3702 lines
145 KiB
C++
3702 lines
145 KiB
C++
/*************************************************************************/
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/* tile_map.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "tile_map.h"
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#include "core/io/marshalls.h"
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#include "servers/navigation_server_2d.h"
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Map<Vector2i, TileSet::CellNeighbor> TileMap::TerrainConstraint::get_overlapping_coords_and_peering_bits() const {
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Map<Vector2i, TileSet::CellNeighbor> output;
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Ref<TileSet> tile_set = tile_map->get_tileset();
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ERR_FAIL_COND_V(!tile_set.is_valid(), output);
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TileSet::TileShape shape = tile_set->get_tile_shape();
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if (shape == TileSet::TILE_SHAPE_SQUARE) {
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switch (bit) {
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case 0:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE;
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break;
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case 1:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
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break;
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case 2:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE;
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break;
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case 3:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
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break;
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default:
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ERR_FAIL_V(output);
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}
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} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
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switch (bit) {
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case 0:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
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break;
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case 1:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
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break;
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case 2:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
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break;
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case 3:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
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break;
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default:
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ERR_FAIL_V(output);
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}
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} else {
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// Half offset shapes.
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TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis();
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if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
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switch (bit) {
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case 0:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE;
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break;
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case 1:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
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break;
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case 2:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
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break;
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case 3:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
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break;
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case 4:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
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break;
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default:
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ERR_FAIL_V(output);
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}
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} else {
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switch (bit) {
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case 0:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
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break;
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case 1:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
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break;
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case 2:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
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break;
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case 3:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE;
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break;
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case 4:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
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break;
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default:
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ERR_FAIL_V(output);
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}
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}
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}
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return output;
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}
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TileMap::TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain) {
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// The way we build the constraint make it easy to detect conflicting constraints.
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tile_map = p_tile_map;
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Ref<TileSet> tile_set = tile_map->get_tileset();
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ERR_FAIL_COND(!tile_set.is_valid());
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TileSet::TileShape shape = tile_set->get_tile_shape();
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if (shape == TileSet::TILE_SHAPE_SQUARE) {
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switch (p_bit) {
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case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
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bit = 0;
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base_cell_coords = p_position;
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break;
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case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
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bit = 1;
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base_cell_coords = p_position;
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break;
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case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
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bit = 2;
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base_cell_coords = p_position;
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break;
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case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
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bit = 1;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
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break;
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case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
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bit = 0;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
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break;
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case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
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bit = 1;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER);
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break;
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case TileSet::CELL_NEIGHBOR_TOP_SIDE:
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bit = 2;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
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break;
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case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
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bit = 1;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
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break;
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default:
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ERR_FAIL();
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break;
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}
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} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
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switch (p_bit) {
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case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
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bit = 1;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
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break;
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case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
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bit = 0;
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base_cell_coords = p_position;
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break;
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case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
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bit = 1;
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base_cell_coords = p_position;
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break;
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case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
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bit = 2;
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base_cell_coords = p_position;
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break;
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case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
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bit = 1;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
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break;
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case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
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bit = 0;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
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break;
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case TileSet::CELL_NEIGHBOR_TOP_CORNER:
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bit = 1;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_CORNER);
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break;
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case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
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bit = 2;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
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break;
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default:
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ERR_FAIL();
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break;
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}
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} else {
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// Half-offset shapes
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TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis();
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if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
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switch (p_bit) {
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case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
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bit = 0;
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base_cell_coords = p_position;
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break;
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case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
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bit = 1;
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base_cell_coords = p_position;
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break;
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case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
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bit = 2;
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base_cell_coords = p_position;
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break;
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case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
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bit = 3;
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base_cell_coords = p_position;
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break;
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case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
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bit = 4;
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base_cell_coords = p_position;
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break;
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case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
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bit = 1;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
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break;
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case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
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bit = 0;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
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break;
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case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
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bit = 3;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
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break;
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case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
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bit = 2;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
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break;
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case TileSet::CELL_NEIGHBOR_TOP_CORNER:
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bit = 1;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
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break;
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case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
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bit = 4;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
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break;
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case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
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bit = 3;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
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break;
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default:
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ERR_FAIL();
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break;
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}
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} else {
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switch (p_bit) {
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case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
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bit = 0;
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base_cell_coords = p_position;
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break;
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case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
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bit = 1;
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base_cell_coords = p_position;
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break;
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case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
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bit = 2;
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base_cell_coords = p_position;
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break;
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case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
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bit = 3;
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base_cell_coords = p_position;
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break;
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case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
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bit = 0;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE);
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break;
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case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
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bit = 4;
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base_cell_coords = p_position;
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break;
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case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
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bit = 2;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
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break;
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case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
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bit = 1;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
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break;
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case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
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bit = 0;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
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break;
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case TileSet::CELL_NEIGHBOR_TOP_SIDE:
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bit = 3;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
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break;
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case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
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bit = 2;
|
|
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
|
|
break;
|
|
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
|
|
bit = 4;
|
|
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
|
|
break;
|
|
default:
|
|
ERR_FAIL();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
terrain = p_terrain;
|
|
}
|
|
|
|
Vector2i TileMap::transform_coords_layout(Vector2i p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout) {
|
|
// Transform to stacked layout.
|
|
Vector2i output = p_coords;
|
|
if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
|
|
SWAP(output.x, output.y);
|
|
}
|
|
switch (p_from_layout) {
|
|
case TileSet::TILE_LAYOUT_STACKED:
|
|
break;
|
|
case TileSet::TILE_LAYOUT_STACKED_OFFSET:
|
|
if (output.y % 2) {
|
|
output.x -= 1;
|
|
}
|
|
break;
|
|
case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
|
|
case TileSet::TILE_LAYOUT_STAIRS_DOWN:
|
|
if ((p_from_layout == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
|
|
if (output.y < 0 && bool(output.y % 2)) {
|
|
output = Vector2i(output.x + output.y / 2 - 1, output.y);
|
|
} else {
|
|
output = Vector2i(output.x + output.y / 2, output.y);
|
|
}
|
|
} else {
|
|
if (output.x < 0 && bool(output.x % 2)) {
|
|
output = Vector2i(output.x / 2 - 1, output.x + output.y * 2);
|
|
} else {
|
|
output = Vector2i(output.x / 2, output.x + output.y * 2);
|
|
}
|
|
}
|
|
break;
|
|
case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
|
|
case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
|
|
if ((p_from_layout == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
|
|
if ((output.x + output.y) < 0 && (output.x - output.y) % 2) {
|
|
output = Vector2i((output.x + output.y) / 2 - 1, output.y - output.x);
|
|
} else {
|
|
output = Vector2i((output.x + output.y) / 2, -output.x + output.y);
|
|
}
|
|
} else {
|
|
if ((output.x - output.y) < 0 && (output.x + output.y) % 2) {
|
|
output = Vector2i((output.x - output.y) / 2 - 1, output.x + output.y);
|
|
} else {
|
|
output = Vector2i((output.x - output.y) / 2, output.x + output.y);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
switch (p_to_layout) {
|
|
case TileSet::TILE_LAYOUT_STACKED:
|
|
break;
|
|
case TileSet::TILE_LAYOUT_STACKED_OFFSET:
|
|
if (output.y % 2) {
|
|
output.x += 1;
|
|
}
|
|
break;
|
|
case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
|
|
case TileSet::TILE_LAYOUT_STAIRS_DOWN:
|
|
if ((p_to_layout == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
|
|
if (output.y < 0 && (output.y % 2)) {
|
|
output = Vector2i(output.x - output.y / 2 + 1, output.y);
|
|
} else {
|
|
output = Vector2i(output.x - output.y / 2, output.y);
|
|
}
|
|
} else {
|
|
if (output.y % 2) {
|
|
if (output.y < 0) {
|
|
output = Vector2i(2 * output.x + 1, -output.x + output.y / 2 - 1);
|
|
} else {
|
|
output = Vector2i(2 * output.x + 1, -output.x + output.y / 2);
|
|
}
|
|
} else {
|
|
output = Vector2i(2 * output.x, -output.x + output.y / 2);
|
|
}
|
|
}
|
|
break;
|
|
case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
|
|
case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
|
|
if ((p_to_layout == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
|
|
if (output.y % 2) {
|
|
if (output.y > 0) {
|
|
output = Vector2i(output.x - output.y / 2, output.x + output.y / 2 + 1);
|
|
} else {
|
|
output = Vector2i(output.x - output.y / 2 + 1, output.x + output.y / 2);
|
|
}
|
|
} else {
|
|
output = Vector2i(output.x - output.y / 2, output.x + output.y / 2);
|
|
}
|
|
} else {
|
|
if (output.y % 2) {
|
|
if (output.y < 0) {
|
|
output = Vector2i(output.x + output.y / 2, -output.x + output.y / 2 - 1);
|
|
} else {
|
|
output = Vector2i(output.x + output.y / 2 + 1, -output.x + output.y / 2);
|
|
}
|
|
} else {
|
|
output = Vector2i(output.x + output.y / 2, -output.x + output.y / 2);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
|
|
SWAP(output.x, output.y);
|
|
}
|
|
|
|
return output;
|
|
}
|
|
|
|
int TileMap::get_effective_quadrant_size(int p_layer) const {
|
|
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), 1);
|
|
|
|
// When using YSort, the quadrant size is reduced to 1 to have one CanvasItem per quadrant
|
|
if (is_y_sort_enabled() && layers[p_layer].y_sort_enabled) {
|
|
return 1;
|
|
} else {
|
|
return quadrant_size;
|
|
}
|
|
}
|
|
|
|
void TileMap::set_selected_layer(int p_layer_id) {
|
|
ERR_FAIL_COND(p_layer_id < -1 || p_layer_id >= (int)layers.size());
|
|
selected_layer = p_layer_id;
|
|
emit_signal(SNAME("changed"));
|
|
_make_all_quadrants_dirty();
|
|
}
|
|
|
|
int TileMap::get_selected_layer() const {
|
|
return selected_layer;
|
|
}
|
|
|
|
void TileMap::_notification(int p_what) {
|
|
switch (p_what) {
|
|
case NOTIFICATION_ENTER_TREE: {
|
|
_clear_internals();
|
|
_recreate_internals();
|
|
} break;
|
|
case NOTIFICATION_EXIT_TREE: {
|
|
_clear_internals();
|
|
} break;
|
|
}
|
|
|
|
// Transfers the notification to tileset plugins.
|
|
if (tile_set.is_valid()) {
|
|
_rendering_notification(p_what);
|
|
_physics_notification(p_what);
|
|
_navigation_notification(p_what);
|
|
}
|
|
}
|
|
|
|
Ref<TileSet> TileMap::get_tileset() const {
|
|
return tile_set;
|
|
}
|
|
|
|
void TileMap::set_tileset(const Ref<TileSet> &p_tileset) {
|
|
if (p_tileset == tile_set) {
|
|
return;
|
|
}
|
|
|
|
// Set the tileset, registering to its changes.
|
|
if (tile_set.is_valid()) {
|
|
tile_set->disconnect("changed", callable_mp(this, &TileMap::_tile_set_changed));
|
|
}
|
|
|
|
if (!p_tileset.is_valid()) {
|
|
_clear_internals();
|
|
}
|
|
|
|
tile_set = p_tileset;
|
|
|
|
if (tile_set.is_valid()) {
|
|
tile_set->connect("changed", callable_mp(this, &TileMap::_tile_set_changed));
|
|
_clear_internals();
|
|
_recreate_internals();
|
|
}
|
|
|
|
emit_signal(SNAME("changed"));
|
|
}
|
|
|
|
void TileMap::set_quadrant_size(int p_size) {
|
|
ERR_FAIL_COND_MSG(p_size < 1, "TileMapQuadrant size cannot be smaller than 1.");
|
|
|
|
quadrant_size = p_size;
|
|
_clear_internals();
|
|
_recreate_internals();
|
|
emit_signal(SNAME("changed"));
|
|
}
|
|
|
|
int TileMap::get_quadrant_size() const {
|
|
return quadrant_size;
|
|
}
|
|
|
|
int TileMap::get_layers_count() const {
|
|
return layers.size();
|
|
}
|
|
|
|
void TileMap::add_layer(int p_to_pos) {
|
|
if (p_to_pos < 0) {
|
|
p_to_pos = layers.size();
|
|
}
|
|
|
|
ERR_FAIL_INDEX(p_to_pos, (int)layers.size() + 1);
|
|
|
|
// Must clear before adding the layer.
|
|
_clear_internals();
|
|
|
|
layers.insert(p_to_pos, TileMapLayer());
|
|
_recreate_internals();
|
|
notify_property_list_changed();
|
|
|
|
emit_signal(SNAME("changed"));
|
|
|
|
update_configuration_warnings();
|
|
}
|
|
|
|
void TileMap::move_layer(int p_layer, int p_to_pos) {
|
|
ERR_FAIL_INDEX(p_layer, (int)layers.size());
|
|
ERR_FAIL_INDEX(p_to_pos, (int)layers.size() + 1);
|
|
|
|
// Clear before shuffling layers.
|
|
_clear_internals();
|
|
|
|
TileMapLayer tl = layers[p_layer];
|
|
layers.insert(p_to_pos, tl);
|
|
layers.remove(p_to_pos < p_layer ? p_layer + 1 : p_layer);
|
|
_recreate_internals();
|
|
notify_property_list_changed();
|
|
|
|
if (selected_layer == p_layer) {
|
|
selected_layer = p_to_pos < p_layer ? p_to_pos - 1 : p_to_pos;
|
|
}
|
|
|
|
emit_signal(SNAME("changed"));
|
|
|
|
update_configuration_warnings();
|
|
}
|
|
|
|
void TileMap::remove_layer(int p_layer) {
|
|
ERR_FAIL_INDEX(p_layer, (int)layers.size());
|
|
|
|
// Clear before removing the layer.
|
|
_clear_internals();
|
|
|
|
layers.remove(p_layer);
|
|
_recreate_internals();
|
|
notify_property_list_changed();
|
|
|
|
if (selected_layer >= p_layer) {
|
|
selected_layer -= 1;
|
|
}
|
|
|
|
emit_signal(SNAME("changed"));
|
|
|
|
update_configuration_warnings();
|
|
}
|
|
|
|
void TileMap::set_layer_name(int p_layer, String p_name) {
|
|
ERR_FAIL_INDEX(p_layer, (int)layers.size());
|
|
layers[p_layer].name = p_name;
|
|
emit_signal(SNAME("changed"));
|
|
}
|
|
|
|
String TileMap::get_layer_name(int p_layer) const {
|
|
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), String());
|
|
return layers[p_layer].name;
|
|
}
|
|
|
|
void TileMap::set_layer_enabled(int p_layer, bool p_enabled) {
|
|
ERR_FAIL_INDEX(p_layer, (int)layers.size());
|
|
layers[p_layer].enabled = p_enabled;
|
|
_clear_layer_internals(p_layer);
|
|
_recreate_layer_internals(p_layer);
|
|
emit_signal(SNAME("changed"));
|
|
|
|
update_configuration_warnings();
|
|
}
|
|
|
|
bool TileMap::is_layer_enabled(int p_layer) const {
|
|
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), false);
|
|
return layers[p_layer].enabled;
|
|
}
|
|
|
|
void TileMap::set_layer_modulate(int p_layer, Color p_modulate) {
|
|
ERR_FAIL_INDEX(p_layer, (int)layers.size());
|
|
layers[p_layer].modulate = p_modulate;
|
|
_clear_layer_internals(p_layer);
|
|
_recreate_layer_internals(p_layer);
|
|
emit_signal(SNAME("changed"));
|
|
}
|
|
|
|
Color TileMap::get_layer_modulate(int p_layer) const {
|
|
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), Color());
|
|
return layers[p_layer].modulate;
|
|
}
|
|
|
|
void TileMap::set_layer_y_sort_enabled(int p_layer, bool p_y_sort_enabled) {
|
|
ERR_FAIL_INDEX(p_layer, (int)layers.size());
|
|
layers[p_layer].y_sort_enabled = p_y_sort_enabled;
|
|
_clear_layer_internals(p_layer);
|
|
_recreate_layer_internals(p_layer);
|
|
emit_signal(SNAME("changed"));
|
|
|
|
update_configuration_warnings();
|
|
}
|
|
|
|
bool TileMap::is_layer_y_sort_enabled(int p_layer) const {
|
|
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), false);
|
|
return layers[p_layer].y_sort_enabled;
|
|
}
|
|
|
|
void TileMap::set_layer_y_sort_origin(int p_layer, int p_y_sort_origin) {
|
|
ERR_FAIL_INDEX(p_layer, (int)layers.size());
|
|
layers[p_layer].y_sort_origin = p_y_sort_origin;
|
|
_clear_layer_internals(p_layer);
|
|
_recreate_layer_internals(p_layer);
|
|
emit_signal(SNAME("changed"));
|
|
}
|
|
|
|
int TileMap::get_layer_y_sort_origin(int p_layer) const {
|
|
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), false);
|
|
return layers[p_layer].y_sort_origin;
|
|
}
|
|
|
|
void TileMap::set_layer_z_index(int p_layer, int p_z_index) {
|
|
ERR_FAIL_INDEX(p_layer, (int)layers.size());
|
|
layers[p_layer].z_index = p_z_index;
|
|
_clear_layer_internals(p_layer);
|
|
_recreate_layer_internals(p_layer);
|
|
emit_signal(SNAME("changed"));
|
|
|
|
update_configuration_warnings();
|
|
}
|
|
|
|
int TileMap::get_layer_z_index(int p_layer) const {
|
|
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), false);
|
|
return layers[p_layer].z_index;
|
|
}
|
|
|
|
void TileMap::set_collision_animatable(bool p_enabled) {
|
|
collision_animatable = p_enabled;
|
|
_clear_internals();
|
|
set_notify_local_transform(p_enabled);
|
|
set_physics_process_internal(p_enabled);
|
|
_recreate_internals();
|
|
emit_signal(SNAME("changed"));
|
|
}
|
|
|
|
bool TileMap::is_collision_animatable() const {
|
|
return collision_animatable;
|
|
}
|
|
|
|
void TileMap::set_collision_visibility_mode(TileMap::VisibilityMode p_show_collision) {
|
|
collision_visibility_mode = p_show_collision;
|
|
_clear_internals();
|
|
_recreate_internals();
|
|
emit_signal(SNAME("changed"));
|
|
}
|
|
|
|
TileMap::VisibilityMode TileMap::get_collision_visibility_mode() {
|
|
return collision_visibility_mode;
|
|
}
|
|
|
|
void TileMap::set_navigation_visibility_mode(TileMap::VisibilityMode p_show_navigation) {
|
|
navigation_visibility_mode = p_show_navigation;
|
|
_clear_internals();
|
|
_recreate_internals();
|
|
emit_signal(SNAME("changed"));
|
|
}
|
|
|
|
TileMap::VisibilityMode TileMap::get_navigation_visibility_mode() {
|
|
return navigation_visibility_mode;
|
|
}
|
|
|
|
void TileMap::set_y_sort_enabled(bool p_enable) {
|
|
Node2D::set_y_sort_enabled(p_enable);
|
|
_clear_internals();
|
|
_recreate_internals();
|
|
emit_signal(SNAME("changed"));
|
|
}
|
|
|
|
Vector2i TileMap::_coords_to_quadrant_coords(int p_layer, const Vector2i &p_coords) const {
|
|
int quadrant_size = get_effective_quadrant_size(p_layer);
|
|
|
|
// Rounding down, instead of simply rounding towards zero (truncating)
|
|
return Vector2i(
|
|
p_coords.x > 0 ? p_coords.x / quadrant_size : (p_coords.x - (quadrant_size - 1)) / quadrant_size,
|
|
p_coords.y > 0 ? p_coords.y / quadrant_size : (p_coords.y - (quadrant_size - 1)) / quadrant_size);
|
|
}
|
|
|
|
Map<Vector2i, TileMapQuadrant>::Element *TileMap::_create_quadrant(int p_layer, const Vector2i &p_qk) {
|
|
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr);
|
|
|
|
TileMapQuadrant q;
|
|
q.layer = p_layer;
|
|
q.coords = p_qk;
|
|
|
|
rect_cache_dirty = true;
|
|
|
|
// Create the debug canvas item.
