ae74e78909
We've had many issues with WebM support and specifically the libvpx library over the years, mostly due to its poor integration in Godot's buildsystem, but without anyone really interested in improving this state. With the new GDExtensions in Godot 4.0, we intend to move video decoding to first-party extensions, and this would likely be done using something like libvlc to expose more codecs. Removing the `webm` module means we can remove libsimplewebm, libvpx and opus, which we were only used for that purpose. Both libvpx and opus were fairly complex pieces of the buildsystem, so this is a nice cleanup. This also removes the compile-time dependency on `yasm`. Fixes lots of compilation or non-working WebM issues which will be linked in the PR.
27 lines
1.1 KiB
XML
27 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VideoStreamTheora" inherits="VideoStream" version="4.0">
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<brief_description>
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[VideoStream] resource for Ogg Theora videos.
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</brief_description>
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<description>
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[VideoStream] resource handling the [url=https://www.theora.org/]Ogg Theora[/url] video format with [code].ogv[/code] extension. The Theora codec is decoded on the CPU.
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[b]Note:[/b] While Ogg Theora videos can also have an [code].ogg[/code] extension, you will have to rename the extension to [code].ogv[/code] to use those videos within Godot.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_file">
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<return type="String" />
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<description>
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Returns the Ogg Theora video file handled by this [VideoStreamTheora].
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</description>
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</method>
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<method name="set_file">
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<return type="void" />
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<argument index="0" name="file" type="String" />
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<description>
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Sets the Ogg Theora video file that this [VideoStreamTheora] resource handles. The [code]file[/code] name should have the [code].ogv[/code] extension.
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</description>
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</method>
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</methods>
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</class>
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