Virtualx Game Engine. Forked from Godot 3.6
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Rémi Verschelde bf0f914140 Merge pull request #4325 from SaracenOne/bone_attachment_reposition
BoneAttachments now position themselves instantly during bind.
2016-04-16 11:50:18 +02:00
bin remove trailing whitespace 2016-03-09 00:00:52 +01:00
core Merge pull request #4223 from AlexHolly/dictionary-has-all 2016-04-11 20:59:35 +02:00
demos Merge pull request #4169 from slapin/ik 2016-04-06 18:32:38 +02:00
doc Sync docs with source 2016-04-07 21:27:29 +02:00
drivers Fix OpenSSL compilation on Windows 2016-04-12 07:58:56 +02:00
main Borderless window support for the Win32 build. Default window position is now also centred. 2016-03-12 16:38:12 +00:00
modules Subclasses can now extend from other subclasses contained in scripts derived from relative paths. 2016-04-09 03:23:33 +01:00
platform x11: Flush the X output buffer after changing mouse mode 2016-04-12 16:20:28 +02:00
scene BoneAttachments now position themselves instantly during bind. 2016-04-15 11:32:10 +01:00
servers Merge pull request #4273 from bojidar-bg/add-layers-and-masks-to-3d 2016-04-12 13:17:26 +02:00
tools correct typo "overwrite" 2016-04-14 20:52:30 +09:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes Add SpriteRegionEditor and update Polygon2DUVEditor 2015-09-28 00:06:06 -03:00
.gitignore Fixes the month consistency issue in enums and get_date etc 2016-03-13 15:27:39 -07:00
.travis.yml Add openssl=builtin to build command in .travis.yml 2016-04-15 19:10:56 +04:30
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
icon.png Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
icon.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
ISSUE_TEMPLATE Remove some extraneous newlines 2016-02-19 00:03:49 +01:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
methods.py Remove trailing spaces 2016-04-02 20:26:12 +02:00
README.md Update README.md 2016-02-22 07:42:10 -03:00
SConstruct Remove trailing spaces 2016-04-02 20:26:12 +02:00
version.py Enter the 2.1 alpha phase 2016-03-22 18:45:19 +01:00

GODOT

http://www.godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://docs.godotengine.org/en/latest/reference/_compiling.html

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