81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
27 lines
1 KiB
XML
27 lines
1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="MultiMeshInstance2D" inherits="Node2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Node that instances a [MultiMesh] in 2D.
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</brief_description>
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<description>
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[MultiMeshInstance2D] is a specialized node to instance a [MultiMesh] resource in 2D.
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Usage is the same as [MultiMeshInstance3D].
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh">
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The [MultiMesh] that will be drawn by the [MultiMeshInstance2D].
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</member>
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<member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
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The [Texture2D] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader.
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</member>
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</members>
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<signals>
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<signal name="texture_changed">
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<description>
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Emitted when the [member texture] is changed.
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</description>
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</signal>
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</signals>
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</class>
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