8b19ffd810
-Rendering server now uses a split RID allocate/initialize internally, this allows generating RIDs immediately but initialization to happen later on the proper thread (as rendering APIs generally requiere to call on the right thread). -RenderingServerWrapMT is no more, multithreading is done in RenderingServerDefault. -Some functions like texture or mesh creation, when renderer supports it, can register and return immediately (so no waiting for server API to flush, and saving staging and command buffer memory). -3D physics server changed to be made multithread friendly. -Added PhysicsServer3DWrapMT to use 3D physics server from multiple threads. -Disablet Bullet (too much effort to make multithread friendly, this needs to be fixed eventually).
826 lines
41 KiB
C++
826 lines
41 KiB
C++
/*************************************************************************/
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/* physics_server_2d.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "physics_server_2d.h"
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#include "core/config/project_settings.h"
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#include "core/string/print_string.h"
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PhysicsServer2D *PhysicsServer2D::singleton = nullptr;
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void PhysicsDirectBodyState2D::integrate_forces() {
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real_t step = get_step();
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Vector2 lv = get_linear_velocity();
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lv += get_total_gravity() * step;
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real_t av = get_angular_velocity();
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real_t damp = 1.0 - step * get_total_linear_damp();
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if (damp < 0) { // reached zero in the given time
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damp = 0;
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}
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lv *= damp;
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damp = 1.0 - step * get_total_angular_damp();
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if (damp < 0) { // reached zero in the given time
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damp = 0;
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}
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av *= damp;
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set_linear_velocity(lv);
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set_angular_velocity(av);
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}
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Object *PhysicsDirectBodyState2D::get_contact_collider_object(int p_contact_idx) const {
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ObjectID objid = get_contact_collider_id(p_contact_idx);
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Object *obj = ObjectDB::get_instance(objid);
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return obj;
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}
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PhysicsServer2D *PhysicsServer2D::get_singleton() {
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return singleton;
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}
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void PhysicsDirectBodyState2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_total_gravity"), &PhysicsDirectBodyState2D::get_total_gravity);
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ClassDB::bind_method(D_METHOD("get_total_linear_damp"), &PhysicsDirectBodyState2D::get_total_linear_damp);
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ClassDB::bind_method(D_METHOD("get_total_angular_damp"), &PhysicsDirectBodyState2D::get_total_angular_damp);
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ClassDB::bind_method(D_METHOD("get_inverse_mass"), &PhysicsDirectBodyState2D::get_inverse_mass);
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ClassDB::bind_method(D_METHOD("get_inverse_inertia"), &PhysicsDirectBodyState2D::get_inverse_inertia);
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ClassDB::bind_method(D_METHOD("set_linear_velocity", "velocity"), &PhysicsDirectBodyState2D::set_linear_velocity);
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ClassDB::bind_method(D_METHOD("get_linear_velocity"), &PhysicsDirectBodyState2D::get_linear_velocity);
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ClassDB::bind_method(D_METHOD("set_angular_velocity", "velocity"), &PhysicsDirectBodyState2D::set_angular_velocity);
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ClassDB::bind_method(D_METHOD("get_angular_velocity"), &PhysicsDirectBodyState2D::get_angular_velocity);
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ClassDB::bind_method(D_METHOD("set_transform", "transform"), &PhysicsDirectBodyState2D::set_transform);
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ClassDB::bind_method(D_METHOD("get_transform"), &PhysicsDirectBodyState2D::get_transform);
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ClassDB::bind_method(D_METHOD("add_central_force", "force"), &PhysicsDirectBodyState2D::add_central_force);
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ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &PhysicsDirectBodyState2D::add_force, Vector2());
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ClassDB::bind_method(D_METHOD("add_torque", "torque"), &PhysicsDirectBodyState2D::add_torque);
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ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &PhysicsDirectBodyState2D::apply_central_impulse);
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ClassDB::bind_method(D_METHOD("apply_torque_impulse", "impulse"), &PhysicsDirectBodyState2D::apply_torque_impulse);
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ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &PhysicsDirectBodyState2D::apply_impulse, Vector2());
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ClassDB::bind_method(D_METHOD("set_sleep_state", "enabled"), &PhysicsDirectBodyState2D::set_sleep_state);
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ClassDB::bind_method(D_METHOD("is_sleeping"), &PhysicsDirectBodyState2D::is_sleeping);
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ClassDB::bind_method(D_METHOD("get_contact_count"), &PhysicsDirectBodyState2D::get_contact_count);
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ClassDB::bind_method(D_METHOD("get_contact_local_position", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_local_position);
