Virtualx Game Engine. Forked from Godot 3.6
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BrinerLovo bf01119cdf
Animation: Fix reset value when adding new Bezier track
Fixes #81929.

In Float and Integer types, there is no subindex – only the primary value.
Currently, trying to retrieve a subindex from these types in the Variant leads
to a return value of null. To address this, the proposed change ensures that
the default value is returned for these types instead of attempting an invalid
subindex retrieval.
2024-07-08 23:18:03 +02:00
.github Update the github Android builds config 2024-06-26 12:44:15 -07:00
core Merge pull request #94073 from mihe/macos-home-end 2024-07-08 19:13:39 +02:00
doc Merge pull request #94061 from bruvzg/menu_is_native 2024-07-08 11:48:33 +02:00
drivers Merge pull request #93331 from dsnopek/macos-fix-use-volk 2024-07-04 11:31:51 +02:00
editor Animation: Fix reset value when adding new Bezier track 2024-07-08 23:18:03 +02:00
main Fix physics tick counter 2024-07-07 19:04:05 +02:00
misc Fix property type of Sprite3D frame_coords to Vector2i from Vector2 2024-07-06 05:36:45 +09:00
modules [GDScript] Fix get_method for lambda self Callables 2024-07-08 18:01:54 +02:00
platform Merge pull request #93976 from Hilderin/fix-caret-disappear-from-script-editor 2024-07-08 19:13:31 +02:00
scene [NativeMenu] Do not auto toggle check/multi-state items. Add is_native_menu method. 2024-07-08 11:20:28 +03:00
servers Fix Web samples finished missing signal 2024-07-07 14:47:54 -04:00
tests Merge pull request #92806 from mihe/headless-input 2024-07-01 18:28:41 +02:00
thirdparty ThorVG: Update to 0.14.0 2024-06-27 11:26:44 +02:00
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Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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