|
|
RenderingServer *rs = RenderingServer::get_singleton();
|
|
q.debug_canvas_item = rs->canvas_item_create();
|
|
rs->canvas_item_set_z_index(q.debug_canvas_item, RS::CANVAS_ITEM_Z_MAX - 1);
|
|
rs->canvas_item_set_parent(q.debug_canvas_item, get_canvas_item());
|
|
|
|
// Call the create_quadrant method on plugins
|
|
if (tile_set.is_valid()) {
|
|
_rendering_create_quadrant(&q);
|
|
}
|
|
|
|
return layers[p_layer].quadrant_map.insert(p_qk, q);
|
|
}
|
|
|
|
void TileMap::_make_quadrant_dirty(Map<Vector2i, TileMapQuadrant>::Element *Q) {
|
|
// Make the given quadrant dirty, then trigger an update later.
|
|
TileMapQuadrant &q = Q->get();
|
|
if (!q.dirty_list_element.in_list()) {
|
|
layers[q.layer].dirty_quadrant_list.add(&q.dirty_list_element);
|
|
}
|
|
_queue_update_dirty_quadrants();
|
|
}
|
|
|
|
void TileMap::_make_all_quadrants_dirty() {
|
|
// Make all quandrants dirty, then trigger an update later.
|
|
for (unsigned int layer = 0; layer < layers.size(); layer++) {
|
|
for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
|
|
if (!E.value.dirty_list_element.in_list()) {
|
|
layers[layer].dirty_quadrant_list.add(&E.value.dirty_list_element);
|
|
}
|
|
}
|
|
}
|
|
_queue_update_dirty_quadrants();
|
|
}
|
|
|
|
void TileMap::_queue_update_dirty_quadrants() {
|
|
if (pending_update || !is_inside_tree()) {
|
|
return;
|
|
}
|
|
pending_update = true;
|
|
call_deferred(SNAME("_update_dirty_quadrants"));
|
|
}
|
|
|
|
void TileMap::_update_dirty_quadrants() {
|
|
if (!pending_update) {
|
|
return;
|
|
}
|
|
if (!is_inside_tree() || !tile_set.is_valid()) {
|
|
pending_update = false;
|
|
return;
|
|
}
|
|
|
|
for (unsigned int layer = 0; layer < layers.size(); layer++) {
|
|
SelfList<TileMapQuadrant>::List &dirty_quadrant_list = layers[layer].dirty_quadrant_list;
|
|
|
|
// Update the coords cache.
|
|
for (SelfList<TileMapQuadrant> *q = dirty_quadrant_list.first(); q; q = q->next()) {
|
|
q->self()->map_to_world.clear();
|
|
q->self()->world_to_map.clear();
|
|
for (Set<Vector2i>::Element *E = q->self()->cells.front(); E; E = E->next()) {
|
|
Vector2i pk = E->get();
|
|
Vector2i pk_world_coords = map_to_world(pk);
|
|
q->self()->map_to_world[pk] = pk_world_coords;
|
|
q->self()->world_to_map[pk_world_coords] = pk;
|
|
}
|
|
}
|
|
|
|
// Find TileData that need a runtime modification.
|
|
_build_runtime_update_tile_data(dirty_quadrant_list);
|
|
|
|
// Call the update_dirty_quadrant method on plugins.
|
|
_rendering_update_dirty_quadrants(dirty_quadrant_list);
|
|
_physics_update_dirty_quadrants(dirty_quadrant_list);
|
|
_navigation_update_dirty_quadrants(dirty_quadrant_list);
|
|
_scenes_update_dirty_quadrants(dirty_quadrant_list);
|
|
|
|
// Redraw the debug canvas_items.
|
|
RenderingServer *rs = RenderingServer::get_singleton();
|
|
for (SelfList<TileMapQuadrant> *q = dirty_quadrant_list.first(); q; q = q->next()) {
|
|
rs->canvas_item_clear(q->self()->debug_canvas_item);
|
|
Transform2D xform;
|
|
xform.set_origin(map_to_world(q->self()->coords * get_effective_quadrant_size(layer)));
|
|
rs->canvas_item_set_transform(q->self()->debug_canvas_item, xform);
|
|
|
|
_rendering_draw_quadrant_debug(q->self());
|
|
_physics_draw_quadrant_debug(q->self());
|
|
_navigation_draw_quadrant_debug(q->self());
|
|
_scenes_draw_quadrant_debug(q->self());
|
|
}
|
|
|
|
// Clear the list
|
|
while (dirty_quadrant_list.first()) {
|
|
// Clear the runtime tile data.
|
|
for (const KeyValue<Vector2i, TileData *> &kv : dirty_quadrant_list.first()->self()->runtime_tile_data_cache) {
|
|
memdelete(kv.value);
|
|
}
|
|
|
|
dirty_quadrant_list.remove(dirty_quadrant_list.first());
|
|
}
|
|
}
|
|
|
|
pending_update = false;
|
|
|
|
_recompute_rect_cache();
|
|
}
|
|
|
|
void TileMap::_recreate_layer_internals(int p_layer) {
|
|
ERR_FAIL_INDEX(p_layer, (int)layers.size());
|
|
|
|
// Make sure that _clear_internals() was called prior.
|
|
ERR_FAIL_COND_MSG(layers[p_layer].quadrant_map.size() > 0, "TileMap layer " + itos(p_layer) + " had a non-empty quadrant map.");
|
|
|
|
if (!layers[p_layer].enabled) {
|
|
return;
|
|
}
|
|
|
|
// Upadate the layer internals.
|
|
_rendering_update_layer(p_layer);
|
|
|
|
// Recreate the quadrants.
|
|
const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
|
|
for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) {
|
|
Vector2i qk = _coords_to_quadrant_coords(p_layer, Vector2i(E.key.x, E.key.y));
|
|
|
|
Map<Vector2i, TileMapQuadrant>::Element *Q = layers[p_layer].quadrant_map.find(qk);
|
|
if (!Q) {
|
|
Q = _create_quadrant(p_layer, qk);
|
|
layers[p_layer].dirty_quadrant_list.add(&Q->get().dirty_list_element);
|
|
}
|
|
|
|
Vector2i pk = E.key;
|
|
Q->get().cells.insert(pk);
|
|
|
|
_make_quadrant_dirty(Q);
|
|
}
|
|
|
|
_queue_update_dirty_quadrants();
|
|
}
|
|
|
|
void TileMap::_recreate_internals() {
|
|
for (unsigned int layer = 0; layer < layers.size(); layer++) {
|
|
_recreate_layer_internals(layer);
|
|
}
|
|
}
|
|
|
|
void TileMap::_erase_quadrant(Map<Vector2i, TileMapQuadrant>::Element *Q) {
|
|
// Remove a quadrant.
|
|
TileMapQuadrant *q = &(Q->get());
|
|
|
|
// Call the cleanup_quadrant method on plugins.
|
|
if (tile_set.is_valid()) {
|
|
_rendering_cleanup_quadrant(q);
|
|
_physics_cleanup_quadrant(q);
|
|
_navigation_cleanup_quadrant(q);
|
|
_scenes_cleanup_quadrant(q);
|
|
}
|
|
|
|
// Remove the quadrant from the dirty_list if it is there.
|
|
if (q->dirty_list_element.in_list()) {
|
|
layers[q->layer].dirty_quadrant_list.remove(&(q->dirty_list_element));
|
|
}
|
|
|
|
// Free the debug canvas item.
|
|
RenderingServer *rs = RenderingServer::get_singleton();
|
|
rs->free(q->debug_canvas_item);
|
|
|
|
layers[q->layer].quadrant_map.erase(Q);
|
|
rect_cache_dirty = true;
|
|
}
|
|
|
|
void TileMap::_clear_layer_internals(int p_layer) {
|
|
ERR_FAIL_INDEX(p_layer, (int)layers.size());
|
|
|
|
// Clear quadrants.
|
|
while (layers[p_layer].quadrant_map.size()) {
|
|
_erase_quadrant(layers[p_layer].quadrant_map.front());
|
|
}
|
|
|
|
// Clear the layers internals.
|
|
_rendering_cleanup_layer(p_layer);
|
|
|
|
// Clear the dirty quadrants list.
|
|
while (layers[p_layer].dirty_quadrant_list.first()) {
|
|
layers[p_layer].dirty_quadrant_list.remove(layers[p_layer].dirty_quadrant_list.first());
|
|
}
|
|
}
|
|
|
|
void TileMap::_clear_internals() {
|
|
// Clear quadrants.
|
|
for (unsigned int layer = 0; layer < layers.size(); layer++) {
|
|
_clear_layer_internals(layer);
|
|
}
|
|
}
|
|
|
|
void TileMap::_recompute_rect_cache() {
|
|
// Compute the displayed area of the tilemap.
|
|
#ifdef DEBUG_ENABLED
|
|
|
|
if (!rect_cache_dirty) {
|
|
return;
|
|
}
|
|
|
|
Rect2 r_total;
|
|
for (unsigned int layer = 0; layer < layers.size(); layer++) {
|
|
for (const Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
|
|
Rect2 r;
|
|
r.position = map_to_world(E->key() * get_effective_quadrant_size(layer));
|
|
r.expand_to(map_to_world((E->key() + Vector2i(1, 0)) * get_effective_quadrant_size(layer)));
|
|
r.expand_to(map_to_world((E->key() + Vector2i(1, 1)) * get_effective_quadrant_size(layer)));
|
|
r.expand_to(map_to_world((E->key() + Vector2i(0, 1)) * get_effective_quadrant_size(layer)));
|
|
if (E == layers[layer].quadrant_map.front()) {
|
|
r_total = r;
|
|
} else {
|
|
r_total = r_total.merge(r);
|
|
}
|
|
}
|
|
}
|
|
|
|
rect_cache = r_total;
|
|
|
|
item_rect_changed();
|
|
|
|
rect_cache_dirty = false;
|
|
#endif
|
|
}
|
|
|
|
/////////////////////////////// Rendering //////////////////////////////////////
|
|
|
|
void TileMap::_rendering_notification(int p_what) {
|
|
switch (p_what) {
|
|
case CanvasItem::NOTIFICATION_VISIBILITY_CHANGED: {
|
|
bool visible = is_visible_in_tree();
|
|
for (int layer = 0; layer < (int)layers.size(); layer++) {
|
|
for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) {
|
|
TileMapQuadrant &q = E_quadrant.value;
|
|
|
|
// Update occluders transform.
|
|
for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) {
|
|
Transform2D xform;
|
|
xform.set_origin(E_cell.key);
|
|
for (const RID &occluder : q.occluders) {
|
|
RS::get_singleton()->canvas_light_occluder_set_enabled(occluder, visible);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} break;
|
|
case CanvasItem::NOTIFICATION_TRANSFORM_CHANGED: {
|
|
if (!is_inside_tree()) {
|
|
return;
|
|
}
|
|
for (int layer = 0; layer < (int)layers.size(); layer++) {
|
|
for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) {
|
|
TileMapQuadrant &q = E_quadrant.value;
|
|
|
|
// Update occluders transform.
|
|
for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) {
|
|
Transform2D xform;
|
|
xform.set_origin(E_cell.key);
|
|
for (const RID &occluder : q.occluders) {
|
|
RS::get_singleton()->canvas_light_occluder_set_transform(occluder, get_global_transform() * xform);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} break;
|
|
case CanvasItem::NOTIFICATION_DRAW: {
|
|
if (tile_set.is_valid()) {
|
|
RenderingServer::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), is_y_sort_enabled());
|
|
}
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void TileMap::_rendering_update_layer(int p_layer) {
|
|
ERR_FAIL_INDEX(p_layer, (int)layers.size());
|
|
|
|
RenderingServer *rs = RenderingServer::get_singleton();
|
|
if (!layers[p_layer].canvas_item.is_valid()) {
|
|
RID ci = rs->canvas_item_create();
|
|
rs->canvas_item_set_parent(ci, get_canvas_item());
|
|
|
|
/*Transform2D xform;
|
|
xform.set_origin(Vector2(0, p_layer));
|
|
rs->canvas_item_set_transform(ci, xform);*/
|
|
rs->canvas_item_set_draw_index(ci, p_layer);
|
|
|
|
layers[p_layer].canvas_item = ci;
|
|
}
|
|
RID &ci = layers[p_layer].canvas_item;
|
|
rs->canvas_item_set_sort_children_by_y(ci, layers[p_layer].y_sort_enabled);
|
|
rs->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid());
|
|
rs->canvas_item_set_z_index(ci, layers[p_layer].z_index);
|
|
rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter()));
|
|
rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat()));
|
|
rs->canvas_item_set_light_mask(ci, get_light_mask());
|
|
}
|
|
|
|
void TileMap::_rendering_cleanup_layer(int p_layer) {
|
|
ERR_FAIL_INDEX(p_layer, (int)layers.size());
|
|
|
|
RenderingServer *rs = RenderingServer::get_singleton();
|
|
if (layers[p_layer].canvas_item.is_valid()) {
|
|
rs->free(layers[p_layer].canvas_item);
|
|
layers[p_layer].canvas_item = RID();
|
|
}
|
|
}
|
|
|
|
void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
|
|
ERR_FAIL_COND(!is_inside_tree());
|
|
ERR_FAIL_COND(!tile_set.is_valid());
|
|
|
|
bool visible = is_visible_in_tree();
|
|
|
|
SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
|
|
while (q_list_element) {
|
|
TileMapQuadrant &q = *q_list_element->self();
|
|
|
|
RenderingServer *rs = RenderingServer::get_singleton();
|
|
|
|
// Free the canvas items.
|
|
for (const RID &ci : q.canvas_items) {
|
|
rs->free(ci);
|
|
}
|
|
q.canvas_items.clear();
|
|
|
|
// Free the occluders.
|
|
for (const RID &occluder : q.occluders) {
|
|
rs->free(occluder);
|
|
}
|
|
q.occluders.clear();
|
|
|
|
// Those allow to group cell per material or z-index.