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ClassDB::bind_method(D_METHOD("get_contact_local_normal", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_local_normal);
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ClassDB::bind_method(D_METHOD("get_contact_local_shape", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_local_shape);
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ClassDB::bind_method(D_METHOD("get_contact_collider", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider);
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ClassDB::bind_method(D_METHOD("get_contact_collider_position", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider_position);
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ClassDB::bind_method(D_METHOD("get_contact_collider_id", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider_id);
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ClassDB::bind_method(D_METHOD("get_contact_collider_object", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider_object);
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ClassDB::bind_method(D_METHOD("get_contact_collider_shape", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider_shape);
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ClassDB::bind_method(D_METHOD("get_contact_collider_shape_metadata", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider_shape_metadata);
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ClassDB::bind_method(D_METHOD("get_contact_collider_velocity_at_position", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider_velocity_at_position);
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ClassDB::bind_method(D_METHOD("get_step"), &PhysicsDirectBodyState2D::get_step);
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ClassDB::bind_method(D_METHOD("integrate_forces"), &PhysicsDirectBodyState2D::integrate_forces);
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ClassDB::bind_method(D_METHOD("get_space_state"), &PhysicsDirectBodyState2D::get_space_state);
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "step"), "", "get_step");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inverse_mass"), "", "get_inverse_mass");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inverse_inertia"), "", "get_inverse_inertia");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_angular_damp"), "", "get_total_angular_damp");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_linear_damp"), "", "get_total_linear_damp");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "total_gravity"), "", "get_total_gravity");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleep_state", "is_sleeping");
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ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform"), "set_transform", "get_transform");
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}
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PhysicsDirectBodyState2D::PhysicsDirectBodyState2D() {}
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///////////////////////////////////////////////////////
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void PhysicsShapeQueryParameters2D::set_shape(const RES &p_shape_ref) {
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ERR_FAIL_COND(p_shape_ref.is_null());
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shape_ref = p_shape_ref;
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shape = p_shape_ref->get_rid();
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}
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RES PhysicsShapeQueryParameters2D::get_shape() const {
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return shape_ref;
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}
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void PhysicsShapeQueryParameters2D::set_shape_rid(const RID &p_shape) {
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if (shape != p_shape) {
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shape_ref = RES();
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shape = p_shape;
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}
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}
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RID PhysicsShapeQueryParameters2D::get_shape_rid() const {
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return shape;
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}
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void PhysicsShapeQueryParameters2D::set_transform(const Transform2D &p_transform) {
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transform = p_transform;
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}
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Transform2D PhysicsShapeQueryParameters2D::get_transform() const {
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return transform;
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}
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void PhysicsShapeQueryParameters2D::set_motion(const Vector2 &p_motion) {
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motion = p_motion;
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}
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Vector2 PhysicsShapeQueryParameters2D::get_motion() const {
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return motion;
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}
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void PhysicsShapeQueryParameters2D::set_margin(real_t p_margin) {
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margin = p_margin;
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}
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real_t PhysicsShapeQueryParameters2D::get_margin() const {
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return margin;
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}
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void PhysicsShapeQueryParameters2D::set_collision_mask(int p_collision_mask) {
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collision_mask = p_collision_mask;
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}
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int PhysicsShapeQueryParameters2D::get_collision_mask() const {
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return collision_mask;
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}
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void PhysicsShapeQueryParameters2D::set_exclude(const Vector<RID> &p_exclude) {
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exclude.clear();
