virtualx-engine/modules/visual_script/visual_script_nodes.h
Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.

This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.

There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).

Part of #33027.
2020-05-14 16:54:55 +02:00

1067 lines
31 KiB
C++

/*************************************************************************/
/* visual_script_nodes.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef VISUAL_SCRIPT_NODES_H
#define VISUAL_SCRIPT_NODES_H
#include "visual_script.h"
class VisualScriptFunction : public VisualScriptNode {
GDCLASS(VisualScriptFunction, VisualScriptNode);
struct Argument {
String name;
Variant::Type type;
PropertyHint hint;
String hint_string;
};
Vector<Argument> arguments;
bool stack_less;
int stack_size;
MultiplayerAPI::RPCMode rpc_mode;
bool sequenced;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const { return "flow_control"; }
void add_argument(Variant::Type p_type, const String &p_name, int p_index = -1, const PropertyHint p_hint = PROPERTY_HINT_NONE, const String &p_hint_string = String(""));
void set_argument_type(int p_argidx, Variant::Type p_type);
Variant::Type get_argument_type(int p_argidx) const;
void set_argument_name(int p_argidx, const String &p_name);
String get_argument_name(int p_argidx) const;
void remove_argument(int p_argidx);
int get_argument_count() const;
void set_stack_less(bool p_enable);
bool is_stack_less() const;
void set_sequenced(bool p_enable);
bool is_sequenced() const;
void set_stack_size(int p_size);
int get_stack_size() const;
void set_return_type_enabled(bool p_returns);
bool is_return_type_enabled() const;
void set_return_type(Variant::Type p_type);
Variant::Type get_return_type() const;
void set_rpc_mode(MultiplayerAPI::RPCMode p_mode);
MultiplayerAPI::RPCMode get_rpc_mode() const;
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptFunction();
};
class VisualScriptLists : public VisualScriptNode {
GDCLASS(VisualScriptLists, VisualScriptNode)
struct Port {
String name;
Variant::Type type;
};
protected:
Vector<Port> inputports;
Vector<Port> outputports;
enum {
OUTPUT_EDITABLE = 0x0001,
OUTPUT_NAME_EDITABLE = 0x0002,
OUTPUT_TYPE_EDITABLE = 0x0004,
INPUT_EDITABLE = 0x0008,
INPUT_NAME_EDITABLE = 0x000F,
INPUT_TYPE_EDITABLE = 0x0010,
};
int flags;
bool sequenced;
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
static void _bind_methods();
public:
virtual bool is_output_port_editable() const;
virtual bool is_output_port_name_editable() const;
virtual bool is_output_port_type_editable() const;
virtual bool is_input_port_editable() const;
virtual bool is_input_port_name_editable() const;
virtual bool is_input_port_type_editable() const;
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const = 0;
virtual String get_text() const = 0;
virtual String get_category() const = 0;
void add_input_data_port(Variant::Type p_type, const String &p_name, int p_index = -1);
void set_input_data_port_type(int p_idx, Variant::Type p_type);
void set_input_data_port_name(int p_idx, const String &p_name);
void remove_input_data_port(int p_argidx);
void add_output_data_port(Variant::Type p_type, const String &p_name, int p_index = -1);
void set_output_data_port_type(int p_idx, Variant::Type p_type);
void set_output_data_port_name(int p_idx, const String &p_name);
void remove_output_data_port(int p_argidx);
void set_sequenced(bool p_enable);
bool is_sequenced() const;
VisualScriptLists();
};
class VisualScriptComposeArray : public VisualScriptLists {
GDCLASS(VisualScriptComposeArray, VisualScriptLists)
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const { return "functions"; }
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptComposeArray();
};
class VisualScriptOperator : public VisualScriptNode {
GDCLASS(VisualScriptOperator, VisualScriptNode);
Variant::Type typed;
Variant::Operator op;
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_category() const { return "operators"; }
void set_operator(Variant::Operator p_op);
Variant::Operator get_operator() const;
void set_typed(Variant::Type p_op);
Variant::Type get_typed() const;
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptOperator();
};
class VisualScriptSelect : public VisualScriptNode {
GDCLASS(VisualScriptSelect, VisualScriptNode);
Variant::Type typed;
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const { return "operators"; }
void set_typed(Variant::Type p_op);
Variant::Type get_typed() const;
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptSelect();
};
class VisualScriptVariableGet : public VisualScriptNode {
GDCLASS(VisualScriptVariableGet, VisualScriptNode);
StringName variable;
protected:
virtual void _validate_property(PropertyInfo &property) const;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_category() const { return "data"; }
void set_variable(StringName p_variable);
StringName get_variable() const;
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptVariableGet();
};
class VisualScriptVariableSet : public VisualScriptNode {
GDCLASS(VisualScriptVariableSet, VisualScriptNode);
StringName variable;
protected:
virtual void _validate_property(PropertyInfo &property) const;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_category() const { return "data"; }
void set_variable(StringName p_variable);
StringName get_variable() const;
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptVariableSet();
};
class VisualScriptConstant : public VisualScriptNode {
GDCLASS(VisualScriptConstant, VisualScriptNode);
Variant::Type type;
Variant value;
protected:
virtual void _validate_property(PropertyInfo &property) const;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_category() const { return "constants"; }
void set_constant_type(Variant::Type p_type);
Variant::Type get_constant_type() const;
void set_constant_value(Variant p_value);
Variant get_constant_value() const;
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptConstant();
};
class VisualScriptPreload : public VisualScriptNode {
GDCLASS(VisualScriptPreload, VisualScriptNode);
Ref<Resource> preload;
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_category() const { return "data"; }
void set_preload(const Ref<Resource> &p_preload);
Ref<Resource> get_preload() const;
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptPreload();
};
class VisualScriptIndexGet : public VisualScriptNode {
GDCLASS(VisualScriptIndexGet, VisualScriptNode);
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_category() const { return "operators"; }
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptIndexGet();
};
class VisualScriptIndexSet : public VisualScriptNode {
GDCLASS(VisualScriptIndexSet, VisualScriptNode);
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_category() const { return "operators"; }
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptIndexSet();
};
class VisualScriptGlobalConstant : public VisualScriptNode {
GDCLASS(VisualScriptGlobalConstant, VisualScriptNode);
int index;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_category() const { return "constants"; }
void set_global_constant(int p_which);
int get_global_constant();
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptGlobalConstant();
};
class VisualScriptClassConstant : public VisualScriptNode {
GDCLASS(VisualScriptClassConstant, VisualScriptNode);
StringName base_type;
StringName name;
protected:
static void _bind_methods();
virtual void _validate_property(PropertyInfo &property) const;
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_category() const { return "constants"; }
void set_class_constant(const StringName &p_which);
StringName get_class_constant();
void set_base_type(const StringName &p_which);
StringName get_base_type();
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptClassConstant();
};
class VisualScriptBasicTypeConstant : public VisualScriptNode {
GDCLASS(VisualScriptBasicTypeConstant, VisualScriptNode);
Variant::Type type;
StringName name;
protected:
static void _bind_methods();
virtual void _validate_property(PropertyInfo &property) const;
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const { return "constants"; }
void set_basic_type_constant(const StringName &p_which);
StringName get_basic_type_constant() const;
void set_basic_type(Variant::Type p_which);
Variant::Type get_basic_type() const;
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptBasicTypeConstant();
};
class VisualScriptMathConstant : public VisualScriptNode {
GDCLASS(VisualScriptMathConstant, VisualScriptNode);
public:
enum MathConstant {
MATH_CONSTANT_ONE,
MATH_CONSTANT_PI,
MATH_CONSTANT_HALF_PI,
MATH_CONSTANT_TAU,
MATH_CONSTANT_E,
MATH_CONSTANT_SQRT2,
MATH_CONSTANT_INF,
MATH_CONSTANT_NAN,
MATH_CONSTANT_MAX
};
private:
static const char *const_name[MATH_CONSTANT_MAX];
static double const_value[MATH_CONSTANT_MAX];
MathConstant constant;
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_category() const { return "constants"; }
void set_math_constant(MathConstant p_which);
MathConstant get_math_constant();
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptMathConstant();
};
VARIANT_ENUM_CAST(VisualScriptMathConstant::MathConstant)
class VisualScriptEngineSingleton : public VisualScriptNode {
GDCLASS(VisualScriptEngineSingleton, VisualScriptNode);
String singleton;
protected:
void _validate_property(PropertyInfo &property) const;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_category() const { return "data"; }
void set_singleton(const String &p_string);
String get_singleton();
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const;
VisualScriptEngineSingleton();
};
class VisualScriptSceneNode : public VisualScriptNode {
GDCLASS(VisualScriptSceneNode, VisualScriptNode);
NodePath path;
protected:
virtual void _validate_property(PropertyInfo &property) const;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_category() const { return "data"; }
void set_node_path(const NodePath &p_path);
NodePath get_node_path();
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const;
VisualScriptSceneNode();
};
class VisualScriptSceneTree : public VisualScriptNode {
GDCLASS(VisualScriptSceneTree, VisualScriptNode);
protected:
virtual void _validate_property(PropertyInfo &property) const;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_category() const { return "data"; }