|
|
Ref<ShaderMaterial> prev_material;
|
|
int prev_z_index = 0;
|
|
RID prev_canvas_item;
|
|
|
|
Color modulate = get_self_modulate();
|
|
modulate *= get_layer_modulate(q.layer);
|
|
if (selected_layer >= 0) {
|
|
int z1 = get_layer_z_index(q.layer);
|
|
int z2 = get_layer_z_index(selected_layer);
|
|
if (z1 < z2 || (z1 == z2 && q.layer < selected_layer)) {
|
|
modulate = modulate.darkened(0.5);
|
|
} else if (z1 > z2 || (z1 == z2 && q.layer > selected_layer)) {
|
|
modulate = modulate.darkened(0.5);
|
|
modulate.a *= 0.3;
|
|
}
|
|
}
|
|
|
|
// Iterate over the cells of the quadrant.
|
|
for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) {
|
|
TileMapCell c = get_cell(q.layer, E_cell.value, true);
|
|
|
|
TileSetSource *source;
|
|
if (tile_set->has_source(c.source_id)) {
|
|
source = *tile_set->get_source(c.source_id);
|
|
|
|
if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
|
|
continue;
|
|
}
|
|
|
|
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
|
|
if (atlas_source) {
|
|
// Get the tile data.
|
|
const TileData *tile_data;
|
|
if (q.runtime_tile_data_cache.has(E_cell.value)) {
|
|
tile_data = q.runtime_tile_data_cache[E_cell.value];
|
|
} else {
|
|
tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
|
|
}
|
|
|
|
Ref<ShaderMaterial> mat = tile_data->get_material();
|
|
int z_index = tile_data->get_z_index();
|
|
|
|
// Quandrant pos.
|
|
Vector2 position = map_to_world(q.coords * get_effective_quadrant_size(q.layer));
|
|
if (is_y_sort_enabled() && layers[q.layer].y_sort_enabled) {
|
|
// When Y-sorting, the quandrant size is sure to be 1, we can thus offset the CanvasItem.
|
|
position.y += layers[q.layer].y_sort_origin + tile_data->get_y_sort_origin();
|
|
}
|
|
|
|
// --- CanvasItems ---
|
|
// Create two canvas items, for rendering and debug.
|
|
RID canvas_item;
|
|
|
|
// Check if the material or the z_index changed.
|
|
if (prev_canvas_item == RID() || prev_material != mat || prev_z_index != z_index) {
|
|
// If so, create a new CanvasItem.
|
|
canvas_item = rs->canvas_item_create();
|
|
if (mat.is_valid()) {
|
|
rs->canvas_item_set_material(canvas_item, mat->get_rid());
|
|
}
|
|
rs->canvas_item_set_parent(canvas_item, layers[q.layer].canvas_item);
|
|
rs->canvas_item_set_use_parent_material(canvas_item, get_use_parent_material() || get_material().is_valid());
|
|
|
|
Transform2D xform;
|
|
xform.set_origin(position);
|
|
rs->canvas_item_set_transform(canvas_item, xform);
|
|
|
|
rs->canvas_item_set_light_mask(canvas_item, get_light_mask());
|
|
rs->canvas_item_set_z_index(canvas_item, z_index);
|
|
|
|
rs->canvas_item_set_default_texture_filter(canvas_item, RS::CanvasItemTextureFilter(get_texture_filter()));
|
|
rs->canvas_item_set_default_texture_repeat(canvas_item, RS::CanvasItemTextureRepeat(get_texture_repeat()));
|
|
|
|
q.canvas_items.push_back(canvas_item);
|
|
|
|
prev_canvas_item = canvas_item;
|
|
prev_material = mat;
|
|
prev_z_index = z_index;
|
|
|
|
} else {
|
|
// Keep the same canvas_item to draw on.
|
|
canvas_item = prev_canvas_item;
|
|
}
|
|
|
|
// Drawing the tile in the canvas item.
|
|
draw_tile(canvas_item, E_cell.key - position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, -1, modulate, tile_data);
|
|
|
|
// --- Occluders ---
|
|
for (int i = 0; i < tile_set->get_occlusion_layers_count(); i++) {
|
|
Transform2D xform;
|
|
xform.set_origin(E_cell.key);
|
|
if (tile_data->get_occluder(i).is_valid()) {
|
|
RID occluder_id = rs->canvas_light_occluder_create();
|
|
rs->canvas_light_occluder_set_enabled(occluder_id, visible);
|
|
rs->canvas_light_occluder_set_transform(occluder_id, get_global_transform() * xform);
|
|
rs->canvas_light_occluder_set_polygon(occluder_id, tile_data->get_occluder(i)->get_rid());
|
|
rs->canvas_light_occluder_attach_to_canvas(occluder_id, get_canvas());
|
|
rs->canvas_light_occluder_set_light_mask(occluder_id, tile_set->get_occlusion_layer_light_mask(i));
|
|
q.occluders.push_back(occluder_id);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
_rendering_quadrant_order_dirty = true;
|
|
q_list_element = q_list_element->next();
|
|
}
|
|
|
|
// Reset the drawing indices
|
|
if (_rendering_quadrant_order_dirty) {
|
|
int index = -(int64_t)0x80000000; //always must be drawn below children.
|
|
|
|
for (int layer = 0; layer < (int)layers.size(); layer++) {
|
|
// Sort the quadrants coords per world coordinates
|
|
Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator> world_to_map;
|
|
for (const KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
|
|
world_to_map[map_to_world(E.key)] = E.key;
|
|
}
|
|
|
|
// Sort the quadrants
|
|
for (const KeyValue<Vector2i, Vector2i> &E : world_to_map) {
|
|
TileMapQuadrant &q = layers[layer].quadrant_map[E.value];
|
|
for (const RID &ci : q.canvas_items) {
|
|
RS::get_singleton()->canvas_item_set_draw_index(ci, index++);
|
|
}
|
|
}
|
|
}
|
|
_rendering_quadrant_order_dirty = false;
|
|
}
|
|
}
|
|
|
|
void TileMap::_rendering_create_quadrant(TileMapQuadrant *p_quadrant) {
|
|
ERR_FAIL_COND(!tile_set.is_valid());
|
|
|
|
_rendering_quadrant_order_dirty = true;
|
|
}
|
|
|
|
void TileMap::_rendering_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
|
|
// Free the canvas items.
|
|
for (const RID &ci : p_quadrant->canvas_items) {
|
|
RenderingServer::get_singleton()->free(ci);
|
|
}
|
|
p_quadrant->canvas_items.clear();
|
|
|
|
// Free the occluders.
|
|
for (const RID &occluder : p_quadrant->occluders) {
|
|
RenderingServer::get_singleton()->free(occluder);
|
|
}
|
|
p_quadrant->occluders.clear();
|
|
}
|
|
|
|
void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
|
|
ERR_FAIL_COND(!tile_set.is_valid());
|
|
|
|
if (!Engine::get_singleton()->is_editor_hint()) {
|
|
return;
|
|
}
|
|
|
|
// Draw a placeholder for scenes needing one.
|
|
RenderingServer *rs = RenderingServer::get_singleton();
|
|
Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
|
|
for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
|
|
const TileMapCell &c = get_cell(p_quadrant->layer, E_cell->get(), true);
|
|
|
|
TileSetSource *source;
|
|
if (tile_set->has_source(c.source_id)) {
|
|
source = *tile_set->get_source(c.source_id);
|
|
|
|
if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
|
|
continue;
|
|
}
|
|
|
|
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
|
|
if (atlas_source) {
|
|
Vector2i grid_size = atlas_source->get_atlas_grid_size();
|
|
if (!atlas_source->get_runtime_texture().is_valid() || c.get_atlas_coords().x >= grid_size.x || c.get_atlas_coords().y >= grid_size.y) {
|
|
// Generate a random color from the hashed values of the tiles.
|
|
Array to_hash;
|
|
to_hash.push_back(c.source_id);
|
|
to_hash.push_back(c.get_atlas_coords());
|
|
to_hash.push_back(c.alternative_tile);
|
|
uint32_t hash = RandomPCG(to_hash.hash()).rand();
|
|
|
|
Color color;
|
|
color = color.from_hsv(
|
|
(float)((hash >> 24) & 0xFF) / 256.0,
|
|
Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0),
|
|
Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0),
|
|
0.8);
|
|
|
|
// Draw a placeholder tile.
|
|
Transform2D xform;
|
|
xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos);
|
|
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
|
|
rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, int p_frame, Color p_modulation, const TileData *p_tile_data_override) {
|
|
ERR_FAIL_COND(!p_tile_set.is_valid());
|
|
ERR_FAIL_COND(!p_tile_set->has_source(p_atlas_source_id));
|
|
ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_tile(p_atlas_coords));
|
|
ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_alternative_tile(p_atlas_coords, p_alternative_tile));
|
|
TileSetSource *source = *p_tile_set->get_source(p_atlas_source_id);
|
|
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
|
|
if (atlas_source) {
|
|
// Check for the frame.
|
|
if (p_frame >= 0) {
|
|
ERR_FAIL_INDEX(p_frame, atlas_source->get_tile_animation_frames_count(p_atlas_coords));
|
|
}
|
|
|
|
// Get the texture.
|
|
Ref<Texture2D> tex = atlas_source->get_runtime_texture();
|
|
if (!tex.is_valid()) {
|
|
return;
|
|
}
|
|
|
|
// Check if we are in the texture, return otherwise.
|
|
Vector2i grid_size = atlas_source->get_atlas_grid_size();
|
|
if (p_atlas_coords.x >= grid_size.x || p_atlas_coords.y >= grid_size.y) {
|
|
return;
|
|
}
|
|
|
|
// Get tile data.
|
|
const TileData *tile_data = p_tile_data_override ? p_tile_data_override : Object::cast_to<TileData>(atlas_source->get_tile_data(p_atlas_coords, p_alternative_tile));
|
|
|
|
// Get the tile modulation.
|
|
Color modulate = tile_data->get_modulate() * p_modulation;
|
|
|
|
// Compute the offset.
|
|
Vector2i tile_offset = atlas_source->get_tile_effective_texture_offset(p_atlas_coords, p_alternative_tile);
|
|
|
|
// Get destination rect.
|
|
Rect2 dest_rect;
|
|
dest_rect.size = atlas_source->get_runtime_tile_texture_region(p_atlas_coords).size;
|
|
dest_rect.size.x += FP_ADJUST;
|
|
dest_rect.size.y += FP_ADJUST;
|
|
|
|
bool transpose = tile_data->get_transpose();
|
|
if (transpose) {
|
|
dest_rect.position = (p_position - Vector2(dest_rect.size.y, dest_rect.size.x) / 2 - tile_offset);
|
|
} else {
|
|
dest_rect.position = (p_position - dest_rect.size / 2 - tile_offset);
|
|
}
|
|
|
|
if (tile_data->get_flip_h()) {
|
|
dest_rect.size.x = -dest_rect.size.x;
|
|
}
|
|
|
|
if (tile_data->get_flip_v()) {
|
|
dest_rect.size.y = -dest_rect.size.y;
|
|
}
|
|
|
|
// Draw the tile.
|
|
if (p_frame >= 0) {
|
|
Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, p_frame);
|
|
tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
|
|
} else if (atlas_source->get_tile_animation_frames_count(p_atlas_coords) == 1) {
|
|
Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, 0);
|
|
tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
|
|
} else {
|
|
real_t speed = atlas_source->get_tile_animation_speed(p_atlas_coords);
|
|
real_t animation_duration = atlas_source->get_tile_animation_total_duration(p_atlas_coords) / speed;
|
|
real_t time = 0.0;
|
|
for (int frame = 0; frame < atlas_source->get_tile_animation_frames_count(p_atlas_coords); frame++) {
|
|
real_t frame_duration = atlas_source->get_tile_animation_frame_duration(p_atlas_coords, frame) / speed;
|
|
RenderingServer::get_singleton()->canvas_item_add_animation_slice(p_canvas_item, animation_duration, time, time + frame_duration, 0.0);
|
|
|
|
Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, frame);
|
|
tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
|
|
|
|
time += frame_duration;
|
|
}
|
|
RenderingServer::get_singleton()->canvas_item_add_animation_slice(p_canvas_item, 1.0, 0.0, 1.0, 0.0);
|
|
}
|
|
}
|
|
}
|
|
|
|
/////////////////////////////// Physics //////////////////////////////////////
|
|
|
|
void TileMap::_physics_notification(int p_what) {
|
|
switch (p_what) {
|
|
case CanvasItem::NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
|
|
bool in_editor = false;
|
|
#ifdef TOOLS_ENABLED
|
|
in_editor = Engine::get_singleton()->is_editor_hint();
|
|
#endif
|
|
if (is_inside_tree() && collision_animatable && !in_editor) {
|
|
// Update tranform on the physics tick when in animatable mode.
|
|
last_valid_transform = new_transform;
|
|
set_notify_local_transform(false);
|
|
set_global_transform(new_transform);
|
|
set_notify_local_transform(true);
|
|
}
|
|
} break;
|
|
case CanvasItem::NOTIFICATION_TRANSFORM_CHANGED: {
|
|
bool in_editor = false;
|
|
#ifdef TOOLS_ENABLED
|
|
in_editor = Engine::get_singleton()->is_editor_hint();
|
|
#endif
|
|
if (is_inside_tree() && (!collision_animatable || in_editor)) {
|
|
// Update the new transform directly if we are not in animatable mode.
|
|
Transform2D global_transform = get_global_transform();
|
|
for (int layer = 0; layer < (int)layers.size(); layer++) {
|
|
for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
|
|
TileMapQuadrant &q = E.value;
|
|
|
|
for (RID body : q.bodies) {
|
|
Transform2D xform;
|
|
xform.set_origin(map_to_world(bodies_coords[body]));
|
|
xform = global_transform * xform;
|
|
PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} break;
|
|
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
|
|
bool in_editor = false;
|
|
#ifdef TOOLS_ENABLED
|
|
in_editor = Engine::get_singleton()->is_editor_hint();
|
|
#endif
|
|
if (is_inside_tree() && !in_editor && collision_animatable) {
|
|
// Only active when animatable. Send the new transform to the physics...
|
|
new_transform = get_global_transform();
|
|
for (int layer = 0; layer < (int)layers.size(); layer++) {
|
|
for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
|
|
TileMapQuadrant &q = E.value;
|
|
|
|
for (RID body : q.bodies) {
|
|
Transform2D xform;
|
|
xform.set_origin(map_to_world(bodies_coords[body]));
|
|
xform = new_transform * xform;
|
|
|
|
PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ... but then revert changes.
|
|
set_notify_local_transform(false);
|
|
set_global_transform(last_valid_transform);
|
|
set_notify_local_transform(true);
|
|
}
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
|
|
ERR_FAIL_COND(!is_inside_tree());
|
|
ERR_FAIL_COND(!tile_set.is_valid());
|
|
|
|
Transform2D global_transform = get_global_transform();
|
|
last_valid_transform = global_transform;
|
|
new_transform = global_transform;
|
|
PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
|
|
RID space = get_world_2d()->get_space();
|
|
|
|
SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
|
|
while (q_list_element) {
|
|
TileMapQuadrant &q = *q_list_element->self();
|
|
|
|
// Clear bodies.
|
|
for (RID body : q.bodies) {
|
|
bodies_coords.erase(body);
|
|
ps->free(body);
|
|
}
|
|
q.bodies.clear();
|
|
|
|
// Recreate bodies and shapes.
|
|
for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
|
|
TileMapCell c = get_cell(q.layer, E_cell->get(), true);
|
|
|
|
TileSetSource *source;
|
|
if (tile_set->has_source(c.source_id)) {
|
|
source = *tile_set->get_source(c.source_id);
|
|
|
|
if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
|
|
continue;
|
|
}
|
|
|
|
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
|
|
if (atlas_source) {
|
|
const TileData *tile_data;
|
|
if (q.runtime_tile_data_cache.has(E_cell->get())) {
|
|
tile_data = q.runtime_tile_data_cache[E_cell->get()];
|
|
} else {
|
|
tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
|
|
}
|
|
for (int tile_set_physics_layer = 0; tile_set_physics_layer < tile_set->get_physics_layers_count(); tile_set_physics_layer++) {
|
|
Ref<PhysicsMaterial> physics_material = tile_set->get_physics_layer_physics_material(tile_set_physics_layer);
|
|
uint32_t physics_layer = tile_set->get_physics_layer_collision_layer(tile_set_physics_layer);
|
|
uint32_t physics_mask = tile_set->get_physics_layer_collision_mask(tile_set_physics_layer);
|
|
|
|
// Create the body.
|
|
RID body = ps->body_create();
|
|
bodies_coords[body] = E_cell->get();
|
|
ps->body_set_mode(body, collision_animatable ? PhysicsServer2D::BODY_MODE_KINEMATIC : PhysicsServer2D::BODY_MODE_STATIC);
|
|
ps->body_set_space(body, space);
|
|
|
|
Transform2D xform;
|
|
xform.set_origin(map_to_world(E_cell->get()));
|
|
xform = global_transform * xform;
|
|
ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
|
|
|
|
ps->body_attach_object_instance_id(body, get_instance_id());
|
|
ps->body_set_collision_layer(body, physics_layer);
|
|
ps->body_set_collision_mask(body, physics_mask);
|
|
ps->body_set_pickable(body, false);
|
|
ps->body_set_state(body, PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, tile_data->get_constant_linear_velocity(tile_set_physics_layer));
|
|
ps->body_set_state(body, PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, tile_data->get_constant_angular_velocity(tile_set_physics_layer));
|
|
|
|
if (!physics_material.is_valid()) {
|
|
ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, 0);
|
|
ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, 1);
|
|
} else {
|
|
ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, physics_material->computed_bounce());
|
|
ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, physics_material->computed_friction());
|
|
}
|
|
|
|
q.bodies.push_back(body);
|
|
|
|
// Add the shapes to the body.
