virtualx-engine/drivers
Patrick Exner be3d331f26 Backport spatial shader built-ins
Backport of this PR: https://github.com/godotengine/godot/pull/63597
This adds these as new Built-Ins to Spatial Shaders
* Object's Position in World Space
* Camera Position in World Space
* Camera Direction in World Space
* Object's Position in View Space
2022-08-05 21:19:15 +02:00
..
alsa Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
alsamidi Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
coreaudio Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
coremidi Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
dummy Fix skeleton 2D stale bounding rect 2022-07-18 19:47:23 +01:00
gl_context SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00
gles2 Backport spatial shader built-ins 2022-08-05 21:19:15 +02:00
gles3 Backport spatial shader built-ins 2022-08-05 21:19:15 +02:00
gles_common Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
png Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
pulseaudio Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
unix Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
wasapi Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
windows Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
winmidi Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
xaudio2 Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
register_driver_types.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
register_driver_types.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
SCsub Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00