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shaders
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Mostly working DOF Bokeh
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2020-02-11 12:15:04 +01:00 |
rasterizer_canvas_rd.cpp
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Fix Vector3 ambiguities and out of bounds init.
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2020-02-11 12:03:39 +01:00 |
rasterizer_canvas_rd.h
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rasterizer_effects_rd.cpp
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Mostly working DOF Bokeh
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2020-02-11 12:15:04 +01:00 |
rasterizer_effects_rd.h
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WIP CameraEffects implementation (bokeh not working for now)
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2020-02-11 12:15:03 +01:00 |
rasterizer_rd.cpp
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Auto exposure re-implemented in Vulkan
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2020-02-11 12:14:23 +01:00 |
rasterizer_rd.h
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Fix code formatting issues and VS compilation
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2020-02-11 12:05:19 +01:00 |
rasterizer_scene_forward_rd.cpp
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WIP CameraEffects implementation (bokeh not working for now)
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2020-02-11 12:15:03 +01:00 |
rasterizer_scene_forward_rd.h
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WIP CameraEffects implementation (bokeh not working for now)
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2020-02-11 12:15:03 +01:00 |
rasterizer_scene_rd.cpp
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WIP CameraEffects implementation (bokeh not working for now)
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2020-02-11 12:15:03 +01:00 |
rasterizer_scene_rd.h
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WIP CameraEffects implementation (bokeh not working for now)
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2020-02-11 12:15:03 +01:00 |
rasterizer_storage_rd.cpp
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Fixed error condition check for multimesh instance colors
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2020-02-11 12:07:03 +01:00 |
rasterizer_storage_rd.h
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Improved Voxel AO settings.
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2020-02-11 12:05:05 +01:00 |
render_pipeline_vertex_format_cache_rd.cpp
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render_pipeline_vertex_format_cache_rd.h
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Rewrote large part of rendering, omni and spot shadows now work.
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2020-02-11 12:01:18 +01:00 |
SCsub
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shader_compiler_rd.cpp
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Fix code formatting issues and VS compilation
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2020-02-11 12:05:19 +01:00 |
shader_compiler_rd.h
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Fix code formatting issues and VS compilation
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2020-02-11 12:05:19 +01:00 |
shader_rd.cpp
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Untested support for compute shaders
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2020-02-11 12:02:34 +01:00 |
shader_rd.h
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Untested support for compute shaders
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2020-02-11 12:02:34 +01:00 |