|
|
int body_shape_index = 0;
|
|
for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(tile_set_physics_layer); polygon_index++) {
|
|
// Iterate over the polygons.
|
|
bool one_way_collision = tile_data->is_collision_polygon_one_way(tile_set_physics_layer, polygon_index);
|
|
float one_way_collision_margin = tile_data->get_collision_polygon_one_way_margin(tile_set_physics_layer, polygon_index);
|
|
int shapes_count = tile_data->get_collision_polygon_shapes_count(tile_set_physics_layer, polygon_index);
|
|
for (int shape_index = 0; shape_index < shapes_count; shape_index++) {
|
|
// Add decomposed convex shapes.
|
|
Ref<ConvexPolygonShape2D> shape = tile_data->get_collision_polygon_shape(tile_set_physics_layer, polygon_index, shape_index);
|
|
ps->body_add_shape(body, shape->get_rid());
|
|
ps->body_set_shape_as_one_way_collision(body, body_shape_index, one_way_collision, one_way_collision_margin);
|
|
|
|
body_shape_index++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
q_list_element = q_list_element->next();
|
|
}
|
|
}
|
|
|
|
void TileMap::_physics_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
|
|
// Remove a quadrant.
|
|
for (RID body : p_quadrant->bodies) {
|
|
bodies_coords.erase(body);
|
|
PhysicsServer2D::get_singleton()->free(body);
|
|
}
|
|
p_quadrant->bodies.clear();
|
|
}
|
|
|
|
void TileMap::_physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
|
|
// Draw the debug collision shapes.
|
|
ERR_FAIL_COND(!tile_set.is_valid());
|
|
|
|
if (!get_tree()) {
|
|
return;
|
|
}
|
|
|
|
bool show_collision = false;
|
|
switch (collision_visibility_mode) {
|
|
case TileMap::VISIBILITY_MODE_DEFAULT:
|
|
show_collision = !Engine::get_singleton()->is_editor_hint() && (get_tree() && get_tree()->is_debugging_collisions_hint());
|
|
break;
|
|
case TileMap::VISIBILITY_MODE_FORCE_HIDE:
|
|
show_collision = false;
|
|
break;
|
|
case TileMap::VISIBILITY_MODE_FORCE_SHOW:
|
|
show_collision = true;
|
|
break;
|
|
}
|
|
if (!show_collision) {
|
|
return;
|
|
}
|
|
|
|
RenderingServer *rs = RenderingServer::get_singleton();
|
|
PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
|
|
|
|
Color debug_collision_color = get_tree()->get_debug_collisions_color();
|
|
Vector<Color> color;
|
|
color.push_back(debug_collision_color);
|
|
|
|
Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
|
|
Transform2D qudrant_xform;
|
|
qudrant_xform.set_origin(quadrant_pos);
|
|
Transform2D global_transform_inv = (get_global_transform() * qudrant_xform).affine_inverse();
|
|
|
|
for (RID body : p_quadrant->bodies) {
|
|
Transform2D xform = Transform2D(ps->body_get_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM)) * global_transform_inv;
|
|
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
|
|
for (int shape_index = 0; shape_index < ps->body_get_shape_count(body); shape_index++) {
|
|
const RID &shape = ps->body_get_shape(body, shape_index);
|
|
PhysicsServer2D::ShapeType type = ps->shape_get_type(shape);
|
|
if (type == PhysicsServer2D::SHAPE_CONVEX_POLYGON) {
|
|
Vector<Vector2> polygon = ps->shape_get_data(shape);
|
|
rs->canvas_item_add_polygon(p_quadrant->debug_canvas_item, polygon, color);
|
|
} else {
|
|
WARN_PRINT("Wrong shape type for a tile, should be SHAPE_CONVEX_POLYGON.");
|
|
}
|
|
}
|
|
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, Transform2D());
|
|
}
|
|
};
|
|
|
|
/////////////////////////////// Navigation //////////////////////////////////////
|
|
|
|
void TileMap::_navigation_notification(int p_what) {
|
|
switch (p_what) {
|
|
case CanvasItem::NOTIFICATION_TRANSFORM_CHANGED: {
|
|
if (is_inside_tree()) {
|
|
for (int layer = 0; layer < (int)layers.size(); layer++) {
|
|
Transform2D tilemap_xform = get_global_transform();
|
|
for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) {
|
|
TileMapQuadrant &q = E_quadrant.value;
|
|
for (const KeyValue<Vector2i, Vector<RID>> &E_region : q.navigation_regions) {
|
|
for (int layer_index = 0; layer_index < E_region.value.size(); layer_index++) {
|
|
RID region = E_region.value[layer_index];
|
|
if (!region.is_valid()) {
|
|
continue;
|
|
}
|
|
Transform2D tile_transform;
|
|
tile_transform.set_origin(map_to_world(E_region.key));
|
|
NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
|
|
ERR_FAIL_COND(!is_inside_tree());
|
|
ERR_FAIL_COND(!tile_set.is_valid());
|
|
|
|
// Get colors for debug.
|
|
SceneTree *st = SceneTree::get_singleton();
|
|
Color debug_navigation_color;
|
|
bool debug_navigation = st && st->is_debugging_navigation_hint();
|
|
if (debug_navigation) {
|
|
debug_navigation_color = st->get_debug_navigation_color();
|
|
}
|
|
|
|
Transform2D tilemap_xform = get_global_transform();
|
|
SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
|
|
while (q_list_element) {
|
|
TileMapQuadrant &q = *q_list_element->self();
|
|
|
|
// Clear navigation shapes in the quadrant.
|
|
for (const KeyValue<Vector2i, Vector<RID>> &E : q.navigation_regions) {
|
|
for (int i = 0; i < E.value.size(); i++) {
|
|
RID region = E.value[i];
|
|
if (!region.is_valid()) {
|
|
continue;
|
|
}
|
|
NavigationServer2D::get_singleton()->region_set_map(region, RID());
|
|
}
|
|
}
|
|
q.navigation_regions.clear();
|
|
|
|
// Get the navigation polygons and create regions.
|
|
for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
|
|
TileMapCell c = get_cell(q.layer, E_cell->get(), true);
|
|
|
|
TileSetSource *source;
|
|
if (tile_set->has_source(c.source_id)) {
|
|
source = *tile_set->get_source(c.source_id);
|
|
|
|
if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
|
|
continue;
|
|
}
|
|
|
|
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
|
|
if (atlas_source) {
|
|
const TileData *tile_data;
|
|
if (q.runtime_tile_data_cache.has(E_cell->get())) {
|
|
tile_data = q.runtime_tile_data_cache[E_cell->get()];
|
|
} else {
|
|
tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
|
|
}
|
|
q.navigation_regions[E_cell->get()].resize(tile_set->get_navigation_layers_count());
|
|
|
|
for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
|
|
Ref<NavigationPolygon> navpoly;
|
|
navpoly = tile_data->get_navigation_polygon(layer_index);
|
|
|
|
if (navpoly.is_valid()) {
|
|
Transform2D tile_transform;
|
|
tile_transform.set_origin(map_to_world(E_cell->get()));
|
|
|
|
RID region = NavigationServer2D::get_singleton()->region_create();
|
|
NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map());
|
|
NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
|
|
NavigationServer2D::get_singleton()->region_set_navpoly(region, navpoly);
|
|
q.navigation_regions[E_cell->get()].write[layer_index] = region;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
q_list_element = q_list_element->next();
|
|
}
|
|
}
|
|
|
|
void TileMap::_navigation_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
|
|
// Clear navigation shapes in the quadrant.
|
|
for (const KeyValue<Vector2i, Vector<RID>> &E : p_quadrant->navigation_regions) {
|
|
for (int i = 0; i < E.value.size(); i++) {
|
|
RID region = E.value[i];
|
|
if (!region.is_valid()) {
|
|
continue;
|
|
}
|
|
NavigationServer2D::get_singleton()->free(region);
|
|
}
|
|
}
|
|
p_quadrant->navigation_regions.clear();
|
|
}
|
|
|
|
void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
|
|
// Draw the debug collision shapes.
|
|
ERR_FAIL_COND(!tile_set.is_valid());
|
|
|
|
if (!get_tree()) {
|
|
return;
|
|
}
|
|
|
|
bool show_navigation = false;
|
|
switch (navigation_visibility_mode) {
|
|
case TileMap::VISIBILITY_MODE_DEFAULT:
|
|
show_navigation = !Engine::get_singleton()->is_editor_hint() && (get_tree() && get_tree()->is_debugging_navigation_hint());
|
|
break;
|
|
case TileMap::VISIBILITY_MODE_FORCE_HIDE:
|
|
show_navigation = false;
|
|
break;
|
|
case TileMap::VISIBILITY_MODE_FORCE_SHOW:
|
|
show_navigation = true;
|
|
break;
|
|
}
|
|
if (!show_navigation) {
|
|
return;
|
|
}
|
|
|
|
RenderingServer *rs = RenderingServer::get_singleton();
|
|
|
|
Color color = get_tree()->get_debug_navigation_color();
|
|
RandomPCG rand;
|
|
|
|
Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
|
|
|
|
for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
|
|
TileMapCell c = get_cell(p_quadrant->layer, E_cell->get(), true);
|
|
|
|
TileSetSource *source;
|
|
if (tile_set->has_source(c.source_id)) {
|
|
source = *tile_set->get_source(c.source_id);
|
|
|
|
if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
|
|
continue;
|
|
}
|
|
|
|
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
|
|
if (atlas_source) {
|
|
const TileData *tile_data;
|
|
if (p_quadrant->runtime_tile_data_cache.has(E_cell->get())) {
|
|
tile_data = p_quadrant->runtime_tile_data_cache[E_cell->get()];
|
|
} else {
|
|
tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
|
|
}
|
|
|
|
Transform2D xform;
|
|
xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos);
|
|
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
|
|
|
|
for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
|
|
Ref<NavigationPolygon> navpoly = tile_data->get_navigation_polygon(layer_index);
|
|
if (navpoly.is_valid()) {
|
|
PackedVector2Array navigation_polygon_vertices = navpoly->get_vertices();
|
|
|
|
for (int i = 0; i < navpoly->get_polygon_count(); i++) {
|
|
// An array of vertices for this polygon.
|
|
Vector<int> polygon = navpoly->get_polygon(i);
|
|
Vector<Vector2> vertices;
|
|
vertices.resize(polygon.size());
|
|
for (int j = 0; j < polygon.size(); j++) {
|
|
ERR_FAIL_INDEX(polygon[j], navigation_polygon_vertices.size());
|
|
vertices.write[j] = navigation_polygon_vertices[polygon[j]];
|
|
}
|
|
|
|
// Generate the polygon color, slightly randomly modified from the settings one.
|
|
Color random_variation_color;
|
|
random_variation_color.set_hsv(color.get_h() + rand.random(-1.0, 1.0) * 0.05, color.get_s(), color.get_v() + rand.random(-1.0, 1.0) * 0.1);
|
|
random_variation_color.a = color.a;
|
|
Vector<Color> colors;
|
|
colors.push_back(random_variation_color);
|
|
|
|
rs->canvas_item_add_polygon(p_quadrant->debug_canvas_item, vertices, colors);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/////////////////////////////// Scenes //////////////////////////////////////
|
|
|
|
void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
|
|
ERR_FAIL_COND(!tile_set.is_valid());
|
|
|
|
SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
|
|
while (q_list_element) {
|
|
TileMapQuadrant &q = *q_list_element->self();
|
|
|
|
// Clear the scenes.
|
|
for (const KeyValue<Vector2i, String> &E : q.scenes) {
|
|
Node *node = get_node(E.value);
|
|
if (node) {
|
|
node->queue_delete();
|
|
}
|
|
}
|
|
|
|
q.scenes.clear();
|
|
|
|
// Recreate the scenes.
|
|
for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
|
|
const TileMapCell &c = get_cell(q.layer, E_cell->get(), true);
|
|
|
|
TileSetSource *source;
|
|
if (tile_set->has_source(c.source_id)) {
|
|
source = *tile_set->get_source(c.source_id);
|
|
|
|
if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
|
|
continue;
|
|
}
|
|
|
|
TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source);
|
|
if (scenes_collection_source) {
|
|
Ref<PackedScene> packed_scene = scenes_collection_source->get_scene_tile_scene(c.alternative_tile);
|
|
if (packed_scene.is_valid()) {
|
|
Node *scene = packed_scene->instantiate();
|
|
add_child(scene);
|
|
Control *scene_as_control = Object::cast_to<Control>(scene);
|
|
Node2D *scene_as_node2d = Object::cast_to<Node2D>(scene);
|
|
if (scene_as_control) {
|
|
scene_as_control->set_position(map_to_world(E_cell->get()) + scene_as_control->get_position());
|
|
} else if (scene_as_node2d) {
|
|
Transform2D xform;
|
|
xform.set_origin(map_to_world(E_cell->get()));
|
|
scene_as_node2d->set_transform(xform * scene_as_node2d->get_transform());
|
|
}
|
|
q.scenes[E_cell->get()] = scene->get_name();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
q_list_element = q_list_element->next();
|
|
}
|
|
}
|
|
|
|
void TileMap::_scenes_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
|
|
// Clear the scenes.
|
|
for (const KeyValue<Vector2i, String> &E : p_quadrant->scenes) {
|
|
Node *node = get_node(E.value);
|
|
if (node) {
|
|
node->queue_delete();
|
|
}
|
|
}
|
|
|
|
p_quadrant->scenes.clear();
|
|
}
|
|
|
|
void TileMap::_scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
|
|
ERR_FAIL_COND(!tile_set.is_valid());
|
|
|
|
if (!Engine::get_singleton()->is_editor_hint()) {
|
|
return;
|
|
}
|
|
|
|
// Draw a placeholder for scenes needing one.
|
|
RenderingServer *rs = RenderingServer::get_singleton();
|
|
Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
|
|
for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
|
|
const TileMapCell &c = get_cell(p_quadrant->layer, E_cell->get(), true);
|
|
|
|
TileSetSource *source;
|
|
if (tile_set->has_source(c.source_id)) {
|
|
source = *tile_set->get_source(c.source_id);
|
|
|
|
if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
|
|
continue;
|
|
}
|
|
|
|
TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source);
|
|
if (scenes_collection_source) {
|
|
if (!scenes_collection_source->get_scene_tile_scene(c.alternative_tile).is_valid() || scenes_collection_source->get_scene_tile_display_placeholder(c.alternative_tile)) {
|
|
// Generate a random color from the hashed values of the tiles.
|
|
Array to_hash;
|
|
to_hash.push_back(c.source_id);
|
|
to_hash.push_back(c.alternative_tile);
|
|
uint32_t hash = RandomPCG(to_hash.hash()).rand();
|
|
|
|
Color color;
|
|
color = color.from_hsv(
|
|
(float)((hash >> 24) & 0xFF) / 256.0,
|
|
Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0),
|
|
Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0),
|
|
0.8);
|
|
|
|
// Draw a placeholder tile.
|
|
Transform2D xform;
|
|
xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos);
|
|
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
|
|
rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void TileMap::set_cell(int p_layer, const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) {
|
|
ERR_FAIL_INDEX(p_layer, (int)layers.size());
|
|
|
|
// Set the current cell tile (using integer position).
|
|
Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
|
|
Vector2i pk(p_coords);
|
|
Map<Vector2i, TileMapCell>::Element *E = tile_map.find(pk);
|
|
|
|
int source_id = p_source_id;
|
|
Vector2i atlas_coords = p_atlas_coords;
|
|
int alternative_tile = p_alternative_tile;
|
|
|
|
if ((source_id == TileSet::INVALID_SOURCE || atlas_coords == TileSetSource::INVALID_ATLAS_COORDS || alternative_tile == TileSetSource::INVALID_TILE_ALTERNATIVE) &&
|
|
(source_id != TileSet::INVALID_SOURCE || atlas_coords != TileSetSource::INVALID_ATLAS_COORDS || alternative_tile != TileSetSource::INVALID_TILE_ALTERNATIVE)) {
|
|
WARN_PRINT("Setting a cell as empty requires both source_id, atlas_coord and alternative_tile to be set to their respective \"invalid\" values. Values were thus changes accordingly.");
|
|
source_id = TileSet::INVALID_SOURCE;
|
|
atlas_coords = TileSetSource::INVALID_ATLAS_COORDS;
|
|
alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE;
|
|
}
|
|
|
|
if (!E && source_id == TileSet::INVALID_SOURCE) {
|
|
return; // Nothing to do, the tile is already empty.
|
|
}
|
|
|
|
// Get the quadrant
|
|
Vector2i qk = _coords_to_quadrant_coords(p_layer, pk);
|
|
|
|
Map<Vector2i, TileMapQuadrant>::Element *Q = layers[p_layer].quadrant_map.find(qk);
|
|
|
|
if (source_id == TileSet::INVALID_SOURCE) {
|
|
// Erase existing cell in the tile map.
|
|
tile_map.erase(pk);
|
|
|
|
// Erase existing cell in the quadrant.