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for (int i = 0; i < p_exclude.size(); i++) {
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exclude.insert(p_exclude[i]);
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}
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}
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Vector<RID> PhysicsShapeQueryParameters2D::get_exclude() const {
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Vector<RID> ret;
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ret.resize(exclude.size());
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int idx = 0;
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for (Set<RID>::Element *E = exclude.front(); E; E = E->next()) {
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ret.write[idx] = E->get();
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}
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return ret;
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}
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void PhysicsShapeQueryParameters2D::set_collide_with_bodies(bool p_enable) {
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collide_with_bodies = p_enable;
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}
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bool PhysicsShapeQueryParameters2D::is_collide_with_bodies_enabled() const {
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return collide_with_bodies;
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}
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void PhysicsShapeQueryParameters2D::set_collide_with_areas(bool p_enable) {
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collide_with_areas = p_enable;
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}
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bool PhysicsShapeQueryParameters2D::is_collide_with_areas_enabled() const {
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return collide_with_areas;
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}
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void PhysicsShapeQueryParameters2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_shape", "shape"), &PhysicsShapeQueryParameters2D::set_shape);
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ClassDB::bind_method(D_METHOD("get_shape"), &PhysicsShapeQueryParameters2D::get_shape);
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ClassDB::bind_method(D_METHOD("set_shape_rid", "shape"), &PhysicsShapeQueryParameters2D::set_shape_rid);
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ClassDB::bind_method(D_METHOD("get_shape_rid"), &PhysicsShapeQueryParameters2D::get_shape_rid);
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ClassDB::bind_method(D_METHOD("set_transform", "transform"), &PhysicsShapeQueryParameters2D::set_transform);
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ClassDB::bind_method(D_METHOD("get_transform"), &PhysicsShapeQueryParameters2D::get_transform);
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ClassDB::bind_method(D_METHOD("set_motion", "motion"), &PhysicsShapeQueryParameters2D::set_motion);
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ClassDB::bind_method(D_METHOD("get_motion"), &PhysicsShapeQueryParameters2D::get_motion);
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ClassDB::bind_method(D_METHOD("set_margin", "margin"), &PhysicsShapeQueryParameters2D::set_margin);
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ClassDB::bind_method(D_METHOD("get_margin"), &PhysicsShapeQueryParameters2D::get_margin);
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ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &PhysicsShapeQueryParameters2D::set_collision_mask);
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ClassDB::bind_method(D_METHOD("get_collision_layer"), &PhysicsShapeQueryParameters2D::get_collision_mask);
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ClassDB::bind_method(D_METHOD("set_exclude", "exclude"), &PhysicsShapeQueryParameters2D::set_exclude);
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ClassDB::bind_method(D_METHOD("get_exclude"), &PhysicsShapeQueryParameters2D::get_exclude);
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ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &PhysicsShapeQueryParameters2D::set_collide_with_bodies);
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ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &PhysicsShapeQueryParameters2D::is_collide_with_bodies_enabled);
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ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &PhysicsShapeQueryParameters2D::set_collide_with_areas);
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ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &PhysicsShapeQueryParameters2D::is_collide_with_areas_enabled);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_NONE, itos(Variant::RID) + ":"), "set_exclude", "get_exclude");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_margin", "get_margin");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion"), "set_motion", "get_motion");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape");
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ADD_PROPERTY(PropertyInfo(Variant::RID, "shape_rid"), "set_shape_rid", "get_shape_rid");
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ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform"), "set_transform", "get_transform");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies"), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas"), "set_collide_with_areas", "is_collide_with_areas_enabled");
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}
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PhysicsShapeQueryParameters2D::PhysicsShapeQueryParameters2D() {
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margin = 0;
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collision_mask = 0x7FFFFFFF;
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collide_with_bodies = true;
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collide_with_areas = false;
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}
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Dictionary PhysicsDirectSpaceState2D::_intersect_ray(const Vector2 &p_from, const Vector2 &p_to, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas) {
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RayResult inters;
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Set<RID> exclude;
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for (int i = 0; i < p_exclude.size(); i++) {
