virtualx-engine/platform/windows
Ariel Manzur bec1e003e7 this failed on mingw on linux (but not on msvc) with 2 problems:
1) it didn't print the error to the console, only this:

build_res_file(["platform/windows/godot_res.windows.tools.32.o"], ["platform/windows/godot_res.rc"])
scons: *** [platform/windows/godot_res.windows.tools.32.o] Error 1

I had to print the actual command and run it on a console to see the error. The builder should be able to print the command it's running and the error, like it does with compiler invocations, etc.

2) The actual error was a syntax error on line 11 of godot_res.rc. I looked up "FILEVERSION" and "PRODUCTVERSION" (here https://msdn.microsoft.com/en-us/library/windows/desktop/aa381058(v=vs.85).aspx), it says they take 4 numbers as parameters, so I added those 0s, but I'm not sure if they're in the right order.

@masoudbh3 can you check it out? thanks

It builds on msvc just fine with (and without) these changes.
2015-12-20 11:50:16 -03:00
..
export Replace hardcoded references to Okam Studio by Godot Engine 2015-11-27 18:54:09 +01:00
context_gl_win.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
context_gl_win.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
ctxgl_procaddr.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
ctxgl_procaddr.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
detect.py Better gamepad support 2015-12-18 06:12:53 +01:00
godot.ico Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
godot_res.rc this failed on mingw on linux (but not on msvc) with 2 problems: 2015-12-20 11:50:16 -03:00
godot_win.cpp fix crash on help, closes #1873 2015-05-17 14:17:57 -03:00
joystick.cpp Use tabs instead of spaces for new gamepad code 2015-12-18 19:15:32 +01:00
joystick.h Use tabs instead of spaces for new gamepad code 2015-12-18 19:15:32 +01:00
key_mapping_win.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
key_mapping_win.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
lang_table.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
logo.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
os_windows.cpp Better gamepad support 2015-12-18 06:12:53 +01:00
os_windows.h Better gamepad support 2015-12-18 06:12:53 +01:00
packet_peer_udp_winsock.cpp Fixed mistake where available buffer size would not be updated for each recvfrom-call in PacketPeerUDPWinsockPposix. 2015-11-19 19:06:01 +01:00
packet_peer_udp_winsock.h UDP Fixes 2014-11-13 00:53:12 -03:00
platform_config.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
SCsub Better gamepad support 2015-12-18 06:12:53 +01:00
stream_peer_winsock.cpp added binary API to StreamPeer, fixes #2863 2015-12-13 12:53:29 -03:00
stream_peer_winsock.h added binary API to StreamPeer, fixes #2863 2015-12-13 12:53:29 -03:00
tcp_server_winsock.cpp REUSE_ADDR under windows platform 2015-10-13 13:11:33 +08:00
tcp_server_winsock.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00