a7f49ac9a1
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
210 lines
5.4 KiB
C++
210 lines
5.4 KiB
C++
/*************************************************************************/
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/* godot_windows.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "main/main.h"
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#include "os_windows.h"
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#include <locale.h>
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#include <stdio.h>
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// For export templates, add a section; the exporter will patch it to enclose
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// the data appended to the executable (bundled PCK)
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#ifndef TOOLS_ENABLED
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#if defined _MSC_VER
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#pragma section("pck", read)
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__declspec(allocate("pck")) static char dummy[8] = { 0 };
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#elif defined __GNUC__
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static const char dummy[8] __attribute__((section("pck"), used)) = { 0 };
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#endif
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#endif
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PCHAR *
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CommandLineToArgvA(
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PCHAR CmdLine,
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int *_argc) {
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PCHAR *argv;
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PCHAR _argv;
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ULONG len;
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ULONG argc;
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CHAR a;
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ULONG i, j;
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BOOLEAN in_QM;
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BOOLEAN in_TEXT;
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BOOLEAN in_SPACE;
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len = strlen(CmdLine);
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i = ((len + 2) / 2) * sizeof(PVOID) + sizeof(PVOID);
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argv = (PCHAR *)GlobalAlloc(GMEM_FIXED,
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i + (len + 2) * sizeof(CHAR));
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_argv = (PCHAR)(((PUCHAR)argv) + i);
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argc = 0;
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argv[argc] = _argv;
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in_QM = FALSE;
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in_TEXT = FALSE;
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in_SPACE = TRUE;
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i = 0;
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j = 0;
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while ((a = CmdLine[i])) {
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if (in_QM) {
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if (a == '\"') {
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in_QM = FALSE;
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} else {
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_argv[j] = a;
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j++;
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}
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} else {
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switch (a) {
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case '\"':
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in_QM = TRUE;
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in_TEXT = TRUE;
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if (in_SPACE) {
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argv[argc] = _argv + j;
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argc++;
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}
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in_SPACE = FALSE;
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break;
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case ' ':
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case '\t':
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case '\n':
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case '\r':
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if (in_TEXT) {
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_argv[j] = '\0';
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j++;
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}
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in_TEXT = FALSE;
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in_SPACE = TRUE;
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break;
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default:
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in_TEXT = TRUE;
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if (in_SPACE) {
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argv[argc] = _argv + j;
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argc++;
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}
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_argv[j] = a;
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j++;
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in_SPACE = FALSE;
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break;
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}
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}
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i++;
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}
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_argv[j] = '\0';
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argv[argc] = NULL;
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(*_argc) = argc;
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return argv;
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}
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char *wc_to_utf8(const wchar_t *wc) {
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int ulen = WideCharToMultiByte(CP_UTF8, 0, wc, -1, NULL, 0, NULL, NULL);
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char *ubuf = new char[ulen + 1];
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WideCharToMultiByte(CP_UTF8, 0, wc, -1, ubuf, ulen, NULL, NULL);
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ubuf[ulen] = 0;
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return ubuf;
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}
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int widechar_main(int argc, wchar_t **argv) {
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OS_Windows os(NULL);
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setlocale(LC_CTYPE, "");
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char **argv_utf8 = new char *[argc];
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for (int i = 0; i < argc; ++i) {
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argv_utf8[i] = wc_to_utf8(argv[i]);
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}
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Error err = Main::setup(argv_utf8[0], argc - 1, &argv_utf8[1]);
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if (err != OK) {
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for (int i = 0; i < argc; ++i) {
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delete[] argv_utf8[i];
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}
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delete[] argv_utf8;
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return 255;
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}
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if (Main::start())
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os.run();
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Main::cleanup();
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for (int i = 0; i < argc; ++i) {
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delete[] argv_utf8[i];
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}
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delete[] argv_utf8;
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return os.get_exit_code();
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};
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int _main() {
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LPWSTR *wc_argv;
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int argc;
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int result;
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wc_argv = CommandLineToArgvW(GetCommandLineW(), &argc);
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if (NULL == wc_argv) {
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wprintf(L"CommandLineToArgvW failed\n");
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return 0;
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}
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result = widechar_main(argc, wc_argv);
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LocalFree(wc_argv);
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return result;
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}
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int main(int _argc, char **_argv) {
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// _argc and _argv are ignored
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// we are going to use the WideChar version of them instead
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#ifdef CRASH_HANDLER_EXCEPTION
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__try {
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return _main();
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} __except (CrashHandlerException(GetExceptionInformation())) {
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return 1;
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}
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#else
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return _main();
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#endif
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}
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HINSTANCE godot_hinstance = NULL;
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int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
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godot_hinstance = hInstance;
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return main(0, NULL);
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}
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