.. |
Common.cs
|
C#: Ignore property indexers and report if exported
|
2022-08-28 18:16:57 +02:00 |
ExtensionMethods.cs
|
C#: Preserve order of exported fields/categories
|
2022-08-25 20:39:57 +02:00 |
Godot.SourceGenerators.csproj
|
|
|
Godot.SourceGenerators.props
|
|
|
GodotClasses.cs
|
Add MustBeVariant attribute and analyzer
|
2022-08-25 01:47:40 +02:00 |
GodotEnums.cs
|
C#: Add source generator for signals as events
|
2022-08-22 03:36:52 +02:00 |
GodotMemberData.cs
|
C#: Preserve order of exported fields/categories
|
2022-08-25 20:39:57 +02:00 |
GodotPluginsInitializerGenerator.cs
|
C#: Fix exported game crash because of uninitialized callbacks
|
2022-08-29 17:37:56 +02:00 |
MarshalType.cs
|
C#: Re-introduce generic Godot Array and Dictionary
|
2022-08-22 03:36:52 +02:00 |
MarshalUtils.cs
|
Fix various C# exceptions
|
2022-08-26 16:56:00 +02:00 |
MethodInfo.cs
|
C#: Add source generator for signals as events
|
2022-08-22 03:36:52 +02:00 |
MustBeVariantAnalyzer.cs
|
Add MustBeVariant attribute and analyzer
|
2022-08-25 01:47:40 +02:00 |
PropertyInfo.cs
|
C#: Add source generator for signals as events
|
2022-08-22 03:36:52 +02:00 |
ScriptMethodsGenerator.cs
|
Add MustBeVariant attribute and analyzer
|
2022-08-25 01:47:40 +02:00 |
ScriptPathAttributeGenerator.cs
|
|
|
ScriptPropertiesGenerator.cs
|
C#: Ignore property indexers and report if exported
|
2022-08-28 18:16:57 +02:00 |
ScriptPropertyDefValGenerator.cs
|
C#: Ignore property indexers and report if exported
|
2022-08-28 18:16:57 +02:00 |
ScriptRegistrarGenerator.cs
|
|
|
ScriptSerializationGenerator.cs
|
C#: Ignore property indexers and report if exported
|
2022-08-28 18:16:57 +02:00 |
ScriptSignalsGenerator.cs
|
Remove [Signal] attribute from events
|
2022-08-26 00:53:45 +02:00 |