virtualx-engine/servers/server_wrap_mt_common.h
reduz 8b19ffd810 Make Servers truly Thread Safe
-Rendering server now uses a split RID allocate/initialize internally, this allows generating RIDs immediately but initialization to happen later on the proper thread (as rendering APIs generally requiere to call on the right thread).
-RenderingServerWrapMT is no more, multithreading is done in RenderingServerDefault.
-Some functions like texture or mesh creation, when renderer supports it, can register and return immediately (so no waiting for server API to flush, and saving staging and command buffer memory).
-3D physics server changed to be made multithread friendly.
-Added PhysicsServer3DWrapMT to use 3D physics server from multiple threads.
-Disablet Bullet (too much effort to make multithread friendly, this needs to be fixed eventually).
2021-02-10 13:21:46 -03:00

764 lines
61 KiB
C++

/*************************************************************************/
/* server_wrap_mt_common.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#define FUNC0R(m_r, m_type) \
virtual m_r m_type() override { \
if (Thread::get_caller_id() != server_thread) { \
m_r ret; \
command_queue.push_and_ret(server_name, &ServerName::m_type, &ret); \
SYNC_DEBUG \
return ret; \
} else { \
command_queue.flush_if_pending(); \
return server_name->m_type(); \
} \
}
#define FUNCRIDSPLIT(m_type) \
virtual RID m_type##_create() override { \
RID ret = server_name->m_type##_allocate(); \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push(server_name, &ServerName::m_type##_initialize, ret); \
} else { \
server_name->m_type##_initialize(ret); \
} \
return ret; \
}
//RID now returns directly, ensure thread safety yourself
#define FUNCRID(m_type) \
virtual RID m_type##_create() override { \
return server_name->m_type##_create(); \
}
#define FUNC0RC(m_r, m_type) \
virtual m_r m_type() const override { \
WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
m_r ret; \
command_queue.push_and_ret(server_name, &ServerName::m_type, &ret); \
SYNC_DEBUG \
return ret; \
} else { \
command_queue.flush_if_pending(); \
return server_name->m_type(); \
} \
}
#define FUNC0(m_type) \
virtual void m_type() override { \
WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push(server_name, &ServerName::m_type); \
} else { \
command_queue.flush_if_pending(); \
server_name->m_type(); \
} \
}
#define FUNC0C(m_type) \
virtual void m_type() const override { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push(server_name, &ServerName::m_type); \
} else { \
command_queue.flush_if_pending(); \
server_name->m_type(); \
} \
}
#define FUNC0S(m_type) \
virtual void m_type() override { \
WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type); \
SYNC_DEBUG \
} else { \
command_queue.flush_if_pending(); \
server_name->m_type(); \
} \
}
#define FUNC0SC(m_type) \
virtual void m_type() const override { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type); \
SYNC_DEBUG \
} else { \
command_queue.flush_if_pending(); \
server_name->m_type(); \
} \
}
///////////////////////////////////////////////
#define FUNC1R(m_r, m_type, m_arg1) \
virtual m_r m_type(m_arg1 p1) override { \
WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
m_r ret; \
command_queue.push_and_ret(server_name, &ServerName::m_type, p1, &ret); \
SYNC_DEBUG \
return ret; \
} else { \
command_queue.flush_if_pending(); \
return server_name->m_type(p1); \
} \
}
#define FUNC1RC(m_r, m_type, m_arg1) \
virtual m_r m_type(m_arg1 p1) const override { \
if (Thread::get_caller_id() != server_thread) { \
m_r ret; \
command_queue.push_and_ret(server_name, &ServerName::m_type, p1, &ret); \
SYNC_DEBUG \
return ret; \
} else { \
command_queue.flush_if_pending(); \
return server_name->m_type(p1); \
} \
}
#define FUNC1S(m_type, m_arg1) \
virtual void m_type(m_arg1 p1) override { \
WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1); \
SYNC_DEBUG \
} else { \
command_queue.flush_if_pending(); \
server_name->m_type(p1); \
} \
}
#define FUNC1SC(m_type, m_arg1) \
virtual void m_type(m_arg1 p1) const override { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1); \
SYNC_DEBUG \
} else { \
command_queue.flush_if_pending(); \
server_name->m_type(p1); \
} \
}
#define FUNC1(m_type, m_arg1) \
virtual void m_type(m_arg1 p1) override { \
WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push(server_name, &ServerName::m_type, p1); \
} else { \
command_queue.flush_if_pending(); \
server_name->m_type(p1); \
} \
}
#define FUNC1C(m_type, m_arg1) \
virtual void m_type(m_arg1 p1) const override { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push(server_name, &ServerName::m_type, p1); \
} else { \
command_queue.flush_if_pending(); \
server_name->m_type(p1); \
} \
}
#define FUNC2R(m_r, m_type, m_arg1, m_arg2) \
virtual m_r m_type(m_arg1 p1, m_arg2 p2) override { \
WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
m_r ret; \
command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, &ret); \
SYNC_DEBUG \
return ret; \
} else { \
command_queue.flush_if_pending(); \
return server_name->m_type(p1, p2); \
} \
}
#define FUNC2RC(m_r, m_type, m_arg1, m_arg2) \
virtual m_r m_type(m_arg1 p1, m_arg2 p2) const override { \
if (Thread::get_caller_id() != server_thread) { \
m_r ret; \
command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, &ret); \
SYNC_DEBUG \
return ret; \
} else { \
command_queue.flush_if_pending(); \
return server_name->m_type(p1, p2); \
} \
}
