65686dedf9
* Servers now use WorkerThreadPool for background computation. * This helps keep the number of threads used fixed at all times. * It also ensures everything works on HTML5 with threads. * And makes it easier to support disabling threads for also HTML5. CommandQueueMT now syncs with the servers via the WorkerThreadPool yielding mechanism, which makes its classic main sync semaphore superfluous. Also, some warnings about calls that kill performance when using threaded rendering are removed because there's a mechanism that warns about that in a more general fashion. Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
425 lines
14 KiB
C++
425 lines
14 KiB
C++
/**************************************************************************/
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/* rendering_server_default.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "rendering_server_default.h"
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#include "core/config/project_settings.h"
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#include "core/io/marshalls.h"
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#include "core/os/os.h"
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#include "core/templates/sort_array.h"
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#include "renderer_canvas_cull.h"
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#include "renderer_scene_cull.h"
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#include "rendering_server_globals.h"
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// careful, these may run in different threads than the rendering server
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int RenderingServerDefault::changes = 0;
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/* FREE */
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void RenderingServerDefault::_free(RID p_rid) {
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if (unlikely(p_rid.is_null())) {
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return;
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}
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if (RSG::utilities->free(p_rid)) {
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return;
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}
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if (RSG::canvas->free(p_rid)) {
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return;
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}
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if (RSG::viewport->free(p_rid)) {
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return;
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}
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if (RSG::scene->free(p_rid)) {
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return;
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}
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}
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/* EVENT QUEUING */
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void RenderingServerDefault::request_frame_drawn_callback(const Callable &p_callable) {
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frame_drawn_callbacks.push_back(p_callable);
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}
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void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
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changes = 0;
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RSG::rasterizer->begin_frame(frame_step);
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TIMESTAMP_BEGIN()
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uint64_t time_usec = OS::get_singleton()->get_ticks_usec();
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RENDER_TIMESTAMP("Prepare Render Frame");
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RSG::scene->update(); //update scenes stuff before updating instances
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frame_setup_time = double(OS::get_singleton()->get_ticks_usec() - time_usec) / 1000.0;
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RSG::particles_storage->update_particles(); //need to be done after instances are updated (colliders and particle transforms), and colliders are rendered
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RSG::scene->render_probes();
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RSG::viewport->draw_viewports(p_swap_buffers);
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RSG::canvas_render->update();
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RSG::rasterizer->end_frame(p_swap_buffers);
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#ifndef _3D_DISABLED
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XRServer *xr_server = XRServer::get_singleton();
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if (xr_server != nullptr) {
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// let our XR server know we're done so we can get our frame timing
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xr_server->end_frame();
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}
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#endif // _3D_DISABLED
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RSG::canvas->update_visibility_notifiers();
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RSG::scene->update_visibility_notifiers();
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while (frame_drawn_callbacks.front()) {
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Callable c = frame_drawn_callbacks.front()->get();
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Variant result;
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Callable::CallError ce;
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c.callp(nullptr, 0, result, ce);
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if (ce.error != Callable::CallError::CALL_OK) {
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String err = Variant::get_callable_error_text(c, nullptr, 0, ce);
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ERR_PRINT("Error calling frame drawn function: " + err);
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}
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frame_drawn_callbacks.pop_front();
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}
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RS::get_singleton()->emit_signal(SNAME("frame_post_draw"));
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if (RSG::utilities->get_captured_timestamps_count()) {
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Vector<FrameProfileArea> new_profile;
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if (RSG::utilities->capturing_timestamps) {
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new_profile.resize(RSG::utilities->get_captured_timestamps_count());
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}
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uint64_t base_cpu = RSG::utilities->get_captured_timestamp_cpu_time(0);
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uint64_t base_gpu = RSG::utilities->get_captured_timestamp_gpu_time(0);
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for (uint32_t i = 0; i < RSG::utilities->get_captured_timestamps_count(); i++) {
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uint64_t time_cpu = RSG::utilities->get_captured_timestamp_cpu_time(i);
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uint64_t time_gpu = RSG::utilities->get_captured_timestamp_gpu_time(i);
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String name = RSG::utilities->get_captured_timestamp_name(i);
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if (name.begins_with("vp_")) {
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RSG::viewport->handle_timestamp(name, time_cpu, time_gpu);
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}
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if (RSG::utilities->capturing_timestamps) {
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new_profile.write[i].gpu_msec = double((time_gpu - base_gpu) / 1000) / 1000.0;
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new_profile.write[i].cpu_msec = double(time_cpu - base_cpu) / 1000.0;
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new_profile.write[i].name = RSG::utilities->get_captured_timestamp_name(i);
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}
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}
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frame_profile = new_profile;
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}
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frame_profile_frame = RSG::utilities->get_captured_timestamps_frame();
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if (print_gpu_profile) {
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if (print_frame_profile_ticks_from == 0) {
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print_frame_profile_ticks_from = OS::get_singleton()->get_ticks_usec();
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}
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double total_time = 0.0;
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for (int i = 0; i < frame_profile.size() - 1; i++) {
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String name = frame_profile[i].name;
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if (name[0] == '<' || name[0] == '>') {
