c090caa58b
The implementation is meant to be extended and updated in order to integrate it with the existing Godot java and native codebase.
27 lines
1 KiB
Groovy
27 lines
1 KiB
Groovy
ext.versions = [
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androidGradlePlugin: '3.6.0',
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compileSdk : 29,
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minSdk : 18,
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targetSdk : 29,
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buildTools : '29.0.1',
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supportCoreUtils : '28.0.0',
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kotlinVersion : '1.3.61'
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]
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ext.libraries = [
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androidGradlePlugin: "com.android.tools.build:gradle:$versions.androidGradlePlugin",
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supportCoreUtils : "com.android.support:support-core-utils:$versions.supportCoreUtils",
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kotlinGradlePlugin : "org.jetbrains.kotlin:kotlin-gradle-plugin:$versions.kotlinVersion",
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kotlinStdLib : "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$versions.kotlinVersion"
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]
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ext.getExportPackageName = { ->
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// Retrieve the app id from the project property set by the Godot build command.
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String appId = project.hasProperty("export_package_name") ? project.property("export_package_name") : ""
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// Check if the app id is valid, otherwise use the default.
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if (appId == null || appId.isEmpty()) {
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appId = "com.godot.game"
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}
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return appId
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}
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