#define FUNC2S(m_type, m_arg1, m_arg2) \
virtual void m_type(m_arg1 p1, m_arg2 p2) override { \
WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2); \
SYNC_DEBUG \
} else { \
command_queue.flush_if_pending(); \
server_name->m_type(p1, p2); \
} \
}
#define FUNC2SC(m_type, m_arg1, m_arg2) \
virtual void m_type(m_arg1 p1, m_arg2 p2) const override { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2); \
SYNC_DEBUG \
} else { \
command_queue.flush_if_pending(); \
server_name->m_type(p1, p2); \
} \
}
#define FUNC2(m_type, m_arg1, m_arg2) \
virtual void m_type(m_arg1 p1, m_arg2 p2) override { \
WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push(server_name, &ServerName::m_type, p1, p2); \
} else { \
command_queue.flush_if_pending(); \
server_name->m_type(p1, p2); \
} \
}
#define FUNC2C(m_type, m_arg1, m_arg2) \
virtual void m_type(m_arg1 p1, m_arg2 p2) const override { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push(server_name, &ServerName::m_type, p1, p2); \
} else { \
command_queue.flush_if_pending(); \
server_name->m_type(p1, p2); \
} \
}
#define FUNC3R(m_r, m_type, m_arg1, m_arg2, m_arg3) \
virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) override { \
WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
m_r ret; \
command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, p3, &ret); \
SYNC_DEBUG \
return ret; \
} else { \
command_queue.flush_if_pending(); \
return server_name->m_type(p1, p2, p3); \
} \
}
#define FUNC3RC(m_r, m_type, m_arg1, m_arg2, m_arg3) \
virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) const override { \
if (Thread::get_caller_id() != server_thread) { \
m_r ret; \
command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, p3, &ret); \
SYNC_DEBUG \
return ret; \
} else { \
command_queue.flush_if_pending(); \
return server_name->m_type(p1, p2, p3); \
} \
}
#define FUNC3S(m_type, m_arg1, m_arg2, m_arg3) \
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) override { \
WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3); \
SYNC_DEBUG \
} else { \
command_queue.flush_if_pending(); \
server_name->m_type(p1, p2, p3); \
} \
}
#define FUNC3SC(m_type, m_arg1, m_arg2, m_arg3) \
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) const override { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3); \
SYNC_DEBUG \
} else { \
command_queue.flush_if_pending(); \
server_name->m_type(p1, p2, p3); \
} \
}
#define FUNC3(m_type, m_arg1, m_arg2, m_arg3) \
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) override { \
WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push(server_name, &ServerName::m_type, p1, p2, p3); \
} else { \
command_queue.flush_if_pending(); \
server_name->m_type(p1, p2, p3); \
} \
}
#define FUNC3C(m_type, m_arg1, m_arg2, m_arg3) \
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) const override { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push(server_name, &ServerName::m_type, p1, p2, p3); \
} else { \
command_queue.flush_if_pending(); \
server_name->m_type(p1, p2, p3); \
} \
}
#define FUNC4R(m_r, m_type, m_arg1, m_arg2, m_arg3, m_arg4) \
virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) override { \
WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
m_r ret; \
command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, p3, p4, &ret); \
SYNC_DEBUG \
return ret; \
} else { \
command_queue.flush_if_pending(); \
return server_name->m_type(p1, p2, p3, p4); \
} \
}
#define FUNC4RC(m_r, m_type, m_arg1, m_arg2, m_arg3, m_arg4) \
virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) const override { \
if (Thread::get_caller_id() != server_thread) { \
m_r ret; \
command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, p3, p4, &ret); \
SYNC_DEBUG \
return ret; \
} else { \
command_queue.flush_if_pending(); \
return server_name->m_type(p1, p2, p3, p4); \
} \
}
#define FUNC4S(m_type, m_arg1, m_arg2, m_arg3, m_arg4) \
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) override { \
WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4); \
SYNC_DEBUG \
} else { \
command_queue.flush_if_pending(); \
server_name->m_type(p1, p2, p3, p4); \
} \
}
#define FUNC4SC(m_type, m_arg1, m_arg2, m_arg3, m_arg4) \
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) const override { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4); \
SYNC_DEBUG \
} else { \
command_queue.flush_if_pending(); \
server_name->m_type(p1, p2, p3, p4); \
} \
}
#define FUNC4(m_type, m_arg1, m_arg2, m_arg3, m_arg4) \
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) override { \
WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4); \
} else { \
command_queue.flush_if_pending(); \
server_name->m_type(p1, p2, p3, p4); \
} \
}
#define FUNC4C(m_type, m_arg1, m_arg2, m_arg3, m_arg4) \
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) const override { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4); \
} else { \
command_queue.flush_if_pending(); \
server_name->m_type(p1, p2, p3, p4); \
} \
}
#define FUNC5R(m_r, m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5) \
virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) { \
WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
m_r ret; \
command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, &ret); \
SYNC_DEBUG \
return ret; \
} else { \
command_queue.flush_if_pending(); \
return server_name->m_type(p1, p2, p3, p4, p5); \
} \
}
#define FUNC5RC(m_r, m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5) \
virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) const override { \
if (Thread::get_caller_id() != server_thread) { \
m_r ret; \
command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, &ret); \
SYNC_DEBUG \
return ret; \
} else { \
command_queue.flush_if_pending(); \
return server_name->m_type(p1, p2, p3, p4, p5); \
} \
}
#define FUNC5S(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5) \
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) override { \
WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4, p5); \
SYNC_DEBUG \
} else { \
command_queue.flush_if_pending(); \
server_name->m_type(p1, p2, p3, p4, p5); \
} \
}
#define FUNC5SC(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5) \
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) const override { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4, p5); \
SYNC_DEBUG \
} else { \
command_queue.flush_if_pending(); \
server_name->m_type(p1, p2, p3, p4, p5); \
} \
}
#define FUNC5(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5) \
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) override { \
WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5); \
} else { \
command_queue.flush_if_pending(); \
server_name->m_type(p1, p2, p3, p4, p5); \
} \
}
#define FUNC5C(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5) \
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) const override { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5); \
} else { \
command_queue.flush_if_pending(); \
server_name->m_type(p1, p2, p3, p4, p5); \
} \
}
#define FUNC6R(m_r, m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6) \
virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) { \
WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
m_r ret; \
command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, &ret); \
SYNC_DEBUG \
return ret; \
} else { \
command_queue.flush_if_pending(); \
return server_name->m_type(p1, p2, p3, p4, p5, p6); \
} \
}
#define FUNC6RC(m_r, m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6) \
virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) const override { \
if (Thread::get_caller_id() != server_thread) { \
m_r ret; \
command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, &ret); \
SYNC_DEBUG \
return ret; \
} else { \
command_queue.flush_if_pending(); \
return server_name->m_type(p1, p2, p3, p4, p5, p6); \
} \
}
#define FUNC6S(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6) \
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) override { \
WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6); \
SYNC_DEBUG \
} else { \
command_queue.flush_if_pending(); \
server_name->m_type(p1, p2, p3, p4, p5, p6); \
} \
}
#define FUNC6SC(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6) \
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) const override { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6); \
SYNC_DEBUG \
} else { \
command_queue.flush_if_pending(); \
server_name->m_type(p1, p2, p3, p4, p5, p6); \
} \
}
#define FUNC6(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6) \
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) override { \
WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6); \
} else { \
command_queue.flush_if_pending(); \
server_name->m_type(p1, p2, p3, p4, p5, p6); \
} \
}
#define FUNC6C(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6) \
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) const override { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6); \
} else { \
command_queue.flush_if_pending(); \
server_name->m_type(p1, p2, p3, p4, p5, p6); \
} \
}
#define FUNC7R(m_r, m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7) \
virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) override { \
WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
m_r ret; \
command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, &ret); \
SYNC_DEBUG \
return ret; \
} else { \
command_queue.flush_if_pending(); \
return server_name->m_type(p1, p2, p3, p4, p5, p6, p7); \
} \
}
#define FUNC7RC(m_r, m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7) \
virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) const override { \
if (Thread::get_caller_id() != server_thread) { \
m_r ret; \
command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, &ret); \
SYNC_DEBUG \
return ret; \
} else { \
command_queue.flush_if_pending(); \
return server_name->m_type(p1, p2, p3, p4, p5, p6, p7); \
} \
}
#define FUNC7S(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7) \
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) override { \
WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7); \
SYNC_DEBUG \
} else { \
command_queue.flush_if_pending(); \
server_name->m_type(p1, p2, p3, p4, p5, p6, p7); \
} \
}
#define FUNC7SC(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7) \
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) const override { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7); \
SYNC_DEBUG \
} else { \
command_queue.flush_if_pending(); \
server_name->m_type(p1, p2, p3, p4, p5, p6, p7); \
} \
}
#define FUNC7(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7) \
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) override { \
WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7); \
} else { \
command_queue.flush_if_pending(); \
server_name->m_type(p1, p2, p3, p4, p5, p6, p7); \
} \
}
#define FUNC7C(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7) \
