virtualx-engine/core/input
Rémi Verschelde 4b247e7ffa
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@322aac4bb7.

Also improve parser errors to allow identifying the problematic mappings.
2021-11-03 19:55:52 +01:00
..
default_controller_mappings.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2021-11-03 19:55:52 +01:00
godotcontrollerdb.txt [HTML5] Add 2 controllers to the godot database. 2021-07-17 23:51:48 +02:00
input.cpp Sync controller mappings DB with SDL2 community repo 2021-11-03 19:55:52 +01:00
input.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
input_builders.py Parse SDL game controller half axis and inverted axis entries. 2020-05-13 10:33:19 +01:00
input_enums.h Move many input enums to their own file 2021-06-20 11:53:01 -04:00
input_event.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
input_event.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
input_map.cpp Replace auto completion shortcut for mac 2021-09-28 11:25:11 +02:00
input_map.h clang-format: Various fixes to comments alignment from clang-format 13 2021-10-28 15:43:36 +02:00
SCsub SCons: List .gen.cpp sources explicitly to avoid globbing errors 2021-10-15 22:14:11 +02:00
shortcut.cpp Allow shortcuts to have any number of bindings. Updated UI as required. 2021-10-01 18:04:28 +10:00
shortcut.h Allow shortcuts to have any number of bindings. Updated UI as required. 2021-10-01 18:04:28 +10:00