|
|
ERR_FAIL_COND(!Q);
|
|
TileMapQuadrant &q = Q->get();
|
|
|
|
q.cells.erase(pk);
|
|
|
|
// Remove or make the quadrant dirty.
|
|
if (q.cells.size() == 0) {
|
|
_erase_quadrant(Q);
|
|
} else {
|
|
_make_quadrant_dirty(Q);
|
|
}
|
|
|
|
used_rect_cache_dirty = true;
|
|
} else {
|
|
if (!E) {
|
|
// Insert a new cell in the tile map.
|
|
E = tile_map.insert(pk, TileMapCell());
|
|
|
|
// Create a new quadrant if needed, then insert the cell if needed.
|
|
if (!Q) {
|
|
Q = _create_quadrant(p_layer, qk);
|
|
}
|
|
TileMapQuadrant &q = Q->get();
|
|
q.cells.insert(pk);
|
|
|
|
} else {
|
|
ERR_FAIL_COND(!Q); // TileMapQuadrant should exist...
|
|
|
|
if (E->get().source_id == source_id && E->get().get_atlas_coords() == atlas_coords && E->get().alternative_tile == alternative_tile) {
|
|
return; // Nothing changed.
|
|
}
|
|
}
|
|
|
|
TileMapCell &c = E->get();
|
|
|
|
c.source_id = source_id;
|
|
c.set_atlas_coords(atlas_coords);
|
|
c.alternative_tile = alternative_tile;
|
|
|
|
_make_quadrant_dirty(Q);
|
|
used_rect_cache_dirty = true;
|
|
}
|
|
}
|
|
|
|
int TileMap::get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
|
|
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSet::INVALID_SOURCE);
|
|
|
|
// Get a cell source id from position
|
|
const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
|
|
const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords);
|
|
|
|
if (!E) {
|
|
return TileSet::INVALID_SOURCE;
|
|
}
|
|
|
|
if (p_use_proxies && tile_set.is_valid()) {
|
|
Array proxyed = tile_set->map_tile_proxy(E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
|
|
return proxyed[0];
|
|
}
|
|
|
|
return E->get().source_id;
|
|
}
|
|
|
|
Vector2i TileMap::get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
|
|
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSetSource::INVALID_ATLAS_COORDS);
|
|
|
|
// Get a cell source id from position
|
|
const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
|
|
const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords);
|
|
|
|
if (!E) {
|
|
return TileSetSource::INVALID_ATLAS_COORDS;
|
|
}
|
|
|
|
if (p_use_proxies && tile_set.is_valid()) {
|
|
Array proxyed = tile_set->map_tile_proxy(E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
|
|
return proxyed[1];
|
|
}
|
|
|
|
return E->get().get_atlas_coords();
|
|
}
|
|
|
|
int TileMap::get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
|
|
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSetSource::INVALID_TILE_ALTERNATIVE);
|
|
|
|
// Get a cell source id from position
|
|
const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
|
|
const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords);
|
|
|
|
if (!E) {
|
|
return TileSetSource::INVALID_TILE_ALTERNATIVE;
|
|
}
|
|
|
|
if (p_use_proxies && tile_set.is_valid()) {
|
|
Array proxyed = tile_set->map_tile_proxy(E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
|
|
return proxyed[2];
|
|
}
|
|
|
|
return E->get().alternative_tile;
|
|
}
|
|
|
|
Ref<TileMapPattern> TileMap::get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array) {
|
|
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr);
|
|
ERR_FAIL_COND_V(!tile_set.is_valid(), nullptr);
|
|
|
|
Ref<TileMapPattern> output;
|
|
output.instantiate();
|
|
if (p_coords_array.is_empty()) {
|
|
return output;
|
|
}
|
|
|
|
Vector2i min = Vector2i(p_coords_array[0]);
|
|
for (int i = 1; i < p_coords_array.size(); i++) {
|
|
min = min.min(p_coords_array[i]);
|
|
}
|
|
|
|
Vector<Vector2i> coords_in_pattern_array;
|
|
coords_in_pattern_array.resize(p_coords_array.size());
|
|
Vector2i ensure_positive_offset;
|
|
for (int i = 0; i < p_coords_array.size(); i++) {
|
|
Vector2i coords = p_coords_array[i];
|
|
Vector2i coords_in_pattern = coords - min;
|
|
if (tile_set->get_tile_shape() != TileSet::TILE_SHAPE_SQUARE) {
|
|
if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED) {
|
|
if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(min.y % 2) && bool(coords_in_pattern.y % 2)) {
|
|
coords_in_pattern.x -= 1;
|
|
if (coords_in_pattern.x < 0) {
|
|
ensure_positive_offset.x = 1;
|
|
}
|
|
} else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(min.x % 2) && bool(coords_in_pattern.x % 2)) {
|
|
coords_in_pattern.y -= 1;
|
|
if (coords_in_pattern.y < 0) {
|
|
ensure_positive_offset.y = 1;
|
|
}
|
|
}
|
|
} else if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED_OFFSET) {
|
|
if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(min.y % 2) && bool(coords_in_pattern.y % 2)) {
|
|
coords_in_pattern.x += 1;
|
|
} else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(min.x % 2) && bool(coords_in_pattern.x % 2)) {
|
|
coords_in_pattern.y += 1;
|
|
}
|
|
}
|
|
}
|
|
coords_in_pattern_array.write[i] = coords_in_pattern;
|
|
}
|
|
|
|
for (int i = 0; i < coords_in_pattern_array.size(); i++) {
|
|
Vector2i coords = p_coords_array[i];
|
|
Vector2i coords_in_pattern = coords_in_pattern_array[i];
|
|
output->set_cell(coords_in_pattern + ensure_positive_offset, get_cell_source_id(p_layer, coords), get_cell_atlas_coords(p_layer, coords), get_cell_alternative_tile(p_layer, coords));
|
|
}
|
|
|
|
return output;
|
|
}
|
|
|
|
Vector2i TileMap::map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_in_pattern, Ref<TileMapPattern> p_pattern) {
|
|
ERR_FAIL_COND_V(!p_pattern->has_cell(p_coords_in_pattern), Vector2i());
|
|
|
|
Vector2i output = p_position_in_tilemap + p_coords_in_pattern;
|
|
if (tile_set->get_tile_shape() != TileSet::TILE_SHAPE_SQUARE) {
|
|
if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED) {
|
|
if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(p_position_in_tilemap.y % 2) && bool(p_coords_in_pattern.y % 2)) {
|
|
output.x += 1;
|
|
} else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(p_position_in_tilemap.x % 2) && bool(p_coords_in_pattern.x % 2)) {
|
|
output.y += 1;
|
|
}
|
|
} else if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED_OFFSET) {
|
|
if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(p_position_in_tilemap.y % 2) && bool(p_coords_in_pattern.y % 2)) {
|
|
output.x -= 1;
|
|
} else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(p_position_in_tilemap.x % 2) && bool(p_coords_in_pattern.x % 2)) {
|
|
output.y -= 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
return output;
|
|
}
|
|
|
|
void TileMap::set_pattern(int p_layer, Vector2i p_position, const Ref<TileMapPattern> p_pattern) {
|
|
ERR_FAIL_INDEX(p_layer, (int)layers.size());
|
|
ERR_FAIL_COND(!tile_set.is_valid());
|
|
|
|
TypedArray<Vector2i> used_cells = p_pattern->get_used_cells();
|
|
for (int i = 0; i < used_cells.size(); i++) {
|
|
Vector2i coords = map_pattern(p_position, used_cells[i], p_pattern);
|
|
set_cell(p_layer, coords, p_pattern->get_cell_source_id(coords), p_pattern->get_cell_atlas_coords(coords), p_pattern->get_cell_alternative_tile(coords));
|
|
}
|
|
}
|
|
|
|
Set<TileSet::TerrainsPattern> TileMap::_get_valid_terrains_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, Set<TerrainConstraint> p_constraints) {
|
|
if (!tile_set.is_valid()) {
|
|
return Set<TileSet::TerrainsPattern>();
|
|
}
|
|
|
|
// Returns all tiles compatible with the given constraints.
|
|
Set<TileSet::TerrainsPattern> compatible_terrain_tile_patterns;
|
|
for (TileSet::TerrainsPattern &terrain_pattern : tile_set->get_terrains_pattern_set(p_terrain_set)) {
|
|
int valid = true;
|
|
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
|
|
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
|
|
if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, bit)) {
|
|
// Check if the bit is compatible with the constraints.
|
|
TerrainConstraint terrain_bit_constraint = TerrainConstraint(this, p_position, bit, terrain_pattern.get_terrain(bit));
|
|
Set<TerrainConstraint>::Element *in_set_constraint_element = p_constraints.find(terrain_bit_constraint);
|
|
if (in_set_constraint_element && in_set_constraint_element->get().get_terrain() != terrain_bit_constraint.get_terrain()) {
|
|
valid = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (valid) {
|
|
compatible_terrain_tile_patterns.insert(terrain_pattern);
|
|
}
|
|
}
|
|
|
|
return compatible_terrain_tile_patterns;
|
|
}
|
|
|
|
Set<TileMap::TerrainConstraint> TileMap::get_terrain_constraints_from_removed_cells_list(int p_layer, const Set<Vector2i> &p_to_replace, int p_terrain_set, bool p_ignore_empty_terrains) const {
|
|
if (!tile_set.is_valid()) {
|
|
return Set<TerrainConstraint>();
|
|
}
|
|
|
|
ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), Set<TerrainConstraint>());
|
|
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), Set<TerrainConstraint>());
|
|
|
|
// Build a set of dummy constraints get the constrained points.
|
|
Set<TerrainConstraint> dummy_constraints;
|
|
for (Set<Vector2i>::Element *E = p_to_replace.front(); E; E = E->next()) {
|
|
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { // Iterates over sides.
|
|
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
|
|
if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, bit)) {
|
|
dummy_constraints.insert(TerrainConstraint(this, E->get(), bit, -1));
|
|
}
|
|
}
|
|
}
|
|
|
|
// For each constrained point, we get all overlapping tiles, and select the most adequate terrain for it.
|
|
Set<TerrainConstraint> constraints;
|
|
for (Set<TerrainConstraint>::Element *E = dummy_constraints.front(); E; E = E->next()) {
|
|
TerrainConstraint c = E->get();
|
|
|
|
Map<int, int> terrain_count;
|
|
|
|
// Count the number of occurrences per terrain.
|
|
Map<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = c.get_overlapping_coords_and_peering_bits();
|
|
for (const KeyValue<Vector2i, TileSet::CellNeighbor> &E_overlapping : overlapping_terrain_bits) {
|
|
if (!p_to_replace.has(E_overlapping.key)) {
|
|
TileData *neighbor_tile_data = nullptr;
|
|
TileMapCell neighbor_cell = get_cell(p_layer, E_overlapping.key);
|
|
if (neighbor_cell.source_id != TileSet::INVALID_SOURCE) {
|
|
Ref<TileSetSource> source = tile_set->get_source(neighbor_cell.source_id);
|
|
Ref<TileSetAtlasSource> atlas_source = source;
|
|
if (atlas_source.is_valid()) {
|
|
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(neighbor_cell.get_atlas_coords(), neighbor_cell.alternative_tile));
|
|
if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
|
|
neighbor_tile_data = tile_data;
|
|
}
|
|
}
|
|
}
|
|
|
|
int terrain = neighbor_tile_data ? neighbor_tile_data->get_peering_bit_terrain(TileSet::CellNeighbor(E_overlapping.value)) : -1;
|
|
if (!p_ignore_empty_terrains || terrain >= 0) {
|
|
if (!terrain_count.has(terrain)) {
|
|
terrain_count[terrain] = 0;
|
|
}
|
|
terrain_count[terrain] += 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Get the terrain with the max number of occurrences.
|
|
int max = 0;
|
|
int max_terrain = -1;
|
|
for (const KeyValue<int, int> &E_terrain_count : terrain_count) {
|
|
if (E_terrain_count.value > max) {
|
|
max = E_terrain_count.value;
|
|
max_terrain = E_terrain_count.key;
|
|
}
|
|
}
|
|
|
|
// Set the adequate terrain.
|
|
if (max > 0) {
|
|
c.set_terrain(max_terrain);
|
|
constraints.insert(c);
|
|
}
|
|
}
|
|
|
|
return constraints;
|
|
}
|
|
|
|
Set<TileMap::TerrainConstraint> TileMap::get_terrain_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const {
|
|
if (!tile_set.is_valid()) {
|
|
return Set<TerrainConstraint>();
|
|
}
|
|
|
|
// Compute the constraints needed from the surrounding tiles.
|
|
Set<TerrainConstraint> output;
|
|
for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
|
|
TileSet::CellNeighbor side = TileSet::CellNeighbor(i);
|
|
if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, side)) {
|
|
TerrainConstraint c = TerrainConstraint(this, p_position, side, p_terrains_pattern.get_terrain(side));
|
|
output.insert(c);
|
|
}
|
|
}
|
|
|
|
return output;
|
|
}
|
|
|
|
Map<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_wave_function_collapse(const Set<Vector2i> &p_to_replace, int p_terrain_set, const Set<TerrainConstraint> p_constraints) {
|
|
if (!tile_set.is_valid()) {
|
|
return Map<Vector2i, TileSet::TerrainsPattern>();
|
|
}
|
|
|
|
// Copy the constraints set.
|
|
Set<TerrainConstraint> constraints = p_constraints;
|
|
|
|
// Compute all acceptable patterns for each cell.
|
|
Map<Vector2i, Set<TileSet::TerrainsPattern>> per_cell_acceptable_tiles;
|
|
for (Vector2i cell : p_to_replace) {
|
|
per_cell_acceptable_tiles[cell] = _get_valid_terrains_patterns_for_constraints(p_terrain_set, cell, constraints);
|
|
}
|
|
|
|
// Output map.
|
|
Map<Vector2i, TileSet::TerrainsPattern> output;
|
|
|
|
// Add all positions to a set.
|
|
Set<Vector2i> to_replace = Set<Vector2i>(p_to_replace);
|
|
while (!to_replace.is_empty()) {
|
|
// Compute the minimum number of tile possibilities for each cell.
|
|
int min_nb_possibilities = 100000000;
|
|
for (const KeyValue<Vector2i, Set<TileSet::TerrainsPattern>> &E : per_cell_acceptable_tiles) {
|
|
min_nb_possibilities = MIN(min_nb_possibilities, E.value.size());
|
|
}
|
|
|
|
// Get the set of possible cells to fill, out of the most constrained ones.
|
|
LocalVector<Vector2i> to_choose_from;
|
|
for (const KeyValue<Vector2i, Set<TileSet::TerrainsPattern>> &E : per_cell_acceptable_tiles) {
|
|
if (E.value.size() == min_nb_possibilities) {
|
|
to_choose_from.push_back(E.key);
|
|
}
|
|
}
|
|
|
|
// Randomly a cell to fill out of the most constrained.
|
|
Vector2i selected_cell_to_replace = to_choose_from[Math::random(0, to_choose_from.size() - 1)];
|
|
|
|
// Get the list of acceptable pattens for the given cell.
|
|
Set<TileSet::TerrainsPattern> valid_tiles = per_cell_acceptable_tiles[selected_cell_to_replace];
|
|
if (valid_tiles.is_empty()) {
|
|
break; // No possibilities :/
|
|
}
|
|
|
|
// Out of the possible patterns, prioritize the one which have the least amount of different terrains.
|
|
LocalVector<TileSet::TerrainsPattern> valid_tiles_with_least_amount_of_terrains;
|
|
int min_terrain_count = 10000;
|
|
LocalVector<int> terrains_counts;
|
|
int pattern_index = 0;
|
|
for (const TileSet::TerrainsPattern &pattern : valid_tiles) {
|
|
Set<int> terrains;
|
|
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
|
|
TileSet::CellNeighbor side = TileSet::CellNeighbor(i);
|
|
if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, side)) {
|
|
terrains.insert(pattern.get_terrain(side));
|
|
}
|
|
}
|
|
min_terrain_count = MIN(min_terrain_count, terrains.size());
|
|
terrains_counts.push_back(terrains.size());
|
|
pattern_index++;
|
|
}
|
|
pattern_index = 0;
|
|
for (const TileSet::TerrainsPattern &pattern : valid_tiles) {
|
|
if (terrains_counts[pattern_index] == min_terrain_count) {
|
|
valid_tiles_with_least_amount_of_terrains.push_back(pattern);
|
|
}
|
|
pattern_index++;
|
|
}
|
|
|
|
// Randomly select a pattern out of the remaining ones.
|
|
TileSet::TerrainsPattern selected_terrain_tile_pattern = valid_tiles_with_least_amount_of_terrains[Math::random(0, valid_tiles_with_least_amount_of_terrains.size() - 1)];
|
|
|
|
// Set the selected cell into the output.
|
|
output[selected_cell_to_replace] = selected_terrain_tile_pattern;
|
|
to_replace.erase(selected_cell_to_replace);
|
|
per_cell_acceptable_tiles.erase(selected_cell_to_replace);
|
|
|
|
// Add the new constraints from the added tiles.