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) const override { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7); \
} else { \
command_queue.flush_if_pending(); \
server_name->m_type(p1, p2, p3, p4, p5, p6, p7); \
} \
}
#define FUNC8R(m_r, m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8) \
virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) override { \
WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
m_r ret; \
command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8, &ret); \
SYNC_DEBUG \
return ret; \
} else { \
command_queue.flush_if_pending(); \
return server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8); \
} \
}
#define FUNC8RC(m_r, m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8) \
virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) const override { \
if (Thread::get_caller_id() != server_thread) { \
m_r ret; \
command_queue.push_and_ret(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8, &ret); \
SYNC_DEBUG \
return ret; \
} else { \
command_queue.flush_if_pending(); \
return server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8); \
} \
}
#define FUNC8S(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8) \
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) override { \
WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8); \
SYNC_DEBUG \
} else { \
command_queue.flush_if_pending(); \
server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8); \
} \
}
#define FUNC8SC(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8) \
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) const override { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push_and_sync(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8); \
SYNC_DEBUG \
} else { \
command_queue.flush_if_pending(); \
server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8); \
} \
}
#define FUNC8(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8) \
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) override { \
WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8); \
} else { \
command_queue.flush_if_pending(); \
server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8); \
} \
}
#define FUNC8C(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8) \
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) const override { \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8); \
} else { \
command_queue.flush_if_pending(); \
server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8); \
} \
}
#define FUNC9(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8, m_arg9) \
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8, m_arg9 p9) override { \
WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8, p9); \
} else { \
command_queue.flush_if_pending(); \
server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8, p9); \
} \
}
#define FUNC10(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8, m_arg9, m_arg10) \
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8, m_arg9 p9, m_arg10 p10) override { \
WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10); \
} else { \
command_queue.flush_if_pending(); \
server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10); \
} \
}
#define FUNC11(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8, m_arg9, m_arg10, m_arg11) \
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8, m_arg9 p9, m_arg10 p10, m_arg11 p11) override { \
WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11); \
} else { \
command_queue.flush_if_pending(); \
server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11); \
} \
}
#define FUNC12(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8, m_arg9, m_arg10, m_arg11, m_arg12) \
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8, m_arg9 p9, m_arg10 p10, m_arg11 p11, m_arg12 p12) override { \
WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12); \
} else { \
command_queue.flush_if_pending(); \
server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12); \
} \
}
#define FUNC13(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8, m_arg9, m_arg10, m_arg11, m_arg12, m_arg13) \
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8, m_arg9 p9, m_arg10 p10, m_arg11 p11, m_arg12 p12, m_arg13 p13) override { \
WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13); \
} else { \
command_queue.flush_if_pending(); \
server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13); \
} \
}
#define FUNC14(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8, m_arg9, m_arg10, m_arg11, m_arg12, m_arg13, m_arg14) \
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8, m_arg9 p9, m_arg10 p10, m_arg11 p11, m_arg12 p12, m_arg13 p13, m_arg14 p14) override { \
WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14); \
} else { \
command_queue.flush_if_pending(); \
server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14); \
} \
}
#define FUNC15(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8, m_arg9, m_arg10, m_arg11, m_arg12, m_arg13, m_arg14, m_arg15) \
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8, m_arg9 p9, m_arg10 p10, m_arg11 p11, m_arg12 p12, m_arg13 p13, m_arg14 p14, m_arg15 p15) override { \
WRITE_ACTION \
if (Thread::get_caller_id() != server_thread) { \
command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15); \
} else { \
command_queue.flush_if_pending(); \
server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15); \
} \
}