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exclude.insert(p_exclude[i]);
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}
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bool res = intersect_ray(p_from, p_to, inters, exclude, p_layers, p_collide_with_bodies, p_collide_with_areas);
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if (!res) {
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return Dictionary();
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}
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Dictionary d;
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d["position"] = inters.position;
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d["normal"] = inters.normal;
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d["collider_id"] = inters.collider_id;
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d["collider"] = inters.collider;
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d["shape"] = inters.shape;
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d["rid"] = inters.rid;
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d["metadata"] = inters.metadata;
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return d;
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}
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Array PhysicsDirectSpaceState2D::_intersect_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results) {
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ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
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Vector<ShapeResult> sr;
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sr.resize(p_max_results);
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int rc = intersect_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, sr.ptrw(), sr.size(), p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
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Array ret;
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ret.resize(rc);
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for (int i = 0; i < rc; i++) {
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Dictionary d;
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d["rid"] = sr[i].rid;
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d["collider_id"] = sr[i].collider_id;
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d["collider"] = sr[i].collider;
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d["shape"] = sr[i].shape;
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d["metadata"] = sr[i].metadata;
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ret[i] = d;
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}
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return ret;
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}
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Array PhysicsDirectSpaceState2D::_cast_motion(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query) {
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ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
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real_t closest_safe, closest_unsafe;
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bool res = cast_motion(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
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if (!res) {
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return Array();
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}
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Array ret;
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ret.resize(2);
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ret[0] = closest_safe;
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ret[1] = closest_unsafe;
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return ret;
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}
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Array PhysicsDirectSpaceState2D::_intersect_point_impl(const Vector2 &p_point, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_filter_by_canvas, ObjectID p_canvas_instance_id) {
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Set<RID> exclude;
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for (int i = 0; i < p_exclude.size(); i++) {
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exclude.insert(p_exclude[i]);
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}
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Vector<ShapeResult> ret;
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ret.resize(p_max_results);
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int rc;
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if (p_filter_by_canvas) {
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rc = intersect_point(p_point, ret.ptrw(), ret.size(), exclude, p_layers, p_collide_with_bodies, p_collide_with_areas);
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} else {
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rc = intersect_point_on_canvas(p_point, p_canvas_instance_id, ret.ptrw(), ret.size(), exclude, p_layers, p_collide_with_bodies, p_collide_with_areas);
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}
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if (rc == 0) {
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return Array();
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}
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Array r;
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r.resize(rc);
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for (int i = 0; i < rc; i++) {
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Dictionary d;
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d["rid"] = ret[i].rid;
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d["collider_id"] = ret[i].collider_id;
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d["collider"] = ret[i].collider;
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d["shape"] = ret[i].shape;
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d["metadata"] = ret[i].metadata;
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r[i] = d;
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}
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return r;
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}
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Array PhysicsDirectSpaceState2D::_intersect_point(const Vector2 &p_point, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas) {
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return _intersect_point_impl(p_point, p_max_results, p_exclude, p_layers, p_collide_with_bodies, p_collide_with_areas);
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}
