3fa77b3172
It has no practical use case and just generates noise for each alpha, beta, etc.
29 lines
1.1 KiB
XML
29 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputEventJoypadButton" inherits="InputEvent" category="Core" version="3.1">
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<brief_description>
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Input event for gamepad buttons.
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</brief_description>
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<description>
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Input event type for gamepad buttons. For joysticks see [InputEventJoypadMotion].
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</description>
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<tutorials>
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http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="button_index" type="int" setter="set_button_index" getter="get_button_index">
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Button identifier. One of the [code]JOY_BUTTON_*[/code] constants from [@global Scope].
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</member>
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<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
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If [code]true[/code] the button's state is pressed. If [code]false[/code] the button's state is released.
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</member>
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<member name="pressure" type="float" setter="set_pressure" getter="get_pressure">
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Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from [code]0[/code] to [code]1[/code].
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</member>
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</members>
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<constants>
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</constants>
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</class>
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