e2dfb656f4
This will allow adding developer checks which will be fully compiled out in user builds, unlike `DEBUG_ENABLED` which is included in debug tempates and the editor builds. This define is not used yet, but we'll soon add code that uses it, and change some existing `DEBUG_ENABLED` checks to be performed only in dev builds. Related to godotengine/godot-proposals#3371. |
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.. | ||
api | ||
export | ||
java | ||
plugin | ||
vulkan | ||
android_input_handler.cpp | ||
android_input_handler.h | ||
android_keys_utils.cpp | ||
android_keys_utils.h | ||
audio_driver_opensl.cpp | ||
audio_driver_opensl.h | ||
detect.py | ||
dir_access_jandroid.cpp | ||
dir_access_jandroid.h | ||
display_server_android.cpp | ||
display_server_android.h | ||
file_access_android.cpp | ||
file_access_android.h | ||
java_class_wrapper.cpp | ||
java_godot_io_wrapper.cpp | ||
java_godot_io_wrapper.h | ||
java_godot_lib_jni.cpp | ||
java_godot_lib_jni.h | ||
java_godot_view_wrapper.cpp | ||
java_godot_view_wrapper.h | ||
java_godot_wrapper.cpp | ||
java_godot_wrapper.h | ||
jni_utils.cpp | ||
jni_utils.h | ||
logo.png | ||
net_socket_android.cpp | ||
net_socket_android.h | ||
os_android.cpp | ||
os_android.h | ||
platform_config.h | ||
README.md | ||
run_icon.png | ||
SCsub | ||
string_android.h | ||
thread_jandroid.cpp | ||
thread_jandroid.h |
Android platform port
This folder contains the Java and C++ (JNI) code for the Android platform port, using Gradle as a build system.
Artwork license
logo.png
and run_icon.png
are licensed under
Creative Commons Attribution 3.0 Unported
per the Android logo usage guidelines:
The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.