virtualx-engine/editor/plugins/dedicated_server_export_plugin.cpp

139 lines
5.8 KiB
C++

/**************************************************************************/
/* dedicated_server_export_plugin.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "dedicated_server_export_plugin.h"
EditorExportPreset::FileExportMode DedicatedServerExportPlugin::_get_export_mode_for_path(const String &p_path) {
Ref<EditorExportPreset> preset = get_export_preset();
ERR_FAIL_COND_V(preset.is_null(), EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED);
EditorExportPreset::FileExportMode mode = preset->get_file_export_mode(p_path);
if (mode != EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED) {
return mode;
}
String path = p_path;
if (path.begins_with("res://")) {
path = path.substr(6);
}
Vector<String> parts = path.split("/");
while (parts.size() > 0) {
parts.resize(parts.size() - 1);
String test_path = "res://";
if (parts.size() > 0) {
test_path += String("/").join(parts) + "/";
}
mode = preset->get_file_export_mode(test_path);
if (mode != EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED) {
break;
}
}
return mode;
}
PackedStringArray DedicatedServerExportPlugin::_get_export_features(const Ref<EditorExportPlatform> &p_platform, bool p_debug) const {
PackedStringArray ret;
Ref<EditorExportPreset> preset = get_export_preset();
ERR_FAIL_COND_V(preset.is_null(), ret);
if (preset->is_dedicated_server()) {
ret.append("dedicated_server");
}
return ret;
}
uint64_t DedicatedServerExportPlugin::_get_customization_configuration_hash() const {
Ref<EditorExportPreset> preset = get_export_preset();
ERR_FAIL_COND_V(preset.is_null(), 0);
if (preset->get_export_filter() != EditorExportPreset::EXPORT_CUSTOMIZED) {
return 0;
}
return preset->get_customized_files().hash();
}
bool DedicatedServerExportPlugin::_begin_customize_scenes(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features) {
Ref<EditorExportPreset> preset = get_export_preset();
ERR_FAIL_COND_V(preset.is_null(), false);
current_export_mode = EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED;
return preset->get_export_filter() == EditorExportPreset::EXPORT_CUSTOMIZED;
}
bool DedicatedServerExportPlugin::_begin_customize_resources(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features) {
Ref<EditorExportPreset> preset = get_export_preset();
ERR_FAIL_COND_V(preset.is_null(), false);
current_export_mode = EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED;
return preset->get_export_filter() == EditorExportPreset::EXPORT_CUSTOMIZED;
}
Node *DedicatedServerExportPlugin::_customize_scene(Node *p_root, const String &p_path) {
// Simply set the export mode based on the scene path. All the real
// customization happens in _customize_resource().
current_export_mode = _get_export_mode_for_path(p_path);
return nullptr;
}
Ref<Resource> DedicatedServerExportPlugin::_customize_resource(const Ref<Resource> &p_resource, const String &p_path) {
// If the resource has a path, we use that to get our export mode. But if it
// doesn't, we assume that this resource is embedded in the last resource with
// a path.
if (p_path != "") {
current_export_mode = _get_export_mode_for_path(p_path);
}
if (p_resource.is_valid() && current_export_mode == EditorExportPreset::MODE_FILE_STRIP && p_resource->has_method("create_placeholder")) {
Callable::CallError err;
Ref<Resource> result = const_cast<Resource *>(p_resource.ptr())->callp("create_placeholder", nullptr, 0, err);
if (err.error == Callable::CallError::CALL_OK) {
return result;
}
}
return Ref<Resource>();
}
void DedicatedServerExportPlugin::_end_customize_scenes() {
current_export_mode = EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED;
}
void DedicatedServerExportPlugin::_end_customize_resources() {
current_export_mode = EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED;
}