virtualx-engine/platform/android/android_keys_utils.h
thebestnom 42513f2f47 Android: Mouse Implementation
Implement mouse
Move touch to inputManager
Change to use android/input.h
2020-10-09 04:14:56 +03:00

162 lines
6.5 KiB
C++

/*************************************************************************/
/* android_keys_utils.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
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/* The above copyright notice and this permission notice shall be */
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/*************************************************************************/
#ifndef ANDROID_KEYS_UTILS_H
#define ANDROID_KEYS_UTILS_H
#include <android/input.h>
#include <core/os/keyboard.h>
struct _WinTranslatePair {
unsigned int keysym;
unsigned int keycode;
};
static _WinTranslatePair _ak_to_keycode[] = {
{ KEY_TAB, AKEYCODE_TAB },
{ KEY_ENTER, AKEYCODE_ENTER },
{ KEY_SHIFT, AKEYCODE_SHIFT_LEFT },
{ KEY_SHIFT, AKEYCODE_SHIFT_RIGHT },
{ KEY_ALT, AKEYCODE_ALT_LEFT },
{ KEY_ALT, AKEYCODE_ALT_RIGHT },
{ KEY_MENU, AKEYCODE_MENU },
{ KEY_PAUSE, AKEYCODE_MEDIA_PLAY_PAUSE },
{ KEY_ESCAPE, AKEYCODE_BACK },
{ KEY_SPACE, AKEYCODE_SPACE },
{ KEY_PAGEUP, AKEYCODE_PAGE_UP },
{ KEY_PAGEDOWN, AKEYCODE_PAGE_DOWN },
{ KEY_HOME, AKEYCODE_HOME }, //(0x24)
{ KEY_LEFT, AKEYCODE_DPAD_LEFT },
{ KEY_UP, AKEYCODE_DPAD_UP },
{ KEY_RIGHT, AKEYCODE_DPAD_RIGHT },
{ KEY_DOWN, AKEYCODE_DPAD_DOWN },
{ KEY_PERIODCENTERED, AKEYCODE_DPAD_CENTER },
{ KEY_BACKSPACE, AKEYCODE_DEL },
{ KEY_0, AKEYCODE_0 }, ////0 key
{ KEY_1, AKEYCODE_1 }, ////1 key
{ KEY_2, AKEYCODE_2 }, ////2 key
{ KEY_3, AKEYCODE_3 }, ////3 key
{ KEY_4, AKEYCODE_4 }, ////4 key
{ KEY_5, AKEYCODE_5 }, ////5 key
{ KEY_6, AKEYCODE_6 }, ////6 key
{ KEY_7, AKEYCODE_7 }, ////7 key
{ KEY_8, AKEYCODE_8 }, ////8 key
{ KEY_9, AKEYCODE_9 }, ////9 key
{ KEY_A, AKEYCODE_A }, ////A key
{ KEY_B, AKEYCODE_B }, ////B key
{ KEY_C, AKEYCODE_C }, ////C key
{ KEY_D, AKEYCODE_D }, ////D key
{ KEY_E, AKEYCODE_E }, ////E key
{ KEY_F, AKEYCODE_F }, ////F key
{ KEY_G, AKEYCODE_G }, ////G key
{ KEY_H, AKEYCODE_H }, ////H key
{ KEY_I, AKEYCODE_I }, ////I key
{ KEY_J, AKEYCODE_J }, ////J key
{ KEY_K, AKEYCODE_K }, ////K key
{ KEY_L, AKEYCODE_L }, ////L key
{ KEY_M, AKEYCODE_M }, ////M key
{ KEY_N, AKEYCODE_N }, ////N key
{ KEY_O, AKEYCODE_O }, ////O key
