46d3effa99
Removes miniz as a bundled dependency, relies on our own zlib instead. Includes a couple commits ahead of `v1.0.1` tag to fix MinGW builds.
40 lines
1.1 KiB
Python
40 lines
1.1 KiB
Python
#!/usr/bin/env python
|
|
|
|
Import("env")
|
|
Import("env_modules")
|
|
|
|
env_tinyexr = env_modules.Clone()
|
|
|
|
# Thirdparty source files
|
|
|
|
thirdparty_obj = []
|
|
|
|
# Not unbundled for now as they are not commonly available as shared library
|
|
thirdparty_dir = "#thirdparty/tinyexr/"
|
|
thirdparty_sources = [
|
|
"tinyexr.cc",
|
|
]
|
|
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
|
|
|
|
env_tinyexr.Prepend(CPPPATH=[thirdparty_dir])
|
|
|
|
# Enable threaded loading with C++11.
|
|
env_tinyexr.Append(CPPDEFINES=["TINYEXR_USE_THREAD"])
|
|
# miniz is an external dependency, we could add it but we can instead rely
|
|
# on our existing bundled zlib.
|
|
env_tinyexr.Append(CPPDEFINES=[("TINYEXR_USE_MINIZ", 0)])
|
|
|
|
env_thirdparty = env_tinyexr.Clone()
|
|
env_thirdparty.disable_warnings()
|
|
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
|
|
env.modules_sources += thirdparty_obj
|
|
|
|
# Godot source files
|
|
|
|
module_obj = []
|
|
|
|
env_tinyexr.add_source_files(module_obj, "*.cpp")
|
|
env.modules_sources += module_obj
|
|
|
|
# Needed to force rebuilding the module files when the thirdparty library is updated.
|
|
env.Depends(module_obj, thirdparty_obj)
|