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const;
VisualScriptSceneTree();
};
class VisualScriptResourcePath : public VisualScriptNode {
GDCLASS(VisualScriptResourcePath, VisualScriptNode);
String path;
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_category() const { return "data"; }
void set_resource_path(const String &p_path);
String get_resource_path();
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptResourcePath();
};
class VisualScriptSelf : public VisualScriptNode {
GDCLASS(VisualScriptSelf, VisualScriptNode);
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_category() const { return "data"; }
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const;
VisualScriptSelf();
};
class VisualScriptCustomNode : public VisualScriptNode {
GDCLASS(VisualScriptCustomNode, VisualScriptNode);
protected:
static void _bind_methods();
public:
enum StartMode { //replicated for step
START_MODE_BEGIN_SEQUENCE,
START_MODE_CONTINUE_SEQUENCE,
START_MODE_RESUME_YIELD
};
enum { //replicated for step
STEP_SHIFT = 1 << 24,
STEP_MASK = STEP_SHIFT - 1,
STEP_PUSH_STACK_BIT = STEP_SHIFT, //push bit to stack
STEP_GO_BACK_BIT = STEP_SHIFT << 1, //go back to previous node
STEP_NO_ADVANCE_BIT = STEP_SHIFT << 2, //do not advance past this node
STEP_EXIT_FUNCTION_BIT = STEP_SHIFT << 3, //return from function
STEP_YIELD_BIT = STEP_SHIFT << 4, //yield (will find VisualScriptFunctionState state in first working memory)
};
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const;
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
void _script_changed();
VisualScriptCustomNode();
};
VARIANT_ENUM_CAST(VisualScriptCustomNode::StartMode);
class VisualScriptSubCall : public VisualScriptNode {
GDCLASS(VisualScriptSubCall, VisualScriptNode);
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const;
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptSubCall();
};
class VisualScriptComment : public VisualScriptNode {
GDCLASS(VisualScriptComment, VisualScriptNode);
String title;
String description;
Size2 size;
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const;
void set_title(const String &p_title);
String get_title() const;
void set_description(const String &p_description);
String get_description() const;
void set_size(const Size2 &p_size);
Size2 get_size() const;
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptComment();
};
class VisualScriptConstructor : public VisualScriptNode {
GDCLASS(VisualScriptConstructor, VisualScriptNode);
Variant::Type type;
MethodInfo constructor;
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_category() const;
void set_constructor_type(Variant::Type p_type);
Variant::Type get_constructor_type() const;
void set_constructor(const Dictionary &p_info);
Dictionary get_constructor() const;
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptConstructor();
};
class VisualScriptLocalVar : public VisualScriptNode {
GDCLASS(VisualScriptLocalVar, VisualScriptNode);
StringName name;
Variant::Type type;
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_category() const;
void set_var_name(const StringName &p_name);
StringName get_var_name() const;
void set_var_type(Variant::Type p_type);
Variant::Type get_var_type() const;
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptLocalVar();
};
class VisualScriptLocalVarSet : public VisualScriptNode {
GDCLASS(VisualScriptLocalVarSet, VisualScriptNode);
StringName name;
Variant::Type type;
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const;
void set_var_name(const StringName &p_name);
StringName get_var_name() const;
void set_var_type(Variant::Type p_type);
Variant::Type get_var_type() const;
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptLocalVarSet();
};
class VisualScriptInputAction : public VisualScriptNode {
GDCLASS(VisualScriptInputAction, VisualScriptNode);
public:
enum Mode {
MODE_PRESSED,
MODE_RELEASED,
MODE_JUST_PRESSED,
MODE_JUST_RELEASED,
};
StringName name;
Mode mode;
protected:
virtual void _validate_property(PropertyInfo &property) const;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_category() const;
void set_action_name(const StringName &p_name);
StringName get_action_name() const;
void set_action_mode(Mode p_mode);
Mode get_action_mode() const;
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptInputAction();
};
VARIANT_ENUM_CAST(VisualScriptInputAction::Mode)
class VisualScriptDeconstruct : public VisualScriptNode {
GDCLASS(VisualScriptDeconstruct, VisualScriptNode);
struct Element {
StringName name;
Variant::Type type;
};
Vector<Element> elements;
void _update_elements();
Variant::Type type;
void _set_elem_cache(const Array &p_elements);
Array _get_elem_cache() const;
virtual void _validate_property(PropertyInfo &property) const;
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_category() const;
void set_deconstruct_type(Variant::Type p_type);
Variant::Type get_deconstruct_type() const;
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptDeconstruct();
};
void register_visual_script_nodes();
void unregister_visual_script_nodes();
#endif // VISUAL_SCRIPT_NODES_H