de7873c2d8
Note: This PR also changes the port of the GDScript Language Server from 6008 to 6005. This opens enough ports above the debug port (6007) for this change to be useful.
63 lines
3.2 KiB
C++
63 lines
3.2 KiB
C++
/*************************************************************************/
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/* editor_debugger_server_websocket.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EDITOR_DEBUGGER_SERVER_WEBSOCKET_H
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#define EDITOR_DEBUGGER_SERVER_WEBSOCKET_H
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#include "editor/debugger/editor_debugger_server.h"
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#include "modules/websocket/websocket_server.h"
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class EditorDebuggerServerWebSocket : public EditorDebuggerServer {
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GDCLASS(EditorDebuggerServerWebSocket, EditorDebuggerServer);
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private:
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Ref<WebSocketServer> server;
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List<int> pending_peers;
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String endpoint;
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public:
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static EditorDebuggerServer *create(const String &p_protocol);
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void _peer_connected(int p_peer, String p_protocol);
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void _peer_disconnected(int p_peer, bool p_was_clean);
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virtual void poll() override;
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virtual String get_uri() const override;
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virtual Error start(const String &p_uri = "") override;
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virtual void stop() override;
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virtual bool is_active() const override;
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virtual bool is_connection_available() const override;
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virtual Ref<RemoteDebuggerPeer> take_connection() override;
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EditorDebuggerServerWebSocket();
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~EditorDebuggerServerWebSocket();
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};
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#endif // EDITOR_DEBUGGER_SERVER_WEBSOCKET_H
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