virtualx-engine/modules/bullet
Rémi Verschelde c7b53c03ae
SCons: Add explicit dependencies on thirdparty code in cloned env
Since we clone the environments to build thirdparty code, we don't get an
explicit dependency on the build objects produced by that environment.

So when we update thirdparty code, Godot code using it is not necessarily
rebuilt (I think it is for changed headers, but not for changed .c/.cpp files),
which can lead to an invalid compilation output (linking old Godot .o files
with a newer, potentially ABI breaking version of thirdparty code).

This was only seen as really problematic with bullet updates (leading to
crashes when rebuilding Godot after a bullet update without cleaning .o files),
but it's safer to fix it everywhere, even if it's a LOT of hacky boilerplate.
2020-12-18 10:29:34 +01:00
..
area_bullet.cpp Revert "Optimized physics object spawn time and optimized shape usage when the shape is not scaled" 2020-10-08 12:22:59 +02:00
area_bullet.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
btRayShape.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
btRayShape.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
bullet_physics_server.cpp Remove Generic6DOFJoint precision property 2020-12-15 10:14:48 +00:00
bullet_physics_server.h Remove Generic6DOFJoint precision property 2020-12-15 10:14:48 +00:00
bullet_types_converter.cpp Check entire basis column for zero size when unscaling Bullet basis. 2020-10-02 10:30:08 +01:00
bullet_types_converter.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
bullet_utilities.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
collision_object_bullet.cpp Revert "Optimized physics object spawn time and optimized shape usage when the shape is not scaled" 2020-10-08 12:22:59 +02:00
collision_object_bullet.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
cone_twist_joint_bullet.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
cone_twist_joint_bullet.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
config.py DocData: Skip unexposed classes 2020-04-20 12:51:10 +02:00
constraint_bullet.cpp Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
constraint_bullet.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
generic_6dof_joint_bullet.cpp Remove Generic6DOFJoint precision property 2020-12-15 10:14:48 +00:00
generic_6dof_joint_bullet.h Remove Generic6DOFJoint precision property 2020-12-15 10:14:48 +00:00
godot_collision_configuration.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
godot_collision_configuration.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godot_collision_dispatcher.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godot_collision_dispatcher.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
godot_motion_state.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
godot_ray_world_algorithm.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
godot_ray_world_algorithm.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
godot_result_callbacks.cpp Revert "Allow Area2D and 3D mouse events without a collision layer" 2020-07-27 22:45:01 +02:00
godot_result_callbacks.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
hinge_joint_bullet.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
hinge_joint_bullet.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
joint_bullet.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
joint_bullet.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
pin_joint_bullet.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
pin_joint_bullet.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
register_types.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
register_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rid_bullet.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
rigid_body_bullet.cpp Fixed ccd enabled by default on Bullet bodies 2020-11-25 15:02:33 -07:00
rigid_body_bullet.h Revert "Optimized physics object spawn time and optimized shape usage when the shape is not scaled" 2020-10-08 12:22:59 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
shape_bullet.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
shape_bullet.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
shape_owner_bullet.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
shape_owner_bullet.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
slider_joint_bullet.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
slider_joint_bullet.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
soft_body_bullet.cpp Revert "Optimized physics object spawn time and optimized shape usage when the shape is not scaled" 2020-10-08 12:22:59 +02:00
soft_body_bullet.h Revert "Optimized physics object spawn time and optimized shape usage when the shape is not scaled" 2020-10-08 12:22:59 +02:00
space_bullet.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
space_bullet.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00