virtualx-engine/core/object
Rémi Verschelde 266ae93291
Merge pull request #87331 from KoBeWi/you_can_ref_count_on_that
Simplify RefCounted check in `free()`
2024-01-18 16:35:38 +01:00
..
callable_method_pointer.cpp Avoid sorting CallableCustomMethodPointers by their actual address values 2023-06-20 08:40:01 -04:00
callable_method_pointer.h Prevent read-after-free in the queued CallableCustomStaticMethodPointer. 2023-11-23 23:22:08 +02:00
class_db.cpp Allow free() to be used as Callable 2024-01-18 09:33:44 -03:00
class_db.h Polish & fix editor help cache generation 2023-11-02 13:46:37 +01:00
make_virtuals.py Fix EncodeT assignment in make_virtuals.py 2023-12-05 10:37:04 -06:00
message_queue.cpp [Core] Prevent infinite recursion when printing errors 2023-11-26 18:53:28 +01:00
message_queue.h Refactor CallQueue flushing for clarity 2023-06-23 13:27:34 +02:00
method_bind.cpp Fix method hashes with default arguments 2023-09-21 12:39:04 -05:00
method_bind.h Implement reloading of GDExtensions 2023-09-25 22:10:17 -05:00
object.cpp Simplify RefCounted check in free() 2024-01-18 12:29:58 +01:00
object.h Include name field in MethodInfo operator == 2023-12-17 12:42:14 +01:00
object_id.h
ref_counted.cpp
ref_counted.h [Core] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-11 19:45:49 +02:00
script_instance.cpp Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
script_instance.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
script_language.cpp Expose Script.get_global_name() 2023-12-18 15:13:09 +01:00
script_language.h Merge pull request #86676 from rune-scape/sparse-script-reload 2024-01-17 18:52:54 +01:00
script_language_extension.cpp Fix ScriptLanguageExtension::_find_function documentation 2023-12-26 14:05:53 +01:00
script_language_extension.h Merge pull request #86676 from rune-scape/sparse-script-reload 2024-01-17 18:52:54 +01:00
SCsub
undo_redo.cpp Reduced output spam from rapid property changes 2023-11-12 14:49:51 +00:00
undo_redo.h Fix for stopping the Undo History being desynchronised from actual Undo queue. 2023-11-10 13:04:12 +00:00
worker_thread_pool.cpp Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
worker_thread_pool.h WorkerThreadPool: Avoid most runtime allocations 2024-01-08 12:46:31 +01:00