..
audio_effect_amplify.cpp
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
audio_effect_amplify.h
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
audio_effect_capture.cpp
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
audio_effect_capture.h
[Net] Move multiplayer to core subdir, split RPCManager.
2021-09-07 11:14:30 +02:00
audio_effect_chorus.cpp
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
2021-07-01 14:13:27 -04:00
audio_effect_chorus.h
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
audio_effect_compressor.cpp
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
audio_effect_compressor.h
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
audio_effect_delay.cpp
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
audio_effect_delay.h
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
audio_effect_distortion.cpp
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
audio_effect_distortion.h
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
audio_effect_eq.cpp
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
audio_effect_eq.h
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
audio_effect_filter.cpp
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
audio_effect_filter.h
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
2021-07-01 14:13:27 -04:00
audio_effect_limiter.cpp
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
audio_effect_limiter.h
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
audio_effect_panner.cpp
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
audio_effect_panner.h
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
audio_effect_phaser.cpp
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
audio_effect_phaser.h
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
audio_effect_pitch_shift.cpp
Replace HTTP links with HTTPS for sites with HTTPS versions
2021-08-22 20:13:11 -05:00
audio_effect_pitch_shift.h
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
audio_effect_record.cpp
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
audio_effect_record.h
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
audio_effect_reverb.cpp
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
audio_effect_reverb.h
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
audio_effect_spectrum_analyzer.cpp
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
audio_effect_spectrum_analyzer.h
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
audio_effect_stereo_enhance.cpp
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
audio_effect_stereo_enhance.h
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
audio_stream_generator.cpp
Require AudioStream::mix to return the number of frames successfully mixed
2021-08-27 10:27:58 -07:00
audio_stream_generator.h
Require AudioStream::mix to return the number of frames successfully mixed
2021-08-27 10:27:58 -07:00
eq.cpp
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
2021-01-09 03:47:14 -05:00
eq.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
reverb.cpp
Style: Cleanup uses of double spaces between words
2021-06-07 11:03:08 +02:00
reverb.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00