|
|
Set<TerrainConstraint> new_constraints = get_terrain_constraints_from_added_tile(selected_cell_to_replace, p_terrain_set, selected_terrain_tile_pattern);
|
|
for (Set<TerrainConstraint>::Element *E_constraint = new_constraints.front(); E_constraint; E_constraint = E_constraint->next()) {
|
|
constraints.insert(E_constraint->get());
|
|
}
|
|
|
|
// Compute valid tiles again for neighbors.
|
|
for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
|
|
TileSet::CellNeighbor side = TileSet::CellNeighbor(i);
|
|
if (is_existing_neighbor(side)) {
|
|
Vector2i neighbor = get_neighbor_cell(selected_cell_to_replace, side);
|
|
if (to_replace.has(neighbor)) {
|
|
per_cell_acceptable_tiles[neighbor] = _get_valid_terrains_patterns_for_constraints(p_terrain_set, neighbor, constraints);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return output;
|
|
}
|
|
|
|
void TileMap::set_cells_from_surrounding_terrains(int p_layer, TypedArray<Vector2i> p_coords_array, int p_terrain_set, bool p_ignore_empty_terrains) {
|
|
ERR_FAIL_COND(!tile_set.is_valid());
|
|
ERR_FAIL_INDEX(p_layer, (int)layers.size());
|
|
ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count());
|
|
|
|
Set<Vector2i> coords_set;
|
|
for (int i = 0; i < p_coords_array.size(); i++) {
|
|
coords_set.insert(p_coords_array[i]);
|
|
}
|
|
|
|
Set<TileMap::TerrainConstraint> constraints = get_terrain_constraints_from_removed_cells_list(p_layer, coords_set, p_terrain_set, p_ignore_empty_terrains);
|
|
|
|
Map<Vector2i, TileSet::TerrainsPattern> wfc_output = terrain_wave_function_collapse(coords_set, p_terrain_set, constraints);
|
|
for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : wfc_output) {
|
|
TileMapCell cell = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
|
|
set_cell(p_layer, kv.key, cell.source_id, cell.get_atlas_coords(), cell.alternative_tile);
|
|
}
|
|
}
|
|
|
|
TileMapCell TileMap::get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
|
|
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileMapCell());
|
|
const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
|
|
if (!tile_map.has(p_coords)) {
|
|
return TileMapCell();
|
|
} else {
|
|
TileMapCell c = tile_map.find(p_coords)->get();
|
|
if (p_use_proxies && tile_set.is_valid()) {
|
|
Array proxyed = tile_set->map_tile_proxy(c.source_id, c.get_atlas_coords(), c.alternative_tile);
|
|
c.source_id = proxyed[0];
|
|
c.set_atlas_coords(proxyed[1]);
|
|
c.alternative_tile = proxyed[2];
|
|
}
|
|
return c;
|
|
}
|
|
}
|
|
|
|
Map<Vector2i, TileMapQuadrant> *TileMap::get_quadrant_map(int p_layer) {
|
|
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr);
|
|
|
|
return &layers[p_layer].quadrant_map;
|
|
}
|
|
|
|
Vector2i TileMap::get_coords_for_body_rid(RID p_physics_body) {
|
|
ERR_FAIL_COND_V_MSG(!bodies_coords.has(p_physics_body), Vector2i(), vformat("No tiles for the given body RID %d.", p_physics_body));
|
|
return bodies_coords[p_physics_body];
|
|
}
|
|
|
|
void TileMap::fix_invalid_tiles() {
|
|
ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot fix invalid tiles if Tileset is not open.");
|
|
|
|
for (unsigned int i = 0; i < layers.size(); i++) {
|
|
const Map<Vector2i, TileMapCell> &tile_map = layers[i].tile_map;
|
|
Set<Vector2i> coords;
|
|
for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) {
|
|
TileSetSource *source = *tile_set->get_source(E.value.source_id);
|
|
if (!source || !source->has_tile(E.value.get_atlas_coords()) || !source->has_alternative_tile(E.value.get_atlas_coords(), E.value.alternative_tile)) {
|
|
coords.insert(E.key);
|
|
}
|
|
}
|
|
for (Set<Vector2i>::Element *E = coords.front(); E; E = E->next()) {
|
|
set_cell(i, E->get(), TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
|
|
}
|
|
}
|
|
}
|
|
|
|
void TileMap::clear_layer(int p_layer) {
|
|
ERR_FAIL_INDEX(p_layer, (int)layers.size());
|
|
|
|
// Remove all tiles.
|
|
_clear_layer_internals(p_layer);
|
|
layers[p_layer].tile_map.clear();
|
|
|
|
used_rect_cache_dirty = true;
|
|
}
|
|
|
|
void TileMap::clear() {
|
|
// Remove all tiles.
|
|
_clear_internals();
|
|
for (unsigned int i = 0; i < layers.size(); i++) {
|
|
layers[i].tile_map.clear();
|
|
}
|
|
used_rect_cache_dirty = true;
|
|
}
|
|
|
|
void TileMap::force_update(int p_layer) {
|
|
if (p_layer >= 0) {
|
|
ERR_FAIL_INDEX(p_layer, (int)layers.size());
|
|
_clear_layer_internals(p_layer);
|
|
_recreate_layer_internals(p_layer);
|
|
} else {
|
|
_clear_internals();
|
|
_recreate_internals();
|
|
}
|
|
}
|
|
|
|
void TileMap::_set_tile_data(int p_layer, const Vector<int> &p_data) {
|
|
ERR_FAIL_INDEX(p_layer, (int)layers.size());
|
|
ERR_FAIL_COND(format > FORMAT_3);
|
|
|
|
// Set data for a given tile from raw data.
|
|
|
|
int c = p_data.size();
|
|
const int *r = p_data.ptr();
|
|
|
|
int offset = (format >= FORMAT_2) ? 3 : 2;
|
|
ERR_FAIL_COND_MSG(c % offset != 0, "Corrupted tile data.");
|
|
|
|
clear_layer(p_layer);
|
|
|
|
#ifdef DISABLE_DEPRECATED
|
|
ERR_FAIL_COND_MSG(format != FORMAT_3, vformat("Cannot handle deprecated TileMap data format version %d. This Godot version was compiled with no support for deprecated data.", format));
|
|
#endif
|
|
|
|
for (int i = 0; i < c; i += offset) {
|
|
const uint8_t *ptr = (const uint8_t *)&r[i];
|
|
uint8_t local[12];
|
|
for (int j = 0; j < ((format >= FORMAT_2) ? 12 : 8); j++) {
|
|
local[j] = ptr[j];
|
|
}
|
|
|
|
#ifdef BIG_ENDIAN_ENABLED
|
|
|
|
SWAP(local[0], local[3]);
|
|
SWAP(local[1], local[2]);
|
|
SWAP(local[4], local[7]);
|
|
SWAP(local[5], local[6]);
|
|
//TODO: ask someone to check this...
|
|
if (FORMAT >= FORMAT_2) {
|
|
SWAP(local[8], local[11]);
|
|
SWAP(local[9], local[10]);
|
|
}
|
|
#endif
|
|
// Extracts position in TileMap.
|
|
int16_t x = decode_uint16(&local[0]);
|
|
int16_t y = decode_uint16(&local[2]);
|
|
|
|
if (format == FORMAT_3) {
|
|
uint16_t source_id = decode_uint16(&local[4]);
|
|
uint16_t atlas_coords_x = decode_uint16(&local[6]);
|
|
uint16_t atlas_coords_y = decode_uint16(&local[8]);
|
|
uint16_t alternative_tile = decode_uint16(&local[10]);
|
|
set_cell(p_layer, Vector2i(x, y), source_id, Vector2i(atlas_coords_x, atlas_coords_y), alternative_tile);
|
|
} else {
|
|
#ifndef DISABLE_DEPRECATED
|
|
// Previous decated format.
|
|
|
|
uint32_t v = decode_uint32(&local[4]);
|
|
// Extract the transform flags that used to be in the tilemap.
|
|
bool flip_h = v & (1 << 29);
|
|
bool flip_v = v & (1 << 30);
|
|
bool transpose = v & (1 << 31);
|
|
v &= (1 << 29) - 1;
|
|
|
|
// Extract autotile/atlas coords.
|
|
int16_t coord_x = 0;
|
|
int16_t coord_y = 0;
|
|
if (format == FORMAT_2) {
|
|
coord_x = decode_uint16(&local[8]);
|
|
coord_y = decode_uint16(&local[10]);
|
|
}
|
|
|
|
if (tile_set.is_valid()) {
|
|
Array a = tile_set->compatibility_tilemap_map(v, Vector2i(coord_x, coord_y), flip_h, flip_v, transpose);
|
|
if (a.size() == 3) {
|
|
set_cell(p_layer, Vector2i(x, y), a[0], a[1], a[2]);
|
|
} else {
|
|
ERR_PRINT(vformat("No valid tile in Tileset for: tile:%s coords:%s flip_h:%s flip_v:%s transpose:%s", v, Vector2i(coord_x, coord_y), flip_h, flip_v, transpose));
|
|
}
|
|
} else {
|
|
int compatibility_alternative_tile = ((int)flip_h) + ((int)flip_v << 1) + ((int)transpose << 2);
|
|
set_cell(p_layer, Vector2i(x, y), v, Vector2i(coord_x, coord_y), compatibility_alternative_tile);
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
emit_signal(SNAME("changed"));
|
|
}
|
|
|
|
Vector<int> TileMap::_get_tile_data(int p_layer) const {
|
|
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), Vector<int>());
|
|
|
|
// Export tile data to raw format
|
|
const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
|
|
Vector<int> data;
|
|
data.resize(tile_map.size() * 3);
|
|
int *w = data.ptrw();
|
|
|
|
// Save in highest format
|
|
|
|
int idx = 0;
|
|
for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) {
|
|
uint8_t *ptr = (uint8_t *)&w[idx];
|
|
encode_uint16((int16_t)(E.key.x), &ptr[0]);
|
|
encode_uint16((int16_t)(E.key.y), &ptr[2]);
|
|
encode_uint16(E.value.source_id, &ptr[4]);
|
|
encode_uint16(E.value.coord_x, &ptr[6]);
|
|
encode_uint16(E.value.coord_y, &ptr[8]);
|
|
encode_uint16(E.value.alternative_tile, &ptr[10]);
|
|
idx += 3;
|
|
}
|
|
|
|
return data;
|
|
}
|
|
|
|
void TileMap::_build_runtime_update_tile_data(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
|
|
if (GDVIRTUAL_IS_OVERRIDDEN(_use_tile_data_runtime_update) && GDVIRTUAL_IS_OVERRIDDEN(_tile_data_runtime_update)) {
|
|
SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
|
|
while (q_list_element) {
|
|
TileMapQuadrant &q = *q_list_element->self();
|
|
// Iterate over the cells of the quadrant.
|
|
for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) {
|
|
TileMapCell c = get_cell(q.layer, E_cell.value, true);
|
|
|
|
TileSetSource *source;
|
|
if (tile_set->has_source(c.source_id)) {
|
|
source = *tile_set->get_source(c.source_id);
|
|
|
|
if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
|
|
continue;
|
|
}
|
|
|
|
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
|
|
if (atlas_source) {
|
|
bool ret = false;
|
|
if (GDVIRTUAL_CALL(_use_tile_data_runtime_update, q.layer, E_cell.value, ret) && ret) {
|
|
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
|
|
|
|
// Create the runtime TileData.
|
|
TileData *tile_data_runtime_use = tile_data->duplicate();
|
|
tile_data->set_allow_transform(true);
|
|
q.runtime_tile_data_cache[E_cell.value] = tile_data_runtime_use;
|
|
|
|
GDVIRTUAL_CALL(_tile_data_runtime_update, q.layer, E_cell.value, tile_data_runtime_use);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
q_list_element = q_list_element->next();
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
Rect2 TileMap::_edit_get_rect() const {
|
|
// Return the visible rect of the tilemap
|
|
if (pending_update) {
|
|
const_cast<TileMap *>(this)->_update_dirty_quadrants();
|
|
} else {
|
|
const_cast<TileMap *>(this)->_recompute_rect_cache();
|
|
}
|
|
return rect_cache;
|
|
}
|
|
#endif
|
|
|
|
bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
|
|
Vector<String> components = String(p_name).split("/", true, 2);
|
|
if (p_name == "format") {
|
|
if (p_value.get_type() == Variant::INT) {
|
|
format = (DataFormat)(p_value.operator int64_t()); // Set format used for loading
|
|
return true;
|
|
}
|
|
} else if (p_name == "tile_data") { // Kept for compatibility reasons.
|
|
if (p_value.is_array()) {
|
|
if (layers.size() < 1) {
|
|
layers.resize(1);
|
|
}
|
|
_set_tile_data(0, p_value);
|
|
return true;
|
|
}
|
|
return false;
|
|
} else if (components.size() == 2 && components[0].begins_with("layer_") && components[0].trim_prefix("layer_").is_valid_int()) {
|
|
int index = components[0].trim_prefix("layer_").to_int();
|
|
if (index < 0) {
|
|
return false;
|
|
}
|
|
|
|
if (index >= (int)layers.size()) {
|
|
_clear_internals();
|
|
while (index >= (int)layers.size()) {
|
|
layers.push_back(TileMapLayer());
|
|
}
|
|
_recreate_internals();
|
|
|
|
notify_property_list_changed();
|
|
emit_signal(SNAME("changed"));
|
|
update_configuration_warnings();
|
|
}
|
|
|
|
if (components[1] == "name") {
|
|
set_layer_name(index, p_value);
|
|
return true;
|
|
} else if (components[1] == "enabled") {
|
|
set_layer_enabled(index, p_value);
|
|
return true;
|
|
} else if (components[1] == "modulate") {
|
|
set_layer_modulate(index, p_value);
|
|
return true;
|
|
} else if (components[1] == "y_sort_enabled") {
|
|
set_layer_y_sort_enabled(index, p_value);
|
|
return true;
|
|
} else if (components[1] == "y_sort_origin") {
|
|
set_layer_y_sort_origin(index, p_value);
|
|
return true;
|
|
} else if (components[1] == "z_index") {
|
|
set_layer_z_index(index, p_value);
|
|
return true;
|
|
} else if (components[1] == "tile_data") {
|
|
_set_tile_data(index, p_value);
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool TileMap::_get(const StringName &p_name, Variant &r_ret) const {
|
|
Vector<String> components = String(p_name).split("/", true, 2);
|
|
if (p_name == "format") {
|
|
r_ret = FORMAT_3; // When saving, always save highest format
|
|
return true;
|
|
} else if (components.size() == 2 && components[0].begins_with("layer_") && components[0].trim_prefix("layer_").is_valid_int()) {
|
|
int index = components[0].trim_prefix("layer_").to_int();
|
|
if (index < 0 || index >= (int)layers.size()) {
|
|
return false;
|
|
}
|
|
|
|
if (components[1] == "name") {
|
|
r_ret = get_layer_name(index);
|
|
return true;
|
|
} else if (components[1] == "enabled") {
|
|
r_ret = is_layer_enabled(index);
|
|
return true;
|
|
} else if (components[1] == "modulate") {
|
|
r_ret = get_layer_modulate(index);
|
|
return true;
|
|
} else if (components[1] == "y_sort_enabled") {
|
|
r_ret = is_layer_y_sort_enabled(index);
|
|
return true;
|
|
} else if (components[1] == "y_sort_origin") {
|
|
r_ret = get_layer_y_sort_origin(index);
|
|
return true;
|
|
} else if (components[1] == "z_index") {
|
|
r_ret = get_layer_z_index(index);
|
|
return true;
|
|
} else if (components[1] == "tile_data") {
|
|
r_ret = _get_tile_data(index);
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void TileMap::_get_property_list(List<PropertyInfo> *p_list) const {
|
|
p_list->push_back(PropertyInfo(Variant::INT, "format", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
|
|
p_list->push_back(PropertyInfo(Variant::NIL, "Layers", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
|
|
for (unsigned int i = 0; i < layers.size(); i++) {
|
|
p_list->push_back(PropertyInfo(Variant::STRING, vformat("layer_%d/name", i), PROPERTY_HINT_NONE));
|
|
p_list->push_back(PropertyInfo(Variant::BOOL, vformat("layer_%d/enabled", i), PROPERTY_HINT_NONE));
|
|
p_list->push_back(PropertyInfo(Variant::COLOR, vformat("layer_%d/modulate", i), PROPERTY_HINT_NONE));
|
|
p_list->push_back(PropertyInfo(Variant::BOOL, vformat("layer_%d/y_sort_enabled", i), PROPERTY_HINT_NONE));
|
|
p_list->push_back(PropertyInfo(Variant::INT, vformat("layer_%d/y_sort_origin", i), PROPERTY_HINT_NONE));
|
|
p_list->push_back(PropertyInfo(Variant::INT, vformat("layer_%d/z_index", i), PROPERTY_HINT_NONE));
|
|
p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("layer_%d/tile_data", i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
|
|
}
|
|
}
|
|
|
|
Vector2 TileMap::map_to_world(const Vector2i &p_pos) const {
|
|
// SHOULD RETURN THE CENTER OF THE TILE
|
|
ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2());
|
|
|
|
Vector2 ret = p_pos;
|
|
TileSet::TileShape tile_shape = tile_set->get_tile_shape();
|
|
TileSet::TileOffsetAxis tile_offset_axis = tile_set->get_tile_offset_axis();
|
|
|
|
if (tile_shape == TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE || tile_shape == TileSet::TILE_SHAPE_HEXAGON || tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
|
|
// Technically, those 3 shapes are equivalent, as they are basically half-offset, but with different levels or overlap.