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Array PhysicsDirectSpaceState2D::_intersect_point_on_canvas(const Vector2 &p_point, ObjectID p_canvas_intance_id, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas) {
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return _intersect_point_impl(p_point, p_max_results, p_exclude, p_layers, p_collide_with_bodies, p_collide_with_areas, true, p_canvas_intance_id);
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}
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Array PhysicsDirectSpaceState2D::_collide_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results) {
|
|
ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
|
|
|
|
Vector<Vector2> ret;
|
|
ret.resize(p_max_results * 2);
|
|
int rc = 0;
|
|
bool res = collide_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, ret.ptrw(), p_max_results, rc, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
|
|
if (!res) {
|
|
return Array();
|
|
}
|
|
Array r;
|
|
r.resize(rc * 2);
|
|
for (int i = 0; i < rc * 2; i++) {
|
|
r[i] = ret[i];
|
|
}
|
|
return r;
|
|
}
|
|
|
|
Dictionary PhysicsDirectSpaceState2D::_get_rest_info(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query) {
|
|
ERR_FAIL_COND_V(!p_shape_query.is_valid(), Dictionary());
|
|
|
|
ShapeRestInfo sri;
|
|
|
|
bool res = rest_info(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, &sri, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
|
|
Dictionary r;
|
|
if (!res) {
|
|
return r;
|
|
}
|
|
|
|
r["point"] = sri.point;
|
|
r["normal"] = sri.normal;
|
|
r["rid"] = sri.rid;
|
|
r["collider_id"] = sri.collider_id;
|
|
r["shape"] = sri.shape;
|
|
r["linear_velocity"] = sri.linear_velocity;
|
|
r["metadata"] = sri.metadata;
|
|
|
|
return r;
|
|
}
|
|
|
|
PhysicsDirectSpaceState2D::PhysicsDirectSpaceState2D() {
|
|
}
|
|
|
|
void PhysicsDirectSpaceState2D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("intersect_point", "point", "max_results", "exclude", "collision_layer", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState2D::_intersect_point, DEFVAL(32), DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(true), DEFVAL(false));
|
|
ClassDB::bind_method(D_METHOD("intersect_point_on_canvas", "point", "canvas_instance_id", "max_results", "exclude", "collision_layer", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState2D::_intersect_point_on_canvas, DEFVAL(32), DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(true), DEFVAL(false));
|
|
ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_layer", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState2D::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(true), DEFVAL(false));
|
|
ClassDB::bind_method(D_METHOD("intersect_shape", "shape", "max_results"), &PhysicsDirectSpaceState2D::_intersect_shape, DEFVAL(32));
|
|
ClassDB::bind_method(D_METHOD("cast_motion", "shape"), &PhysicsDirectSpaceState2D::_cast_motion);
|
|
ClassDB::bind_method(D_METHOD("collide_shape", "shape", "max_results"), &PhysicsDirectSpaceState2D::_collide_shape, DEFVAL(32));
|
|
ClassDB::bind_method(D_METHOD("get_rest_info", "shape"), &PhysicsDirectSpaceState2D::_get_rest_info);
|
|
}
|
|
|
|
int PhysicsShapeQueryResult2D::get_result_count() const {
|
|
return result.size();
|
|
}
|
|
|
|
RID PhysicsShapeQueryResult2D::get_result_rid(int p_idx) const {
|
|
return result[p_idx].rid;
|
|
}
|
|
|
|
ObjectID PhysicsShapeQueryResult2D::get_result_object_id(int p_idx) const {
|
|
return result[p_idx].collider_id;
|
|
}
|
|
|
|
Object *PhysicsShapeQueryResult2D::get_result_object(int p_idx) const {
|
|
return result[p_idx].collider;
|
|
}
|
|
|
|
int PhysicsShapeQueryResult2D::get_result_object_shape(int p_idx) const {
|
|
return result[p_idx].shape;
|
|
}
|
|
|
|
PhysicsShapeQueryResult2D::PhysicsShapeQueryResult2D() {
|
|
}
|
|
|
|
void PhysicsShapeQueryResult2D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("get_result_count"), &PhysicsShapeQueryResult2D::get_result_count);
|
|
ClassDB::bind_method(D_METHOD("get_result_rid", "idx"), &PhysicsShapeQueryResult2D::get_result_rid);
|
|
ClassDB::bind_method(D_METHOD("get_result_object_id", "idx"), &PhysicsShapeQueryResult2D::get_result_object_id);
|
|
ClassDB::bind_method(D_METHOD("get_result_object", "idx"), &PhysicsShapeQueryResult2D::get_result_object);
|
|
ClassDB::bind_method(D_METHOD("get_result_object_shape", "idx"), &PhysicsShapeQueryResult2D::get_result_object_shape);
|
|
}
|
|
|
|
///////////////////////////////
|
|
|
|
Vector2 PhysicsTestMotionResult2D::get_motion() const {
|
|
return result.motion;
|
|
}
|
|
|
|
Vector2 PhysicsTestMotionResult2D::get_motion_remainder() const {
|
|
return result.remainder;
|
|
}
|
|
|
|
Vector2 PhysicsTestMotionResult2D::get_collision_point() const {
|
|
return result.collision_point;
|
|
}
|
|
|
|
Vector2 PhysicsTestMotionResult2D::get_collision_normal() const {
|
|
return result.collision_normal;
|
|
}
|
|
|
|
Vector2 PhysicsTestMotionResult2D::get_collider_velocity() const {
|
|
return result.collider_velocity;
|
|
}
|
|
|
|
ObjectID PhysicsTestMotionResult2D::get_collider_id() const {
|
|
return result.collider_id;
|
|
}
|
|
|
|
RID PhysicsTestMotionResult2D::get_collider_rid() const {
|
|
return result.collider;
|
|
}
|
|
|
|
Object *PhysicsTestMotionResult2D::get_collider() const {
|
|
return ObjectDB::get_instance(result.collider_id);
|
|
}
|
|
|
|
int PhysicsTestMotionResult2D::get_collider_shape() const {
|
|
return result.collider_shape;
|
|
}
|
|
|
|
void PhysicsTestMotionResult2D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("get_motion"), &PhysicsTestMotionResult2D::get_motion);
|
|
ClassDB::bind_method(D_METHOD("get_motion_remainder"), &PhysicsTestMotionResult2D::get_motion_remainder);
|
|
ClassDB::bind_method(D_METHOD("get_collision_point"), &PhysicsTestMotionResult2D::get_collision_point);
|
|
ClassDB::bind_method(D_METHOD("get_collision_normal"), &PhysicsTestMotionResult2D::get_collision_normal);
|
|
ClassDB::bind_method(D_METHOD("get_collider_velocity"), &PhysicsTestMotionResult2D::get_collider_velocity);
|
|
ClassDB::bind_method(D_METHOD("get_collider_id"), &PhysicsTestMotionResult2D::get_collider_id);
|
|
ClassDB::bind_method(D_METHOD("get_collider_rid"), &PhysicsTestMotionResult2D::get_collider_rid);
|
|
ClassDB::bind_method(D_METHOD("get_collider"), &PhysicsTestMotionResult2D::get_collider);
|
|
ClassDB::bind_method(D_METHOD("get_collider_shape"), &PhysicsTestMotionResult2D::get_collider_shape);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion"), "", "get_motion");
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion_remainder"), "", "get_motion_remainder");
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collision_point"), "", "get_collision_point");
