2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
26 lines
1,023 B
XML
26 lines
1,023 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="HeightMapShape" inherits="Shape" version="3.2">
|
|
<brief_description>
|
|
Height map shape for 3D physics (Bullet only).
|
|
</brief_description>
|
|
<description>
|
|
Height map shape resource, which can be added to a [PhysicsBody] or [Area].
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="map_data" type="PoolRealArray" setter="set_map_data" getter="get_map_data" default="PoolRealArray( 0, 0, 0, 0 )">
|
|
Height map data, pool array must be of [member map_width] * [member map_depth] size.
|
|
</member>
|
|
<member name="map_depth" type="int" setter="set_map_depth" getter="get_map_depth" default="2">
|
|
Depth of the height map data. Changing this will resize the [member map_data].
|
|
</member>
|
|
<member name="map_width" type="int" setter="set_map_width" getter="get_map_width" default="2">
|
|
Width of the height map data. Changing this will resize the [member map_data].
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|