|
|
// square = no overlap, hexagon = 0.25 overlap, isometric = 0.5 overlap
|
|
if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
|
|
switch (tile_set->get_tile_layout()) {
|
|
case TileSet::TILE_LAYOUT_STACKED:
|
|
ret = Vector2(ret.x + (Math::posmod(ret.y, 2) == 0 ? 0.0 : 0.5), ret.y);
|
|
break;
|
|
case TileSet::TILE_LAYOUT_STACKED_OFFSET:
|
|
ret = Vector2(ret.x + (Math::posmod(ret.y, 2) == 1 ? 0.0 : 0.5), ret.y);
|
|
break;
|
|
case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
|
|
ret = Vector2(ret.x + ret.y / 2, ret.y);
|
|
break;
|
|
case TileSet::TILE_LAYOUT_STAIRS_DOWN:
|
|
ret = Vector2(ret.x / 2, ret.y * 2 + ret.x);
|
|
break;
|
|
case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
|
|
ret = Vector2((ret.x + ret.y) / 2, ret.y - ret.x);
|
|
break;
|
|
case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
|
|
ret = Vector2((ret.x - ret.y) / 2, ret.y + ret.x);
|
|
break;
|
|
}
|
|
} else { // TILE_OFFSET_AXIS_VERTICAL
|
|
switch (tile_set->get_tile_layout()) {
|
|
case TileSet::TILE_LAYOUT_STACKED:
|
|
ret = Vector2(ret.x, ret.y + (Math::posmod(ret.x, 2) == 0 ? 0.0 : 0.5));
|
|
break;
|
|
case TileSet::TILE_LAYOUT_STACKED_OFFSET:
|
|
ret = Vector2(ret.x, ret.y + (Math::posmod(ret.x, 2) == 1 ? 0.0 : 0.5));
|
|
break;
|
|
case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
|
|
ret = Vector2(ret.x * 2 + ret.y, ret.y / 2);
|
|
break;
|
|
case TileSet::TILE_LAYOUT_STAIRS_DOWN:
|
|
ret = Vector2(ret.x, ret.y + ret.x / 2);
|
|
break;
|
|
case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
|
|
ret = Vector2(ret.x + ret.y, (ret.y - ret.x) / 2);
|
|
break;
|
|
case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
|
|
ret = Vector2(ret.x - ret.y, (ret.y + ret.x) / 2);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Multiply by the overlapping ratio
|
|
double overlapping_ratio = 1.0;
|
|
if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
|
|
if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
|
|
overlapping_ratio = 0.5;
|
|
} else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) {
|
|
overlapping_ratio = 0.75;
|
|
}
|
|
ret.y *= overlapping_ratio;
|
|
} else { // TILE_OFFSET_AXIS_VERTICAL
|
|
if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
|
|
overlapping_ratio = 0.5;
|
|
} else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) {
|
|
overlapping_ratio = 0.75;
|
|
}
|
|
ret.x *= overlapping_ratio;
|
|
}
|
|
|
|
return (ret + Vector2(0.5, 0.5)) * tile_set->get_tile_size();
|
|
}
|
|
|
|
Vector2i TileMap::world_to_map(const Vector2 &p_pos) const {
|
|
ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2i());
|
|
|
|
Vector2 ret = p_pos;
|
|
ret /= tile_set->get_tile_size();
|
|
|
|
TileSet::TileShape tile_shape = tile_set->get_tile_shape();
|
|
TileSet::TileOffsetAxis tile_offset_axis = tile_set->get_tile_offset_axis();
|
|
TileSet::TileLayout tile_layout = tile_set->get_tile_layout();
|
|
|
|
// Divide by the overlapping ratio
|
|
double overlapping_ratio = 1.0;
|
|
if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
|
|
if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
|
|
overlapping_ratio = 0.5;
|
|
} else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) {
|
|
overlapping_ratio = 0.75;
|
|
}
|
|
ret.y /= overlapping_ratio;
|
|
} else { // TILE_OFFSET_AXIS_VERTICAL
|
|
if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
|
|
overlapping_ratio = 0.5;
|
|
} else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) {
|
|
overlapping_ratio = 0.75;
|
|
}
|
|
ret.x /= overlapping_ratio;
|
|
}
|
|
|
|
// For each half-offset shape, we check if we are in the corner of the tile, and thus should correct the world position accordingly.
|
|
if (tile_shape == TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE || tile_shape == TileSet::TILE_SHAPE_HEXAGON || tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
|
|
// Technically, those 3 shapes are equivalent, as they are basically half-offset, but with different levels or overlap.
|
|
// square = no overlap, hexagon = 0.25 overlap, isometric = 0.5 overlap
|
|
if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
|
|
// Smart floor of the position
|
|
Vector2 raw_pos = ret;
|
|
if (Math::posmod(Math::floor(ret.y), 2) ^ (tile_layout == TileSet::TILE_LAYOUT_STACKED_OFFSET)) {
|
|
ret = Vector2(Math::floor(ret.x + 0.5) - 0.5, Math::floor(ret.y));
|
|
} else {
|
|
ret = ret.floor();
|
|
}
|
|
|
|
// Compute the tile offset, and if we might the output for a neighbour top tile
|
|
Vector2 in_tile_pos = raw_pos - ret;
|
|
bool in_top_left_triangle = (in_tile_pos - Vector2(0.5, 0.0)).cross(Vector2(-0.5, 1.0 / overlapping_ratio - 1)) <= 0;
|
|
bool in_top_right_triangle = (in_tile_pos - Vector2(0.5, 0.0)).cross(Vector2(0.5, 1.0 / overlapping_ratio - 1)) > 0;
|
|
|
|
switch (tile_layout) {
|
|
case TileSet::TILE_LAYOUT_STACKED:
|
|
ret = ret.floor();
|
|
if (in_top_left_triangle) {
|
|
ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 0 : -1, -1);
|
|
} else if (in_top_right_triangle) {
|
|
ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 1 : 0, -1);
|
|
}
|
|
break;
|
|
case TileSet::TILE_LAYOUT_STACKED_OFFSET:
|
|
ret = ret.floor();
|
|
if (in_top_left_triangle) {
|
|
ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? -1 : 0, -1);
|
|
} else if (in_top_right_triangle) {
|
|
ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 0 : 1, -1);
|
|
}
|
|
break;
|
|
case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
|
|
ret = Vector2(ret.x - ret.y / 2, ret.y).floor();
|
|
if (in_top_left_triangle) {
|
|
ret += Vector2i(0, -1);
|
|
} else if (in_top_right_triangle) {
|
|
ret += Vector2i(1, -1);
|
|
}
|
|
break;
|
|
case TileSet::TILE_LAYOUT_STAIRS_DOWN:
|
|
ret = Vector2(ret.x * 2, ret.y / 2 - ret.x).floor();
|
|
if (in_top_left_triangle) {
|
|
ret += Vector2i(-1, 0);
|
|
} else if (in_top_right_triangle) {
|
|
ret += Vector2i(1, -1);
|
|
}
|
|
break;
|
|
case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
|
|
ret = Vector2(ret.x - ret.y / 2, ret.y / 2 + ret.x).floor();
|
|
if (in_top_left_triangle) {
|
|
ret += Vector2i(0, -1);
|
|
} else if (in_top_right_triangle) {
|
|
ret += Vector2i(1, 0);
|
|
}
|
|
break;
|
|
case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
|
|
ret = Vector2(ret.x + ret.y / 2, ret.y / 2 - ret.x).floor();
|
|
if (in_top_left_triangle) {
|
|
ret += Vector2i(-1, 0);
|
|
} else if (in_top_right_triangle) {
|
|
ret += Vector2i(0, -1);
|
|
}
|
|
break;
|
|
}
|
|
} else { // TILE_OFFSET_AXIS_VERTICAL
|
|
// Smart floor of the position
|
|
Vector2 raw_pos = ret;
|
|
if (Math::posmod(Math::floor(ret.x), 2) ^ (tile_layout == TileSet::TILE_LAYOUT_STACKED_OFFSET)) {
|
|
ret = Vector2(Math::floor(ret.x), Math::floor(ret.y + 0.5) - 0.5);
|
|
} else {
|
|
ret = ret.floor();
|
|
}
|
|
|
|
// Compute the tile offset, and if we might the output for a neighbour top tile
|
|
Vector2 in_tile_pos = raw_pos - ret;
|
|
bool in_top_left_triangle = (in_tile_pos - Vector2(0.0, 0.5)).cross(Vector2(1.0 / overlapping_ratio - 1, -0.5)) > 0;
|
|
bool in_bottom_left_triangle = (in_tile_pos - Vector2(0.0, 0.5)).cross(Vector2(1.0 / overlapping_ratio - 1, 0.5)) <= 0;
|
|
|
|
switch (tile_layout) {
|
|
case TileSet::TILE_LAYOUT_STACKED:
|
|
ret = ret.floor();
|
|
if (in_top_left_triangle) {
|
|
ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 0 : -1);
|
|
} else if (in_bottom_left_triangle) {
|
|
ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 1 : 0);
|
|
}
|
|
break;
|
|
case TileSet::TILE_LAYOUT_STACKED_OFFSET:
|
|
ret = ret.floor();
|
|
if (in_top_left_triangle) {
|
|
ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? -1 : 0);
|
|
} else if (in_bottom_left_triangle) {
|
|
ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 0 : 1);
|
|
}
|
|
break;
|
|
case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
|
|
ret = Vector2(ret.x / 2 - ret.y, ret.y * 2).floor();
|
|
if (in_top_left_triangle) {
|
|
ret += Vector2i(0, -1);
|
|
} else if (in_bottom_left_triangle) {
|
|
ret += Vector2i(-1, 1);
|
|
}
|
|
break;
|
|
case TileSet::TILE_LAYOUT_STAIRS_DOWN:
|
|
ret = Vector2(ret.x, ret.y - ret.x / 2).floor();
|
|
if (in_top_left_triangle) {
|
|
ret += Vector2i(-1, 0);
|
|
} else if (in_bottom_left_triangle) {
|
|
ret += Vector2i(-1, 1);
|
|
}
|
|
break;
|
|
case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
|
|
ret = Vector2(ret.x / 2 - ret.y, ret.y + ret.x / 2).floor();
|
|
if (in_top_left_triangle) {
|
|
ret += Vector2i(0, -1);
|
|
} else if (in_bottom_left_triangle) {
|
|
ret += Vector2i(-1, 0);
|
|
}
|
|
break;
|
|
case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
|
|
ret = Vector2(ret.x / 2 + ret.y, ret.y - ret.x / 2).floor();
|
|
if (in_top_left_triangle) {
|
|
ret += Vector2i(-1, 0);
|
|
} else if (in_bottom_left_triangle) {
|
|
ret += Vector2i(0, 1);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
ret = (ret + Vector2(0.00005, 0.00005)).floor();
|
|
}
|
|
return Vector2i(ret);
|
|
}
|
|
|
|
bool TileMap::is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const {
|
|
ERR_FAIL_COND_V(!tile_set.is_valid(), false);
|
|
|
|
TileSet::TileShape shape = tile_set->get_tile_shape();
|
|
if (shape == TileSet::TILE_SHAPE_SQUARE) {
|
|
return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
|
|
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
|
|
return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
|
|
} else {
|
|
if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
|
|
return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
|
|
} else {
|
|
return p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE ||
|
|
p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
|
|
}
|
|
}
|
|
}
|
|
|
|
Vector2i TileMap::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const {
|
|
ERR_FAIL_COND_V(!tile_set.is_valid(), p_coords);
|
|
|
|
TileSet::TileShape shape = tile_set->get_tile_shape();
|
|
if (shape == TileSet::TILE_SHAPE_SQUARE) {
|
|
switch (p_cell_neighbor) {
|
|
case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
|
|
return p_coords + Vector2i(1, 0);
|
|
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
|
|
return p_coords + Vector2i(1, 1);
|
|
case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
|
|
return p_coords + Vector2i(0, 1);
|
|
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
|
|
return p_coords + Vector2i(-1, 1);
|
|
case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
|
|
return p_coords + Vector2i(-1, 0);
|
|
case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
|
|
return p_coords + Vector2i(-1, -1);
|
|
case TileSet::CELL_NEIGHBOR_TOP_SIDE:
|
|
return p_coords + Vector2i(0, -1);
|
|
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
|
|
return p_coords + Vector2i(1, -1);
|
|
default:
|
|
ERR_FAIL_V(p_coords);
|
|
}
|
|
} else { // Half-offset shapes (square and hexagon)
|
|
switch (tile_set->get_tile_layout()) {
|
|
case TileSet::TILE_LAYOUT_STACKED: {
|
|
if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
|
|
bool is_offset = p_coords.y % 2;
|
|
if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
|
|
return p_coords + Vector2i(1, 0);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(is_offset ? 1 : 0, 1);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
|
|
return p_coords + Vector2i(0, 2);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
|
|
return p_coords + Vector2i(is_offset ? 0 : -1, 1);
|
|
} else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
|
|
return p_coords + Vector2i(-1, 0);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
|
|
return p_coords + Vector2i(is_offset ? 0 : -1, -1);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
|
|
return p_coords + Vector2i(0, -2);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(is_offset ? 1 : 0, -1);
|
|
} else {
|
|
ERR_FAIL_V(p_coords);
|
|
}
|
|
} else {
|
|
bool is_offset = p_coords.x % 2;
|
|
|
|
if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
|
|
return p_coords + Vector2i(0, 1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(1, is_offset ? 1 : 0);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
|
|
return p_coords + Vector2i(2, 0);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(1, is_offset ? 0 : -1);
|
|
} else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
|
|
return p_coords + Vector2i(0, -1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
|
|
return p_coords + Vector2i(-1, is_offset ? 0 : -1);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
|
|
return p_coords + Vector2i(-2, 0);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
|
|
return p_coords + Vector2i(-1, is_offset ? 1 : 0);
|
|
} else {
|
|
ERR_FAIL_V(p_coords);
|
|
}
|
|
}
|
|
} break;
|
|
case TileSet::TILE_LAYOUT_STACKED_OFFSET: {
|
|
if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
|
|
bool is_offset = p_coords.y % 2;
|
|
|
|
if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
|
|
return p_coords + Vector2i(1, 0);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(is_offset ? 0 : 1, 1);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
|
|
return p_coords + Vector2i(0, 2);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
|
|
return p_coords + Vector2i(is_offset ? -1 : 0, 1);
|
|
} else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
|
|
return p_coords + Vector2i(-1, 0);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
|
|
return p_coords + Vector2i(is_offset ? -1 : 0, -1);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
|
|
return p_coords + Vector2i(0, -2);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(is_offset ? 0 : 1, -1);
|
|
} else {
|
|
ERR_FAIL_V(p_coords);
|
|
}
|
|
} else {
|
|
bool is_offset = p_coords.x % 2;
|
|
|
|
if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
|
|
return p_coords + Vector2i(0, 1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(1, is_offset ? 0 : 1);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
|
|
return p_coords + Vector2i(2, 0);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(1, is_offset ? -1 : 0);
|
|
} else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
|
|
return p_coords + Vector2i(0, -1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
|
|
return p_coords + Vector2i(-1, is_offset ? -1 : 0);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
|
|
return p_coords + Vector2i(-2, 0);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
|
|
return p_coords + Vector2i(-1, is_offset ? 0 : 1);
|
|
} else {
|
|
ERR_FAIL_V(p_coords);
|
|
}
|
|
}
|
|
} break;
|
|
case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
|
|
case TileSet::TILE_LAYOUT_STAIRS_DOWN: {
|
|
if ((tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
|
|
if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
|
|
if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
|
|
return p_coords + Vector2i(1, 0);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(0, 1);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
|
|
return p_coords + Vector2i(-1, 2);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
|
|
return p_coords + Vector2i(-1, 1);
|
|
} else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
|
|
return p_coords + Vector2i(-1, 0);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
|
|
return p_coords + Vector2i(0, -1);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
|
|
return p_coords + Vector2i(1, -2);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(1, -1);
|
|
} else {
|
|
ERR_FAIL_V(p_coords);
|
|
}
|
|
|
|
} else {
|
|
if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
|
|
return p_coords + Vector2i(0, 1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(1, 0);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
|
|
return p_coords + Vector2i(2, -1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(1, -1);
|
|
} else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
|
|
return p_coords + Vector2i(0, -1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
|
|
return p_coords + Vector2i(-1, 0);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
|
|
return p_coords + Vector2i(-2, 1);
|
|
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
|
|
return p_coords + Vector2i(-1, 1);
|
|
} else {
|
|
ERR_FAIL_V(p_coords);
|
|
}
|
|
}
|
|
} else {
|
|
if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
|
|
if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
|
|
return p_coords + Vector2i(2, -1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(1, 0);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
|
|
return p_coords + Vector2i(0, 1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
|
|
return p_coords + Vector2i(-1, 1);
|
|
} else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
|
|
return p_coords + Vector2i(-2, 1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
|
|
return p_coords + Vector2i(-1, 0);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
|
|
return p_coords + Vector2i(0, -1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(1, -1);
|
|
} else {
|
|
ERR_FAIL_V(p_coords);
|
|
}
|
|
|
|
} else {
|
|
if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
|
|
return p_coords + Vector2i(-1, 2);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(0, 1);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
|
|
return p_coords + Vector2i(1, 0);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(1, -1);
|
|
} else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
|
|
return p_coords + Vector2i(1, -2);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
|
|
return p_coords + Vector2i(0, -1);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
|
|
return p_coords + Vector2i(-1, 0);
|
|
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
|
|
return p_coords + Vector2i(-1, 1);
|
|
} else {
|
|
ERR_FAIL_V(p_coords);
|
|
}
|
|
}
|
|
}
|
|
} break;
|
|
case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
|
|
case TileSet::TILE_LAYOUT_DIAMOND_DOWN: {
|
|
if ((tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
|
|
if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
|
|
if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
|
|
return p_coords + Vector2i(1, 1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(0, 1);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
|
|
return p_coords + Vector2i(-1, 1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
|
|
return p_coords + Vector2i(-1, 0);
|
|
} else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
|
|
return p_coords + Vector2i(-1, -1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
|
|
return p_coords + Vector2i(0, -1);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
|
|
return p_coords + Vector2i(1, -1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(1, 0);
|
|
} else {
|
|
ERR_FAIL_V(p_coords);
|
|
}
|
|
|
|
} else {
|
|
if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
|
|
return p_coords + Vector2i(1, 1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(1, 0);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
|
|
return p_coords + Vector2i(1, -1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(0, -1);
|
|
} else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
|
|
return p_coords + Vector2i(-1, -1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
|
|
return p_coords + Vector2i(-1, 0);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
|
|
return p_coords + Vector2i(-1, 1);
|
|
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
|
|
return p_coords + Vector2i(0, 1);
|
|
} else {
|
|
ERR_FAIL_V(p_coords);
|
|
}
|
|
}
|
|
} else {
|
|
if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
|
|
if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
|
|
return p_coords + Vector2i(1, -1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(1, 0);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
|
|
return p_coords + Vector2i(1, 1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
|
|
return p_coords + Vector2i(0, 1);
|
|
} else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
|
|
return p_coords + Vector2i(-1, 1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
|
|
return p_coords + Vector2i(-1, 0);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
|
|
return p_coords + Vector2i(-1, -1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(0, -1);
|
|
} else {
|
|
ERR_FAIL_V(p_coords);
|
|
}
|
|
|
|
} else {
|
|
if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
|
|
return p_coords + Vector2i(-1, 1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(0, 1);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
|
|
return p_coords + Vector2i(1, 1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
|
|
return p_coords + Vector2i(1, 0);
|
|
} else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
|
|
(shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
|
|
return p_coords + Vector2i(1, -1);
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
|
|
return p_coords + Vector2i(0, -1);
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
|
|
return p_coords + Vector2i(-1, -1);
|
|
|
|
} else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
|
|
return p_coords + Vector2i(-1, 0);
|
|
} else {
|
|
ERR_FAIL_V(p_coords);
|
|
}
|
|
}
|
|
}
|
|
} break;
|
|
default:
|
|
ERR_FAIL_V(p_coords);
|
|
}
|
|
}
|
|
}
|
|
|
|
TypedArray<Vector2i> TileMap::get_used_cells(int p_layer) const {
|
|
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TypedArray<Vector2i>());
|
|
|
|
// Returns the cells used in the tilemap.