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collision_normal"), "", "get_collision_normal");
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collider_velocity"), "", "get_collider_velocity");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id", PROPERTY_HINT_OBJECT_ID), "", "get_collider_id");
|
|
ADD_PROPERTY(PropertyInfo(Variant::RID, "collider_rid"), "", "get_collider_rid");
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_collider");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape"), "", "get_collider_shape");
|
|
}
|
|
|
|
PhysicsTestMotionResult2D::PhysicsTestMotionResult2D() {
|
|
colliding = false;
|
|
|
|
result.collider_shape = 0;
|
|
}
|
|
|
|
///////////////////////////////////////
|
|
|
|
bool PhysicsServer2D::_body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin, const Ref<PhysicsTestMotionResult2D> &p_result) {
|
|
MotionResult *r = nullptr;
|
|
if (p_result.is_valid()) {
|
|
r = p_result->get_result_ptr();
|
|
}
|
|
return body_test_motion(p_body, p_from, p_motion, p_infinite_inertia, p_margin, r);
|
|
}
|
|
|
|
void PhysicsServer2D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("line_shape_create"), &PhysicsServer2D::line_shape_create);
|
|
ClassDB::bind_method(D_METHOD("ray_shape_create"), &PhysicsServer2D::ray_shape_create);
|
|
ClassDB::bind_method(D_METHOD("segment_shape_create"), &PhysicsServer2D::segment_shape_create);
|
|
ClassDB::bind_method(D_METHOD("circle_shape_create"), &PhysicsServer2D::circle_shape_create);
|
|
ClassDB::bind_method(D_METHOD("rectangle_shape_create"), &PhysicsServer2D::rectangle_shape_create);
|
|
ClassDB::bind_method(D_METHOD("capsule_shape_create"), &PhysicsServer2D::capsule_shape_create);
|
|
ClassDB::bind_method(D_METHOD("convex_polygon_shape_create"), &PhysicsServer2D::convex_polygon_shape_create);
|
|
ClassDB::bind_method(D_METHOD("concave_polygon_shape_create"), &PhysicsServer2D::concave_polygon_shape_create);
|
|
|
|
ClassDB::bind_method(D_METHOD("shape_set_data", "shape", "data"), &PhysicsServer2D::shape_set_data);
|
|
|
|
ClassDB::bind_method(D_METHOD("shape_get_type", "shape"), &PhysicsServer2D::shape_get_type);
|
|
ClassDB::bind_method(D_METHOD("shape_get_data", "shape"), &PhysicsServer2D::shape_get_data);
|
|
|
|
ClassDB::bind_method(D_METHOD("space_create"), &PhysicsServer2D::space_create);
|
|
ClassDB::bind_method(D_METHOD("space_set_active", "space", "active"), &PhysicsServer2D::space_set_active);
|
|
ClassDB::bind_method(D_METHOD("space_is_active", "space"), &PhysicsServer2D::space_is_active);
|
|
ClassDB::bind_method(D_METHOD("space_set_param", "space", "param", "value"), &PhysicsServer2D::space_set_param);
|
|
ClassDB::bind_method(D_METHOD("space_get_param", "space", "param"), &PhysicsServer2D::space_get_param);
|
|
ClassDB::bind_method(D_METHOD("space_get_direct_state", "space"), &PhysicsServer2D::space_get_direct_state);
|
|
|
|
ClassDB::bind_method(D_METHOD("area_create"), &PhysicsServer2D::area_create);
|
|
ClassDB::bind_method(D_METHOD("area_set_space", "area", "space"), &PhysicsServer2D::area_set_space);
|
|
ClassDB::bind_method(D_METHOD("area_get_space", "area"), &PhysicsServer2D::area_get_space);
|
|
|
|
ClassDB::bind_method(D_METHOD("area_set_space_override_mode", "area", "mode"), &PhysicsServer2D::area_set_space_override_mode);
|
|
ClassDB::bind_method(D_METHOD("area_get_space_override_mode", "area"), &PhysicsServer2D::area_get_space_override_mode);
|
|
|
|
ClassDB::bind_method(D_METHOD("area_add_shape", "area", "shape", "transform", "disabled"), &PhysicsServer2D::area_add_shape, DEFVAL(Transform2D()), DEFVAL(false));
|
|
ClassDB::bind_method(D_METHOD("area_set_shape", "area", "shape_idx", "shape"), &PhysicsServer2D::area_set_shape);
|
|
ClassDB::bind_method(D_METHOD("area_set_shape_transform", "area", "shape_idx", "transform"), &PhysicsServer2D::area_set_shape_transform);
|
|
ClassDB::bind_method(D_METHOD("area_set_shape_disabled", "area", "shape_idx", "disabled"), &PhysicsServer2D::area_set_shape_disabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("area_get_shape_count", "area"), &PhysicsServer2D::area_get_shape_count);
|
|
ClassDB::bind_method(D_METHOD("area_get_shape", "area", "shape_idx"), &PhysicsServer2D::area_get_shape);
|
|
ClassDB::bind_method(D_METHOD("area_get_shape_transform", "area", "shape_idx"), &PhysicsServer2D::area_get_shape_transform);
|
|
|
|
ClassDB::bind_method(D_METHOD("area_remove_shape", "area", "shape_idx"), &PhysicsServer2D::area_remove_shape);
|
|
ClassDB::bind_method(D_METHOD("area_clear_shapes", "area"), &PhysicsServer2D::area_clear_shapes);
|
|
|
|
ClassDB::bind_method(D_METHOD("area_set_collision_layer", "area", "layer"), &PhysicsServer2D::area_set_collision_layer);
|
|
ClassDB::bind_method(D_METHOD("area_set_collision_mask", "area", "mask"), &PhysicsServer2D::area_set_collision_mask);
|
|
|
|
ClassDB::bind_method(D_METHOD("area_set_param", "area", "param", "value"), &PhysicsServer2D::area_set_param);
|
|
ClassDB::bind_method(D_METHOD("area_set_transform", "area", "transform"), &PhysicsServer2D::area_set_transform);
|
|
|
|
ClassDB::bind_method(D_METHOD("area_get_param", "area", "param"), &PhysicsServer2D::area_get_param);
|
|
ClassDB::bind_method(D_METHOD("area_get_transform", "area"), &PhysicsServer2D::area_get_transform);
|
|
|
|
ClassDB::bind_method(D_METHOD("area_attach_object_instance_id", "area", "id"), &PhysicsServer2D::area_attach_object_instance_id);
|
|
ClassDB::bind_method(D_METHOD("area_get_object_instance_id", "area"), &PhysicsServer2D::area_get_object_instance_id);
|
|
|
|
ClassDB::bind_method(D_METHOD("area_attach_canvas_instance_id", "area", "id"), &PhysicsServer2D::area_attach_canvas_instance_id);
|
|
ClassDB::bind_method(D_METHOD("area_get_canvas_instance_id", "area"), &PhysicsServer2D::area_get_canvas_instance_id);
|
|
|
|
ClassDB::bind_method(D_METHOD("area_set_monitor_callback", "area", "receiver", "method"), &PhysicsServer2D::area_set_monitor_callback);
|
|
ClassDB::bind_method(D_METHOD("area_set_area_monitor_callback", "area", "receiver", "method"), &PhysicsServer2D::area_set_area_monitor_callback);
|
|
ClassDB::bind_method(D_METHOD("area_set_monitorable", "area", "monitorable"), &PhysicsServer2D::area_set_monitorable);
|
|
|
|
ClassDB::bind_method(D_METHOD("body_create"), &PhysicsServer2D::body_create);
|
|
|
|
ClassDB::bind_method(D_METHOD("body_set_space", "body", "space"), &PhysicsServer2D::body_set_space);
|
|
ClassDB::bind_method(D_METHOD("body_get_space", "body"), &PhysicsServer2D::body_get_space);
|
|
|
|
ClassDB::bind_method(D_METHOD("body_set_mode", "body", "mode"), &PhysicsServer2D::body_set_mode);
|
|
ClassDB::bind_method(D_METHOD("body_get_mode", "body"), &PhysicsServer2D::body_get_mode);
|
|
|
|
