virtualx-engine/servers/visual/rasterizer_rd
2020-02-11 12:15:04 +01:00
..
shaders Mostly working DOF Bokeh 2020-02-11 12:15:04 +01:00
rasterizer_canvas_rd.cpp Fix Vector3 ambiguities and out of bounds init. 2020-02-11 12:03:39 +01:00
rasterizer_canvas_rd.h
rasterizer_effects_rd.cpp Mostly working DOF Bokeh 2020-02-11 12:15:04 +01:00
rasterizer_effects_rd.h WIP CameraEffects implementation (bokeh not working for now) 2020-02-11 12:15:03 +01:00
rasterizer_rd.cpp Auto exposure re-implemented in Vulkan 2020-02-11 12:14:23 +01:00
rasterizer_rd.h Fix code formatting issues and VS compilation 2020-02-11 12:05:19 +01:00
rasterizer_scene_forward_rd.cpp WIP CameraEffects implementation (bokeh not working for now) 2020-02-11 12:15:03 +01:00
rasterizer_scene_forward_rd.h WIP CameraEffects implementation (bokeh not working for now) 2020-02-11 12:15:03 +01:00
rasterizer_scene_rd.cpp WIP CameraEffects implementation (bokeh not working for now) 2020-02-11 12:15:03 +01:00
rasterizer_scene_rd.h WIP CameraEffects implementation (bokeh not working for now) 2020-02-11 12:15:03 +01:00
rasterizer_storage_rd.cpp Fixed error condition check for multimesh instance colors 2020-02-11 12:07:03 +01:00
rasterizer_storage_rd.h Improved Voxel AO settings. 2020-02-11 12:05:05 +01:00
render_pipeline_vertex_format_cache_rd.cpp
render_pipeline_vertex_format_cache_rd.h Rewrote large part of rendering, omni and spot shadows now work. 2020-02-11 12:01:18 +01:00
SCsub
shader_compiler_rd.cpp Fix code formatting issues and VS compilation 2020-02-11 12:05:19 +01:00
shader_compiler_rd.h Fix code formatting issues and VS compilation 2020-02-11 12:05:19 +01:00
shader_rd.cpp Untested support for compute shaders 2020-02-11 12:02:34 +01:00
shader_rd.h Untested support for compute shaders 2020-02-11 12:02:34 +01:00