virtualx-engine/platform/iphone/godot_iphone.mm
Sergey Minakov bfc005d462 iOS: Vulkan support
Implemented Vulkan Support.
Use DisplayServer for rendering and input handling
Use single view for rendering in both GLES2 (not supported yet) and Vulkan
Use @available checks where it's required (otherwise compiler would fail compilation)
Simulator checks
2020-07-25 21:55:20 +02:00

132 lines
4.3 KiB
Text

/*************************************************************************/
/* godot_iphone.mm */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/ustring.h"
#include "main/main.h"
#include "os_iphone.h"
#include <stdio.h>
#include <string.h>
#include <unistd.h>
static OSIPhone *os = nullptr;
int add_path(int, char **);
int add_cmdline(int, char **);
int iphone_main(int, char **, String);
int add_path(int p_argc, char **p_args) {
NSString *str = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"godot_path"];
if (!str) {
return p_argc;
}
p_args[p_argc++] = (char *)"--path";
[str retain]; // memory leak lol (maybe make it static here and delete it in ViewController destructor? @todo
p_args[p_argc++] = (char *)[str cStringUsingEncoding:NSUTF8StringEncoding];
p_args[p_argc] = NULL;
[str release];
return p_argc;
};
int add_cmdline(int p_argc, char **p_args) {
NSArray *arr = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"godot_cmdline"];
if (!arr) {
return p_argc;
}
for (NSUInteger i = 0; i < [arr count]; i++) {
NSString *str = [arr objectAtIndex:i];
if (!str) {
continue;
}
[str retain]; // @todo delete these at some point
p_args[p_argc++] = (char *)[str cStringUsingEncoding:NSUTF8StringEncoding];
[str release];
};
p_args[p_argc] = NULL;
return p_argc;
};
int iphone_main(int argc, char **argv, String data_dir) {
size_t len = strlen(argv[0]);
while (len--) {
if (argv[0][len] == '/') {
break;
}
}
if (len >= 0) {
char path[512];
memcpy(path, argv[0], len > sizeof(path) ? sizeof(path) : len);
path[len] = 0;
printf("Path: %s\n", path);
chdir(path);
}
printf("godot_iphone %s\n", argv[0]);
char cwd[512];
getcwd(cwd, sizeof(cwd));
printf("cwd %s\n", cwd);
os = new OSIPhone(data_dir);
// We must override main when testing is enabled
TEST_MAIN_OVERRIDE
char *fargv[64];
for (int i = 0; i < argc; i++) {
fargv[i] = argv[i];
};
fargv[argc] = nullptr;
argc = add_path(argc, fargv);
argc = add_cmdline(argc, fargv);
printf("os created\n");
Error err = Main::setup(fargv[0], argc - 1, &fargv[1], false);
printf("setup %i\n", err);
if (err != OK) {
return 255;
}
os->initialize_modules();
return 0;
};
void iphone_finish() {
printf("iphone_finish\n");
Main::cleanup();
delete os;
};