ClassDB::bind_method(D_METHOD("body_add_shape", "body", "shape", "transform", "disabled"), &PhysicsServer2D::body_add_shape, DEFVAL(Transform2D()), DEFVAL(false));
|
|
ClassDB::bind_method(D_METHOD("body_set_shape", "body", "shape_idx", "shape"), &PhysicsServer2D::body_set_shape);
|
|
ClassDB::bind_method(D_METHOD("body_set_shape_transform", "body", "shape_idx", "transform"), &PhysicsServer2D::body_set_shape_transform);
|
|
ClassDB::bind_method(D_METHOD("body_set_shape_metadata", "body", "shape_idx", "metadata"), &PhysicsServer2D::body_set_shape_metadata);
|
|
|
|
ClassDB::bind_method(D_METHOD("body_get_shape_count", "body"), &PhysicsServer2D::body_get_shape_count);
|
|
ClassDB::bind_method(D_METHOD("body_get_shape", "body", "shape_idx"), &PhysicsServer2D::body_get_shape);
|
|
ClassDB::bind_method(D_METHOD("body_get_shape_transform", "body", "shape_idx"), &PhysicsServer2D::body_get_shape_transform);
|
|
ClassDB::bind_method(D_METHOD("body_get_shape_metadata", "body", "shape_idx"), &PhysicsServer2D::body_get_shape_metadata);
|
|
|
|
ClassDB::bind_method(D_METHOD("body_remove_shape", "body", "shape_idx"), &PhysicsServer2D::body_remove_shape);
|
|
ClassDB::bind_method(D_METHOD("body_clear_shapes", "body"), &PhysicsServer2D::body_clear_shapes);
|
|
|
|
ClassDB::bind_method(D_METHOD("body_set_shape_disabled", "body", "shape_idx", "disabled"), &PhysicsServer2D::body_set_shape_disabled);
|
|
ClassDB::bind_method(D_METHOD("body_set_shape_as_one_way_collision", "body", "shape_idx", "enable", "margin"), &PhysicsServer2D::body_set_shape_as_one_way_collision);
|
|
|
|
ClassDB::bind_method(D_METHOD("body_attach_object_instance_id", "body", "id"), &PhysicsServer2D::body_attach_object_instance_id);
|
|
ClassDB::bind_method(D_METHOD("body_get_object_instance_id", "body"), &PhysicsServer2D::body_get_object_instance_id);
|
|
|
|
ClassDB::bind_method(D_METHOD("body_attach_canvas_instance_id", "body", "id"), &PhysicsServer2D::body_attach_canvas_instance_id);
|
|
ClassDB::bind_method(D_METHOD("body_get_canvas_instance_id", "body"), &PhysicsServer2D::body_get_canvas_instance_id);
|
|
|
|
ClassDB::bind_method(D_METHOD("body_set_continuous_collision_detection_mode", "body", "mode"), &PhysicsServer2D::body_set_continuous_collision_detection_mode);
|
|
ClassDB::bind_method(D_METHOD("body_get_continuous_collision_detection_mode", "body"), &PhysicsServer2D::body_get_continuous_collision_detection_mode);
|
|
|
|
ClassDB::bind_method(D_METHOD("body_set_collision_layer", "body", "layer"), &PhysicsServer2D::body_set_collision_layer);
|
|
ClassDB::bind_method(D_METHOD("body_get_collision_layer", "body"), &PhysicsServer2D::body_get_collision_layer);
|
|
|
|
ClassDB::bind_method(D_METHOD("body_set_collision_mask", "body", "mask"), &PhysicsServer2D::body_set_collision_mask);
|
|
ClassDB::bind_method(D_METHOD("body_get_collision_mask", "body"), &PhysicsServer2D::body_get_collision_mask);
|
|
|
|
ClassDB::bind_method(D_METHOD("body_set_param", "body", "param", "value"), &PhysicsServer2D::body_set_param);
|
|
ClassDB::bind_method(D_METHOD("body_get_param", "body", "param"), &PhysicsServer2D::body_get_param);
|
|
|
|
ClassDB::bind_method(D_METHOD("body_set_state", "body", "state", "value"), &PhysicsServer2D::body_set_state);
|
|
ClassDB::bind_method(D_METHOD("body_get_state", "body", "state"), &PhysicsServer2D::body_get_state);
|
|
|
|
ClassDB::bind_method(D_METHOD("body_apply_central_impulse", "body", "impulse"), &PhysicsServer2D::body_apply_central_impulse);
|
|
ClassDB::bind_method(D_METHOD("body_apply_torque_impulse", "body", "impulse"), &PhysicsServer2D::body_apply_torque_impulse);
|
|
ClassDB::bind_method(D_METHOD("body_apply_impulse", "body", "impulse", "position"), &PhysicsServer2D::body_apply_impulse, Vector2());
|
|
ClassDB::bind_method(D_METHOD("body_add_central_force", "body", "force"), &PhysicsServer2D::body_add_central_force);
|
|
ClassDB::bind_method(D_METHOD("body_add_force", "body", "force", "position"), &PhysicsServer2D::body_add_force, Vector2());
|
|
ClassDB::bind_method(D_METHOD("body_add_torque", "body", "torque"), &PhysicsServer2D::body_add_torque);
|
|
ClassDB::bind_method(D_METHOD("body_set_axis_velocity", "body", "axis_velocity"), &PhysicsServer2D::body_set_axis_velocity);
|
|
|
|
ClassDB::bind_method(D_METHOD("body_add_collision_exception", "body", "excepted_body"), &PhysicsServer2D::body_add_collision_exception);
|
|
ClassDB::bind_method(D_METHOD("body_remove_collision_exception", "body", "excepted_body"), &PhysicsServer2D::body_remove_collision_exception);
|
|
|
|
ClassDB::bind_method(D_METHOD("body_set_max_contacts_reported", "body", "amount"), &PhysicsServer2D::body_set_max_contacts_reported);
|
|
ClassDB::bind_method(D_METHOD("body_get_max_contacts_reported", "body"), &PhysicsServer2D::body_get_max_contacts_reported);
|
|
|
|
ClassDB::bind_method(D_METHOD("body_set_omit_force_integration", "body", "enable"), &PhysicsServer2D::body_set_omit_force_integration);
|
|
ClassDB::bind_method(D_METHOD("body_is_omitting_force_integration", "body"), &PhysicsServer2D::body_is_omitting_force_integration);
|
|
|
|
ClassDB::bind_method(D_METHOD("body_set_force_integration_callback", "body", "receiver", "method", "userdata"), &PhysicsServer2D::body_set_force_integration_callback, DEFVAL(Variant()));
|
|
|
|
ClassDB::bind_method(D_METHOD("body_test_motion", "body", "from", "motion", "infinite_inertia", "margin", "result"), &PhysicsServer2D::_body_test_motion, DEFVAL(0.08), DEFVAL(Variant()));
|
|
|
|
ClassDB::bind_method(D_METHOD("body_get_direct_state", "body"), &PhysicsServer2D::body_get_direct_state);
|
|
|
|
/* JOINT API */
|
|
|
|
ClassDB::bind_method(D_METHOD("joint_create"), &PhysicsServer2D::joint_create);
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ClassDB::bind_method(D_METHOD("joint_clear", "joint"), &PhysicsServer2D::joint_clear);
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ClassDB::bind_method(D_METHOD("joint_set_param", "joint", "param", "value"), &PhysicsServer2D::joint_set_param);
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ClassDB::bind_method(D_METHOD("joint_get_param", "joint", "param"), &PhysicsServer2D::joint_get_param);
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ClassDB::bind_method(D_METHOD("joint_make_pin", "joint", "anchor", "body_a", "body_b"), &PhysicsServer2D::joint_make_pin, DEFVAL(RID()));
|
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ClassDB::bind_method(D_METHOD("joint_make_groove", "joint", "groove1_a", "groove2_a", "anchor_b", "body_a", "body_b"), &PhysicsServer2D::joint_make_groove, DEFVAL(RID()), DEFVAL(RID()));
|
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ClassDB::bind_method(D_METHOD("joint_make_damped_spring", "joint", "anchor_a", "anchor_b", "body_a", "body_b"), &PhysicsServer2D::joint_make_damped_spring, DEFVAL(RID()));