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continue;
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}
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double time = frame_profile[i + 1].gpu_msec - frame_profile[i].gpu_msec;
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if (name[0] != '<' && name[0] != '>') {
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if (print_gpu_profile_task_time.has(name)) {
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print_gpu_profile_task_time[name] += time;
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} else {
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print_gpu_profile_task_time[name] = time;
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}
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}
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}
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if (frame_profile.size()) {
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total_time = frame_profile[frame_profile.size() - 1].gpu_msec;
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}
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uint64_t ticks_elapsed = OS::get_singleton()->get_ticks_usec() - print_frame_profile_ticks_from;
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print_frame_profile_frame_count++;
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if (ticks_elapsed > 1000000) {
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print_line("GPU PROFILE (total " + rtos(total_time) + "ms): ");
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float print_threshold = 0.01;
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for (const KeyValue<String, float> &E : print_gpu_profile_task_time) {
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double time = E.value / double(print_frame_profile_frame_count);
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if (time > print_threshold) {
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print_line("\t-" + E.key + ": " + rtos(time) + "ms");
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}
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}
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print_gpu_profile_task_time.clear();
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print_frame_profile_ticks_from = OS::get_singleton()->get_ticks_usec();
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print_frame_profile_frame_count = 0;
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}
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}
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RSG::utilities->update_memory_info();
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}
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double RenderingServerDefault::get_frame_setup_time_cpu() const {
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return frame_setup_time;
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}
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bool RenderingServerDefault::has_changed() const {
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return changes > 0;
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}
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void RenderingServerDefault::_init() {
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RSG::rasterizer->initialize();
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}
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void RenderingServerDefault::_finish() {
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if (test_cube.is_valid()) {
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free(test_cube);
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}
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RSG::canvas->finalize();
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RSG::rasterizer->finalize();
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}
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void RenderingServerDefault::init() {
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if (create_thread) {
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print_verbose("RenderingServerWrapMT: Starting render thread");
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DisplayServer::get_singleton()->release_rendering_thread();
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server_task_id = WorkerThreadPool::get_singleton()->add_task(callable_mp(this, &RenderingServerDefault::_thread_loop), true);
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} else {
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_init();
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}
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}
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void RenderingServerDefault::finish() {
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if (create_thread) {
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command_queue.push(this, &RenderingServerDefault::_thread_exit);
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if (server_task_id != WorkerThreadPool::INVALID_TASK_ID) {
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WorkerThreadPool::get_singleton()->wait_for_task_completion(server_task_id);
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server_task_id = WorkerThreadPool::INVALID_TASK_ID;
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}
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} else {
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_finish();
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}
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}
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/* STATUS INFORMATION */
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uint64_t RenderingServerDefault::get_rendering_info(RenderingInfo p_info) {
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if (p_info == RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME) {
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return RSG::viewport->get_total_objects_drawn();
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} else if (p_info == RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME) {
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return RSG::viewport->get_total_primitives_drawn();
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} else if (p_info == RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME) {
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return RSG::viewport->get_total_draw_calls_used();
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}
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return RSG::utilities->get_rendering_info(p_info);
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}
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RenderingDevice::DeviceType RenderingServerDefault::get_video_adapter_type() const {
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return RSG::utilities->get_video_adapter_type();
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}
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void RenderingServerDefault::set_frame_profiling_enabled(bool p_enable) {
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RSG::utilities->capturing_timestamps = p_enable;
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}
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uint64_t RenderingServerDefault::get_frame_profile_frame() {
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return frame_profile_frame;
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}
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Vector<RenderingServer::FrameProfileArea> RenderingServerDefault::get_frame_profile() {
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return frame_profile;
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}
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/* TESTING */
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void RenderingServerDefault::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {
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redraw_request();
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RSG::rasterizer->set_boot_image(p_image, p_color, p_scale, p_use_filter);
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}
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Color RenderingServerDefault::get_default_clear_color() {
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return RSG::texture_storage->get_default_clear_color();
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}
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void RenderingServerDefault::set_default_clear_color(const Color &p_color) {
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RSG::viewport->set_default_clear_color(p_color);
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}
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#ifndef DISABLE_DEPRECATED
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bool RenderingServerDefault::has_feature(Features p_feature) const {
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return false;
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}
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#endif
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void RenderingServerDefault::sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) {
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RSG::scene->sdfgi_set_debug_probe_select(p_position, p_dir);
