54 lines
1.2 KiB
GDScript
54 lines
1.2 KiB
GDScript
func variant_func(x: Variant) -> void:
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print(x)
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func int_func(x: int) -> void:
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print(x)
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func float_func(x: float) -> void:
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print(x)
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func node_func(x: Node) -> void:
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print(x)
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# We don't want to execute it because of errors, just analyze.
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func no_exec_test():
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var variant: Variant = null
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var untyped_int = 42
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var untyped_string = "abc"
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var variant_int: Variant = 42
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var variant_string: Variant = "abc"
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var typed_int: int = 42
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variant_func(untyped_int) # No warning.
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variant_func(untyped_string) # No warning.
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variant_func(variant_int) # No warning.
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variant_func(variant_string) # No warning.
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variant_func(typed_int) # No warning.
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int_func(untyped_int)
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int_func(untyped_string)
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int_func(variant_int)
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int_func(variant_string)
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int_func(typed_int) # No warning.
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float_func(untyped_int)
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float_func(untyped_string)
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float_func(variant_int)
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float_func(variant_string)
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float_func(typed_int) # No warning.
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node_func(variant)
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node_func(Object.new())
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node_func(Node.new()) # No warning.
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node_func(Node2D.new()) # No warning.
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# GH-82529
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print(Callable(self, "test")) # No warning.
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print(Callable(variant, "test"))
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print(Dictionary(variant))
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print(Vector2(variant))
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print(int(variant))
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func test():
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pass
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