0f687f0ccb
This saves typing and is a step towards fixing #56
171 lines
4.8 KiB
C++
171 lines
4.8 KiB
C++
/*************************************************************************/
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/* segment_shape_2d.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "segment_shape_2d.h"
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#include "servers/physics_2d_server.h"
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#include "servers/visual_server.h"
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void SegmentShape2D::_update_shape() {
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Rect2 r;
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r.pos=a;
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r.size=b;
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Physics2DServer::get_singleton()->shape_set_data(get_rid(),r);
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emit_changed();
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}
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void SegmentShape2D::set_a(const Vector2& p_a) {
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a=p_a;
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_update_shape();
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}
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Vector2 SegmentShape2D::get_a() const {
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return a;
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}
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void SegmentShape2D::set_b(const Vector2& p_b) {
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b=p_b;
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_update_shape();
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}
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Vector2 SegmentShape2D::get_b() const {
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return b;
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}
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void SegmentShape2D::draw(const RID& p_to_rid,const Color& p_color) {
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VisualServer::get_singleton()->canvas_item_add_line(p_to_rid,a,b,p_color,3);
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}
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Rect2 SegmentShape2D::get_rect() const{
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Rect2 rect;
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rect.pos=a;
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rect.expand_to(b);
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return rect;
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}
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void SegmentShape2D::_bind_methods() {
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ClassDB::bind_method(_MD("set_a","a"),&SegmentShape2D::set_a);
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ClassDB::bind_method(_MD("get_a"),&SegmentShape2D::get_a);
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ClassDB::bind_method(_MD("set_b","b"),&SegmentShape2D::set_b);
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ClassDB::bind_method(_MD("get_b"),&SegmentShape2D::get_b);
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ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"a"),"set_a","get_a") ;
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ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"b"),"set_b","get_b") ;
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}
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SegmentShape2D::SegmentShape2D() : Shape2D( Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_SEGMENT)) {
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a=Vector2();
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b=Vector2(0,10);
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_update_shape();
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}
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////////////////////////////////////////////////////////////
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void RayShape2D::_update_shape() {
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Physics2DServer::get_singleton()->shape_set_data(get_rid(),length);
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emit_changed();
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}
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void RayShape2D::draw(const RID& p_to_rid,const Color& p_color) {
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Vector2 tip = Vector2(0,get_length());
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VS::get_singleton()->canvas_item_add_line(p_to_rid,Vector2(),tip,p_color,3);
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Vector<Vector2> pts;
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float tsize=4;
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pts.push_back(tip+Vector2(0,tsize));
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pts.push_back(tip+Vector2(0.707*tsize,0));
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pts.push_back(tip+Vector2(-0.707*tsize,0));
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Vector<Color> cols;
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for(int i=0;i<3;i++)
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cols.push_back(p_color);
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VS::get_singleton()->canvas_item_add_primitive(p_to_rid,pts,cols,Vector<Point2>(),RID());
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}
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Rect2 RayShape2D::get_rect() const {
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Rect2 rect;
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rect.pos=Vector2();
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rect.expand_to(Vector2(0,length));
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rect=rect.grow(0.707*4);
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return rect;
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}
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void RayShape2D::_bind_methods() {
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ClassDB::bind_method(_MD("set_length","length"),&RayShape2D::set_length);
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ClassDB::bind_method(_MD("get_length"),&RayShape2D::get_length);
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ADD_PROPERTY( PropertyInfo(Variant::REAL,"length"),"set_length","get_length") ;
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}
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void RayShape2D::set_length(real_t p_length) {
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length=p_length;
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_update_shape();
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}
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real_t RayShape2D::get_length() const {
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return length;
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}
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RayShape2D::RayShape2D() : Shape2D( Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_RAY)) {
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length=20;
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_update_shape();
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}
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