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}
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void RenderingServerDefault::set_print_gpu_profile(bool p_enable) {
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RSG::utilities->capturing_timestamps = p_enable;
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print_gpu_profile = p_enable;
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}
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RID RenderingServerDefault::get_test_cube() {
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if (!test_cube.is_valid()) {
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test_cube = _make_test_cube();
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}
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return test_cube;
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}
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bool RenderingServerDefault::has_os_feature(const String &p_feature) const {
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if (RSG::utilities) {
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return RSG::utilities->has_os_feature(p_feature);
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} else {
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return false;
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}
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}
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void RenderingServerDefault::set_debug_generate_wireframes(bool p_generate) {
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RSG::utilities->set_debug_generate_wireframes(p_generate);
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}
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bool RenderingServerDefault::is_low_end() const {
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return RendererCompositor::is_low_end();
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}
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Size2i RenderingServerDefault::get_maximum_viewport_size() const {
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if (RSG::utilities) {
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return RSG::utilities->get_maximum_viewport_size();
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} else {
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return Size2i();
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}
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}
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void RenderingServerDefault::_thread_exit() {
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exit = true;
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}
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void RenderingServerDefault::_thread_draw(bool p_swap_buffers, double frame_step) {
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_draw(p_swap_buffers, frame_step);
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}
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void RenderingServerDefault::_thread_loop() {
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server_thread = Thread::get_caller_id();
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DisplayServer::get_singleton()->gl_window_make_current(DisplayServer::MAIN_WINDOW_ID); // Move GL to this thread.
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_init();
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command_queue.set_pump_task_id(server_task_id);
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while (!exit) {
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WorkerThreadPool::get_singleton()->yield();
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command_queue.flush_all();
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}
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command_queue.flush_all();
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_finish();
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DisplayServer::get_singleton()->release_rendering_thread();
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}
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/* INTERPOLATION */
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void RenderingServerDefault::tick() {
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RSG::canvas->tick();
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}
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void RenderingServerDefault::set_physics_interpolation_enabled(bool p_enabled) {
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RSG::canvas->set_physics_interpolation_enabled(p_enabled);
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}
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/* EVENT QUEUING */
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void RenderingServerDefault::sync() {
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if (!create_thread) {
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command_queue.flush_all(); // Flush all pending from other threads.
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}
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}
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void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) {
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ERR_FAIL_COND_MSG(!Thread::is_main_thread(), "Manually triggering the draw function from the RenderingServer can only be done on the main thread. Call this function from the main thread or use call_deferred().");
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// Needs to be done before changes is reset to 0, to not force the editor to redraw.
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RS::get_singleton()->emit_signal(SNAME("frame_pre_draw"));
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if (create_thread) {
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command_queue.push(this, &RenderingServerDefault::_thread_draw, p_swap_buffers, frame_step);
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} else {
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_draw(p_swap_buffers, frame_step);
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}
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}
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void RenderingServerDefault::_call_on_render_thread(const Callable &p_callable) {
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p_callable.call();
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}
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RenderingServerDefault::RenderingServerDefault(bool p_create_thread) {
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RenderingServer::init();
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create_thread = p_create_thread;
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if (!create_thread) {
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server_thread = Thread::MAIN_ID;
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}
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RSG::threaded = create_thread;
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RSG::canvas = memnew(RendererCanvasCull);
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RSG::viewport = memnew(RendererViewport);
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RendererSceneCull *sr = memnew(RendererSceneCull);
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RSG::camera_attributes = memnew(RendererCameraAttributes);
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RSG::scene = sr;
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RSG::rasterizer = RendererCompositor::create();
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RSG::utilities = RSG::rasterizer->get_utilities();
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RSG::light_storage = RSG::rasterizer->get_light_storage();
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RSG::material_storage = RSG::rasterizer->get_material_storage();
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RSG::mesh_storage = RSG::rasterizer->get_mesh_storage();
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RSG::particles_storage = RSG::rasterizer->get_particles_storage();
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RSG::texture_storage = RSG::rasterizer->get_texture_storage();
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RSG::gi = RSG::rasterizer->get_gi();
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RSG::fog = RSG::rasterizer->get_fog();
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RSG::canvas_render = RSG::rasterizer->get_canvas();
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sr->set_scene_render(RSG::rasterizer->get_scene());
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frame_profile_frame = 0;
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}
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RenderingServerDefault::~RenderingServerDefault() {
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memdelete(RSG::canvas);
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memdelete(RSG::viewport);
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memdelete(RSG::rasterizer);
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memdelete(RSG::scene);
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memdelete(RSG::camera_attributes);
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}
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