virtualx-engine/scene
Juan Linietsky bf1f83ed29 Small fix that makes overal UI (including dragging spliiters) much, much faster.
Flushing messages meant that for every event, UI was reaccomodating everything. This is relly slow.
Messages will have to happen sometime later, during iteration most likely.
I still can't fix the overall code editor slowness on Mesa+Radeon, I suspect it's a driver issue.
2017-08-18 23:01:27 -03:00
..
2d Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
3d Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
animation Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
audio Removes type information from method binds 2017-08-10 07:17:50 +02:00
gui -Volume sliders, mute, solo and fx bypass are functional, closes #9021 2017-08-18 18:21:53 -03:00
io Style: Apply clang-format on all files 2017-07-30 22:53:40 +02:00
main Small fix that makes overal UI (including dragging spliiters) much, much faster. 2017-08-18 23:01:27 -03:00
resources ProceduralSky now regenerates in a thread (the second time, first does not), closes #9138 2017-08-18 19:16:32 -03:00
register_scene_types.cpp Added ARVRAnchor support and a few small enhancements 2017-08-03 18:58:05 +10:00
register_scene_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
scene_string_names.cpp Fixed some string names and animation playback options, closes #9446 2017-08-06 22:51:56 -03:00
scene_string_names.h Fixed some string names and animation playback options, closes #9446 2017-08-06 22:51:56 -03:00
SCsub Move other lone thirdparty files to thirdparty/misc 2017-04-28 21:19:25 +02:00