virtualx-engine/scene/3d
Unknown 5876457410 modify default param names in couple of signals
'name' default param should not be used since there is problem with name shadowing
2018-01-12 15:45:29 +01:00
..
area.cpp Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
area.h
arvr_nodes.cpp
arvr_nodes.h
audio_stream_player_3d.cpp
audio_stream_player_3d.h
baked_lightmap.cpp Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
baked_lightmap.h
bone_attachment.cpp Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
bone_attachment.h Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
camera.cpp
camera.h
collision_object.cpp
collision_object.h
collision_polygon.cpp Update collision shapes data on tree entered 2018-01-11 21:08:58 +01:00
collision_polygon.h Update collision shapes data on tree entered 2018-01-11 21:08:58 +01:00
collision_shape.cpp Update collision shapes data on tree entered 2018-01-11 21:08:58 +01:00
collision_shape.h Update collision shapes data on tree entered 2018-01-11 21:08:58 +01:00
gi_probe.cpp Fixed crash on duplicate GIProbe baking 2018-01-11 19:50:33 +01:00
gi_probe.h
immediate_geometry.cpp
immediate_geometry.h
interpolated_camera.cpp
interpolated_camera.h
light.cpp
light.h
listener.cpp
listener.h
mesh_instance.cpp
mesh_instance.h
multimesh_instance.cpp
multimesh_instance.h
navigation.cpp
navigation.h
navigation_mesh.cpp Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
navigation_mesh.h
particles.cpp solved particle memory leak, fixes #15591 2018-01-11 16:04:12 -03:00
particles.h
path.cpp Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
path.h Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
physics_body.cpp Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
physics_body.h Merge pull request #14907 from scayze/rigid_vehicle 2018-01-08 11:50:49 -03:00
physics_joint.cpp
physics_joint.h
portal.cpp
portal.h
position_3d.cpp
position_3d.h
proximity_group.cpp modify default param names in couple of signals 2018-01-12 15:45:29 +01:00
proximity_group.h Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
ray_cast.cpp Reset collider on ray node 2018-01-12 12:31:02 +01:00
ray_cast.h
reflection_probe.cpp Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
reflection_probe.h
remote_transform.cpp
remote_transform.h
room_instance.cpp
room_instance.h
scenario_fx.cpp
scenario_fx.h
SCsub
skeleton.cpp
skeleton.h
spatial.cpp Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
spatial.h
spatial_velocity_tracker.cpp Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
spatial_velocity_tracker.h
sprite_3d.cpp
sprite_3d.h
vehicle_body.cpp Merge pull request #14907 from scayze/rigid_vehicle 2018-01-08 11:50:49 -03:00
vehicle_body.h Merge pull request #14907 from scayze/rigid_vehicle 2018-01-08 11:50:49 -03:00
visibility_notifier.cpp Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
visibility_notifier.h
visual_instance.cpp
visual_instance.h
voxel_light_baker.cpp
voxel_light_baker.h