{ KEY_P, AKEYCODE_P }, ////P key
{ KEY_Q, AKEYCODE_Q }, ////Q key
{ KEY_R, AKEYCODE_R }, ////R key
{ KEY_S, AKEYCODE_S }, ////S key
{ KEY_T, AKEYCODE_T }, ////T key
{ KEY_U, AKEYCODE_U }, ////U key
{ KEY_V, AKEYCODE_V }, ////V key
{ KEY_W, AKEYCODE_W }, ////W key
{ KEY_X, AKEYCODE_X }, ////X key
{ KEY_Y, AKEYCODE_Y }, ////Y key
{ KEY_Z, AKEYCODE_Z }, ////Z key
{ KEY_HOMEPAGE, AKEYCODE_EXPLORER },
{ KEY_LAUNCH0, AKEYCODE_BUTTON_A },
{ KEY_LAUNCH1, AKEYCODE_BUTTON_B },
{ KEY_LAUNCH2, AKEYCODE_BUTTON_C },
{ KEY_LAUNCH3, AKEYCODE_BUTTON_X },
{ KEY_LAUNCH4, AKEYCODE_BUTTON_Y },
{ KEY_LAUNCH5, AKEYCODE_BUTTON_Z },
{ KEY_LAUNCH6, AKEYCODE_BUTTON_L1 },
{ KEY_LAUNCH7, AKEYCODE_BUTTON_R1 },
{ KEY_LAUNCH8, AKEYCODE_BUTTON_L2 },
{ KEY_LAUNCH9, AKEYCODE_BUTTON_R2 },
{ KEY_LAUNCHA, AKEYCODE_BUTTON_THUMBL },
{ KEY_LAUNCHB, AKEYCODE_BUTTON_THUMBR },
{ KEY_LAUNCHC, AKEYCODE_BUTTON_START },
{ KEY_LAUNCHD, AKEYCODE_BUTTON_SELECT },
{ KEY_LAUNCHE, AKEYCODE_BUTTON_MODE },
{ KEY_VOLUMEMUTE, AKEYCODE_MUTE },
{ KEY_VOLUMEDOWN, AKEYCODE_VOLUME_DOWN },
{ KEY_VOLUMEUP, AKEYCODE_VOLUME_UP },
{ KEY_BACK, AKEYCODE_MEDIA_REWIND },
{ KEY_FORWARD, AKEYCODE_MEDIA_FAST_FORWARD },
{ KEY_MEDIANEXT, AKEYCODE_MEDIA_NEXT },
{ KEY_MEDIAPREVIOUS, AKEYCODE_MEDIA_PREVIOUS },
{ KEY_MEDIASTOP, AKEYCODE_MEDIA_STOP },
{ KEY_PLUS, AKEYCODE_PLUS },
{ KEY_EQUAL, AKEYCODE_EQUALS }, // the '+' key
{ KEY_COMMA, AKEYCODE_COMMA }, // the ',' key
{ KEY_MINUS, AKEYCODE_MINUS }, // the '-' key
{ KEY_SLASH, AKEYCODE_SLASH }, // the '/?' key
{ KEY_BACKSLASH, AKEYCODE_BACKSLASH },
{ KEY_BRACKETLEFT, AKEYCODE_LEFT_BRACKET },
{ KEY_BRACKETRIGHT, AKEYCODE_RIGHT_BRACKET },
{ KEY_CONTROL, AKEYCODE_CTRL_LEFT },
{ KEY_CONTROL, AKEYCODE_CTRL_RIGHT },
{ KEY_UNKNOWN, 0 }
};
/*
TODO: map these android key:
AKEYCODE_SOFT_LEFT = 1,
AKEYCODE_SOFT_RIGHT = 2,
AKEYCODE_CALL = 5,
AKEYCODE_ENDCALL = 6,
AKEYCODE_STAR = 17,
AKEYCODE_POUND = 18,
AKEYCODE_POWER = 26,
AKEYCODE_CAMERA = 27,
AKEYCODE_CLEAR = 28,
AKEYCODE_SYM = 63,
AKEYCODE_ENVELOPE = 65,
AKEYCODE_GRAVE = 68,
AKEYCODE_SEMICOLON = 74,
AKEYCODE_APOSTROPHE = 75,
AKEYCODE_AT = 77,
AKEYCODE_NUM = 78,
AKEYCODE_HEADSETHOOK = 79,
AKEYCODE_FOCUS = 80, // *Camera* focus
AKEYCODE_NOTIFICATION = 83,
AKEYCODE_SEARCH = 84,
AKEYCODE_PICTSYMBOLS = 94,
AKEYCODE_SWITCH_CHARSET = 95,
*/
unsigned int android_get_keysym(unsigned int p_code);
#endif // ANDROID_KEYS_UTILS_H