virtualx-engine/core/config
Rémi Verschelde dc4a634c0d Project supported features: Ignore old 'Vulkan Clustered/Forward' names
This eases transition from beta 1 to beta 2 so that users don't get a warning
about a missing feature. The names were just changed.

The old feature names are removed from project.godot when opening such a
project.
2022-09-28 23:27:27 +02:00
..
engine.cpp Fix arm32 detection in Engine. 2022-09-03 13:41:59 +02:00
engine.h Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
project_settings.cpp Project supported features: Ignore old 'Vulkan Clustered/Forward' names 2022-09-28 23:27:27 +02:00
project_settings.h Fix inconsistent scene file name casing by moving existing Name_Casing code to separate function in editor_node, and adding a call from both editor_node and scene_tree_dock. 2022-09-18 11:17:22 +10:00
SCsub Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00