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|
|
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ClassDB::bind_method(D_METHOD("damped_spring_joint_set_param", "joint", "param", "value"), &PhysicsServer2D::damped_spring_joint_set_param);
|
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ClassDB::bind_method(D_METHOD("damped_spring_joint_get_param", "joint", "param"), &PhysicsServer2D::damped_spring_joint_get_param);
|
|
|
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ClassDB::bind_method(D_METHOD("joint_get_type", "joint"), &PhysicsServer2D::joint_get_type);
|
|
|
|
ClassDB::bind_method(D_METHOD("free_rid", "rid"), &PhysicsServer2D::free);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_active", "active"), &PhysicsServer2D::set_active);
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|
|
|
ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &PhysicsServer2D::get_process_info);
|
|
|
|
BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_RECYCLE_RADIUS);
|
|
BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_MAX_SEPARATION);
|
|
BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION);
|
|
BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD);
|
|
BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD);
|
|
BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_TIME_TO_SLEEP);
|
|
BIND_ENUM_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS);
|
|
BIND_ENUM_CONSTANT(SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH);
|
|
|
|
BIND_ENUM_CONSTANT(SHAPE_LINE);
|
|
BIND_ENUM_CONSTANT(SHAPE_RAY);
|
|
BIND_ENUM_CONSTANT(SHAPE_SEGMENT);
|
|
BIND_ENUM_CONSTANT(SHAPE_CIRCLE);
|
|
BIND_ENUM_CONSTANT(SHAPE_RECTANGLE);
|
|
BIND_ENUM_CONSTANT(SHAPE_CAPSULE);
|
|
BIND_ENUM_CONSTANT(SHAPE_CONVEX_POLYGON);
|
|
BIND_ENUM_CONSTANT(SHAPE_CONCAVE_POLYGON);
|
|
BIND_ENUM_CONSTANT(SHAPE_CUSTOM);
|
|
|
|
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY);
|
|
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_VECTOR);
|
|
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_IS_POINT);
|
|
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_DISTANCE_SCALE);
|
|
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_POINT_ATTENUATION);
|
|
BIND_ENUM_CONSTANT(AREA_PARAM_LINEAR_DAMP);
|
|
BIND_ENUM_CONSTANT(AREA_PARAM_ANGULAR_DAMP);
|
|
BIND_ENUM_CONSTANT(AREA_PARAM_PRIORITY);
|
|
|
|
BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_DISABLED);
|
|
BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE);
|
|
BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE_REPLACE);
|
|
BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE);
|
|
BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE_COMBINE);
|
|
|
|
BIND_ENUM_CONSTANT(BODY_MODE_STATIC);
|
|
BIND_ENUM_CONSTANT(BODY_MODE_KINEMATIC);
|
|
BIND_ENUM_CONSTANT(BODY_MODE_RIGID);
|
|
BIND_ENUM_CONSTANT(BODY_MODE_CHARACTER);
|
|
|
|
BIND_ENUM_CONSTANT(BODY_PARAM_BOUNCE);
|
|
BIND_ENUM_CONSTANT(BODY_PARAM_FRICTION);
|
|
BIND_ENUM_CONSTANT(BODY_PARAM_MASS);
|
|
BIND_ENUM_CONSTANT(BODY_PARAM_INERTIA);
|
|
BIND_ENUM_CONSTANT(BODY_PARAM_GRAVITY_SCALE);
|
|
BIND_ENUM_CONSTANT(BODY_PARAM_LINEAR_DAMP);
|
|
BIND_ENUM_CONSTANT(BODY_PARAM_ANGULAR_DAMP);
|
|
BIND_ENUM_CONSTANT(BODY_PARAM_MAX);
|
|
|
|
BIND_ENUM_CONSTANT(BODY_STATE_TRANSFORM);
|
|
BIND_ENUM_CONSTANT(BODY_STATE_LINEAR_VELOCITY);
|
|
BIND_ENUM_CONSTANT(BODY_STATE_ANGULAR_VELOCITY);
|
|
BIND_ENUM_CONSTANT(BODY_STATE_SLEEPING);
|
|
BIND_ENUM_CONSTANT(BODY_STATE_CAN_SLEEP);
|
|
|
|
BIND_ENUM_CONSTANT(JOINT_TYPE_PIN);
|
|
BIND_ENUM_CONSTANT(JOINT_TYPE_GROOVE);
|
|
BIND_ENUM_CONSTANT(JOINT_TYPE_DAMPED_SPRING);
|
|
BIND_ENUM_CONSTANT(JOINT_TYPE_MAX);
|
|
|
|
BIND_ENUM_CONSTANT(JOINT_PARAM_BIAS);
|
|
BIND_ENUM_CONSTANT(JOINT_PARAM_MAX_BIAS);
|
|
BIND_ENUM_CONSTANT(JOINT_PARAM_MAX_FORCE);
|
|
|
|
BIND_ENUM_CONSTANT(DAMPED_SPRING_REST_LENGTH);
|
|
BIND_ENUM_CONSTANT(DAMPED_SPRING_STIFFNESS);
|
|
BIND_ENUM_CONSTANT(DAMPED_SPRING_DAMPING);
|
|
|
|
BIND_ENUM_CONSTANT(CCD_MODE_DISABLED);
|
|
BIND_ENUM_CONSTANT(CCD_MODE_CAST_RAY);
|
|
BIND_ENUM_CONSTANT(CCD_MODE_CAST_SHAPE);
|
|
|
|
BIND_ENUM_CONSTANT(AREA_BODY_ADDED);
|
|
BIND_ENUM_CONSTANT(AREA_BODY_REMOVED);
|
|
|
|
BIND_ENUM_CONSTANT(INFO_ACTIVE_OBJECTS);
|
|
BIND_ENUM_CONSTANT(INFO_COLLISION_PAIRS);
|
|
BIND_ENUM_CONSTANT(INFO_ISLAND_COUNT);
|
|
}
|
|
|
|
PhysicsServer2D::PhysicsServer2D() {
|
|
singleton = this;
|
|
}
|
|
|
|
PhysicsServer2D::~PhysicsServer2D() {
|
|
singleton = nullptr;
|
|
}
|
|
|
|
Vector<PhysicsServer2DManager::ClassInfo> PhysicsServer2DManager::physics_2d_servers;
|
|
int PhysicsServer2DManager::default_server_id = -1;
|
|
int PhysicsServer2DManager::default_server_priority = -1;
|
|
const String PhysicsServer2DManager::setting_property_name("physics/2d/physics_engine");
|
|
|
|
void PhysicsServer2DManager::on_servers_changed() {
|
|
String physics_servers("DEFAULT");
|
|
for (int i = get_servers_count() - 1; 0 <= i; --i) {
|
|
physics_servers += "," + get_server_name(i);
|
|
}
|
|
ProjectSettings::get_singleton()->set_custom_property_info(setting_property_name, PropertyInfo(Variant::STRING, setting_property_name, PROPERTY_HINT_ENUM, physics_servers));
|
|
}
|
|
|
|
void PhysicsServer2DManager::register_server(const String &p_name, CreatePhysicsServer2DCallback p_creat_callback) {
|
|
ERR_FAIL_COND(!p_creat_callback);
|
|
ERR_FAIL_COND(find_server_id(p_name) != -1);
|
|
physics_2d_servers.push_back(ClassInfo(p_name, p_creat_callback));
|
|
on_servers_changed();
|
|
}
|
|
|
|
void PhysicsServer2DManager::set_default_server(const String &p_name, int p_priority) {
|
|
const int id = find_server_id(p_name);
|
|
ERR_FAIL_COND(id == -1); // Not found
|
|
if (default_server_priority < p_priority) {
|
|
default_server_id = id;
|
|
default_server_priority = p_priority;
|
|
}
|
|
}
|
|
|
|
int PhysicsServer2DManager::find_server_id(const String &p_name) {
|
|
for (int i = physics_2d_servers.size() - 1; 0 <= i; --i) {
|
|
if (p_name == physics_2d_servers[i].name) {
|
|
return i;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
int PhysicsServer2DManager::get_servers_count() {
|
|
return physics_2d_servers.size();
|
|
}
|
|
|
|
String PhysicsServer2DManager::get_server_name(int p_id) {
|
|
ERR_FAIL_INDEX_V(p_id, get_servers_count(), "");
|
|
return physics_2d_servers[p_id].name;
|
|
}
|
|
|
|
PhysicsServer2D *PhysicsServer2DManager::new_default_server() {
|
|
ERR_FAIL_COND_V(default_server_id == -1, nullptr);
|
|
return physics_2d_servers[default_server_id].create_callback();
|
|
}
|
|
|
|
PhysicsServer2D *PhysicsServer2DManager::new_server(const String &p_name) {
|
|
int id = find_server_id(p_name);
|
|
if (id == -1) {
|
|
return nullptr;
|
|
} else {
|
|
return physics_2d_servers[id].create_callback();
|
|
}
|
|
}
|