|
|
TypedArray<Vector2i> a;
|
|
a.resize(layers[p_layer].tile_map.size());
|
|
int i = 0;
|
|
for (const KeyValue<Vector2i, TileMapCell> &E : layers[p_layer].tile_map) {
|
|
Vector2i p(E.key.x, E.key.y);
|
|
a[i++] = p;
|
|
}
|
|
|
|
return a;
|
|
}
|
|
|
|
Rect2 TileMap::get_used_rect() { // Not const because of cache
|
|
// Return the rect of the currently used area
|
|
if (used_rect_cache_dirty) {
|
|
bool first = true;
|
|
used_rect_cache = Rect2i();
|
|
|
|
for (unsigned int i = 0; i < layers.size(); i++) {
|
|
const Map<Vector2i, TileMapCell> &tile_map = layers[i].tile_map;
|
|
if (tile_map.size() > 0) {
|
|
if (first) {
|
|
used_rect_cache = Rect2i(tile_map.front()->key().x, tile_map.front()->key().y, 0, 0);
|
|
first = false;
|
|
}
|
|
|
|
for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) {
|
|
used_rect_cache.expand_to(Vector2i(E.key.x, E.key.y));
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!first) { // first is true if every layer is empty.
|
|
used_rect_cache.size += Vector2i(1, 1); // The cache expands to top-left coordinate, so we add one full tile.
|
|
}
|
|
used_rect_cache_dirty = false;
|
|
}
|
|
|
|
return used_rect_cache;
|
|
}
|
|
|
|
// --- Override some methods of the CanvasItem class to pass the changes to the quadrants CanvasItems ---
|
|
|
|
void TileMap::set_light_mask(int p_light_mask) {
|
|
// Occlusion: set light mask.
|
|
CanvasItem::set_light_mask(p_light_mask);
|
|
for (unsigned int layer = 0; layer < layers.size(); layer++) {
|
|
for (const KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
|
|
for (const RID &ci : E.value.canvas_items) {
|
|
RenderingServer::get_singleton()->canvas_item_set_light_mask(ci, get_light_mask());
|
|
}
|
|
}
|
|
_rendering_update_layer(layer);
|
|
}
|
|
}
|
|
|
|
void TileMap::set_material(const Ref<Material> &p_material) {
|
|
// Set material for the whole tilemap.
|
|
CanvasItem::set_material(p_material);
|
|
|
|
// Update material for the whole tilemap.
|
|
for (unsigned int layer = 0; layer < layers.size(); layer++) {
|
|
for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
|
|
TileMapQuadrant &q = E.value;
|
|
for (const RID &ci : q.canvas_items) {
|
|
RS::get_singleton()->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid());
|
|
}
|
|
}
|
|
_rendering_update_layer(layer);
|
|
}
|
|
}
|
|
|
|
void TileMap::set_use_parent_material(bool p_use_parent_material) {
|
|
// Set use_parent_material for the whole tilemap.
|
|
CanvasItem::set_use_parent_material(p_use_parent_material);
|
|
|
|
// Update use_parent_material for the whole tilemap.
|
|
for (unsigned int layer = 0; layer < layers.size(); layer++) {
|
|
for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
|
|
TileMapQuadrant &q = E.value;
|
|
for (const RID &ci : q.canvas_items) {
|
|
RS::get_singleton()->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid());
|
|
}
|
|
}
|
|
_rendering_update_layer(layer);
|
|
}
|
|
}
|
|
|
|
void TileMap::set_texture_filter(TextureFilter p_texture_filter) {
|
|
// Set a default texture filter for the whole tilemap
|
|
CanvasItem::set_texture_filter(p_texture_filter);
|
|
for (unsigned int layer = 0; layer < layers.size(); layer++) {
|
|
for (Map<Vector2i, TileMapQuadrant>::Element *F = layers[layer].quadrant_map.front(); F; F = F->next()) {
|
|
TileMapQuadrant &q = F->get();
|
|
for (const RID &ci : q.canvas_items) {
|
|
RenderingServer::get_singleton()->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(p_texture_filter));
|
|
_make_quadrant_dirty(F);
|
|
}
|
|
}
|
|
_rendering_update_layer(layer);
|
|
}
|
|
}
|
|
|
|
void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) {
|
|
// Set a default texture repeat for the whole tilemap
|
|
CanvasItem::set_texture_repeat(p_texture_repeat);
|
|
for (unsigned int layer = 0; layer < layers.size(); layer++) {
|
|
for (Map<Vector2i, TileMapQuadrant>::Element *F = layers[layer].quadrant_map.front(); F; F = F->next()) {
|
|
TileMapQuadrant &q = F->get();
|
|
for (const RID &ci : q.canvas_items) {
|
|
RenderingServer::get_singleton()->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(p_texture_repeat));
|
|
_make_quadrant_dirty(F);
|
|
}
|
|
}
|
|
_rendering_update_layer(layer);
|
|
}
|
|
}
|
|
|
|
TypedArray<Vector2i> TileMap::get_surrounding_tiles(Vector2i coords) {
|
|
if (!tile_set.is_valid()) {
|
|
return TypedArray<Vector2i>();
|
|
}
|
|
|
|
TypedArray<Vector2i> around;
|
|
TileSet::TileShape shape = tile_set->get_tile_shape();
|
|
if (shape == TileSet::TILE_SHAPE_SQUARE) {
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE));
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE));
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_LEFT_SIDE));
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_SIDE));
|
|
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE));
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE));
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE));
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE));
|
|
} else {
|
|
if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE));
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE));
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE));
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_LEFT_SIDE));
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE));
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE));
|
|
} else {
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE));
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE));
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE));
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE));
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_SIDE));
|
|
around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE));
|
|
}
|
|
}
|
|
|
|
return around;
|
|
}
|
|
|
|
void TileMap::draw_cells_outline(Control *p_control, Set<Vector2i> p_cells, Color p_color, Transform2D p_transform) {
|
|
if (!tile_set.is_valid()) {
|
|
return;
|
|
}
|
|
|
|
// Create a set.
|
|
Vector2i tile_size = tile_set->get_tile_size();
|
|
Vector<Vector2> polygon = tile_set->get_tile_shape_polygon();
|
|
TileSet::TileShape shape = tile_set->get_tile_shape();
|
|
|
|
for (Set<Vector2i>::Element *E = p_cells.front(); E; E = E->next()) {
|
|
Vector2 center = map_to_world(E->get());
|
|
|
|
#define DRAW_SIDE_IF_NEEDED(side, polygon_index_from, polygon_index_to) \
|
|
if (!p_cells.has(get_neighbor_cell(E->get(), side))) { \
|
|
Vector2 from = p_transform.xform(center + polygon[polygon_index_from] * tile_size); \
|
|
Vector2 to = p_transform.xform(center + polygon[polygon_index_to] * tile_size); \
|
|
p_control->draw_line(from, to, p_color); \
|
|
}
|
|
|
|
if (shape == TileSet::TILE_SHAPE_SQUARE) {
|
|
DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_RIGHT_SIDE, 1, 2);
|
|
DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE, 2, 3);
|
|
DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_LEFT_SIDE, 3, 0);
|
|
DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_SIDE, 0, 1);
|
|
} else {
|
|
if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
|
|
if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
|
|
DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4);
|
|
DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 2, 3);
|
|
DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1);
|
|
DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 5, 0);
|
|
} else {
|
|
DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4);
|
|
DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 2, 3);
|
|
DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_LEFT_SIDE, 1, 2);
|
|
DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1);
|
|
DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 5, 0);
|
|
DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_RIGHT_SIDE, 4, 5);
|
|
}
|
|
} else {
|
|
if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
|
|
DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4);
|
|
DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 5, 0);
|
|
DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1);
|
|
DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 2, 3);
|
|
} else {
|
|
DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4);
|
|
DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE, 4, 5);
|
|
DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 5, 0);
|
|
DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1);
|
|
DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_SIDE, 1, 2);
|
|
DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 2, 3);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#undef DRAW_SIDE_IF_NEEDED
|
|
}
|
|
|
|
TypedArray<String> TileMap::get_configuration_warnings() const {
|
|
TypedArray<String> warnings = Node::get_configuration_warnings();
|
|
|
|
// Retrieve the set of Z index values with a Y-sorted layer.
|
|
Set<int> y_sorted_z_index;
|
|
for (int layer = 0; layer < (int)layers.size(); layer++) {
|
|
if (layers[layer].y_sort_enabled) {
|
|
y_sorted_z_index.insert(layers[layer].z_index);
|
|
}
|
|
}
|
|
|
|
// Check if we have a non-sorted layer in a Z-index with a Y-sorted layer.
|
|
for (int layer = 0; layer < (int)layers.size(); layer++) {
|
|
if (!layers[layer].y_sort_enabled && y_sorted_z_index.has(layers[layer].z_index)) {
|
|
warnings.push_back(TTR("A Y-sorted layer has the same Z-index value as a not Y-sorted layer.\nThis may lead to unwanted behaviors, as a layer that is not Y-sorted will be Y-sorted as a whole with tiles from Y-sorted layers."));
|
|
break;
|
|
}
|
|
}
|
|
|
|
return warnings;
|
|
}
|
|
|
|
void TileMap::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_tileset", "tileset"), &TileMap::set_tileset);
|
|
ClassDB::bind_method(D_METHOD("get_tileset"), &TileMap::get_tileset);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_quadrant_size", "size"), &TileMap::set_quadrant_size);
|
|
ClassDB::bind_method(D_METHOD("get_quadrant_size"), &TileMap::get_quadrant_size);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_layers_count"), &TileMap::get_layers_count);
|
|
ClassDB::bind_method(D_METHOD("add_layer", "to_position"), &TileMap::add_layer);
|
|
ClassDB::bind_method(D_METHOD("move_layer", "layer", "to_position"), &TileMap::move_layer);
|
|
ClassDB::bind_method(D_METHOD("remove_layer", "layer"), &TileMap::remove_layer);
|
|
ClassDB::bind_method(D_METHOD("set_layer_name", "layer", "name"), &TileMap::set_layer_name);
|
|
ClassDB::bind_method(D_METHOD("get_layer_name", "layer"), &TileMap::get_layer_name);
|
|
ClassDB::bind_method(D_METHOD("set_layer_enabled", "layer", "enabled"), &TileMap::set_layer_enabled);
|
|
ClassDB::bind_method(D_METHOD("is_layer_enabled", "layer"), &TileMap::is_layer_enabled);
|
|
ClassDB::bind_method(D_METHOD("set_layer_modulate", "layer", "enabled"), &TileMap::set_layer_modulate);
|
|
ClassDB::bind_method(D_METHOD("get_layer_modulate", "layer"), &TileMap::get_layer_modulate);
|
|
ClassDB::bind_method(D_METHOD("set_layer_y_sort_enabled", "layer", "y_sort_enabled"), &TileMap::set_layer_y_sort_enabled);
|
|
ClassDB::bind_method(D_METHOD("is_layer_y_sort_enabled", "layer"), &TileMap::is_layer_y_sort_enabled);
|
|
ClassDB::bind_method(D_METHOD("set_layer_y_sort_origin", "layer", "y_sort_origin"), &TileMap::set_layer_y_sort_origin);
|
|
ClassDB::bind_method(D_METHOD("get_layer_y_sort_origin", "layer"), &TileMap::get_layer_y_sort_origin);
|
|
ClassDB::bind_method(D_METHOD("set_layer_z_index", "layer", "z_index"), &TileMap::set_layer_z_index);
|
|
ClassDB::bind_method(D_METHOD("get_layer_z_index", "layer"), &TileMap::get_layer_z_index);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_collision_animatable", "enabled"), &TileMap::set_collision_animatable);
|
|
ClassDB::bind_method(D_METHOD("is_collision_animatable"), &TileMap::is_collision_animatable);
|
|
ClassDB::bind_method(D_METHOD("set_collision_visibility_mode", "collision_visibility_mode"), &TileMap::set_collision_visibility_mode);
|
|
ClassDB::bind_method(D_METHOD("get_collision_visibility_mode"), &TileMap::get_collision_visibility_mode);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_navigation_visibility_mode", "navigation_visibility_mode"), &TileMap::set_navigation_visibility_mode);
|
|
ClassDB::bind_method(D_METHOD("get_navigation_visibility_mode"), &TileMap::get_navigation_visibility_mode);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_cell", "layer", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMap::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE));
|
|
ClassDB::bind_method(D_METHOD("get_cell_source_id", "layer", "coords", "use_proxies"), &TileMap::get_cell_source_id);
|
|
ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "layer", "coords", "use_proxies"), &TileMap::get_cell_atlas_coords);
|
|
ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "layer", "coords", "use_proxies"), &TileMap::get_cell_alternative_tile);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_coords_for_body_rid", "body"), &TileMap::get_coords_for_body_rid);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_pattern", "layer", "coords_array"), &TileMap::get_pattern);
|
|
ClassDB::bind_method(D_METHOD("map_pattern", "position_in_tilemap", "coords_in_pattern", "pattern"), &TileMap::map_pattern);
|
|
ClassDB::bind_method(D_METHOD("set_pattern", "layer", "position", "pattern"), &TileMap::set_pattern);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_cells_from_surrounding_terrains", "layer", "cells", "terrain_set", "ignore_empty_terrains"), &TileMap::set_cells_from_surrounding_terrains, DEFVAL(true));
|
|
|
|
ClassDB::bind_method(D_METHOD("fix_invalid_tiles"), &TileMap::fix_invalid_tiles);
|
|
ClassDB::bind_method(D_METHOD("clear_layer", "layer"), &TileMap::clear_layer);
|
|
ClassDB::bind_method(D_METHOD("clear"), &TileMap::clear);
|
|
|
|
ClassDB::bind_method(D_METHOD("force_update", "layer"), &TileMap::force_update, DEFVAL(-1));
|
|
|
|
ClassDB::bind_method(D_METHOD("get_surrounding_tiles", "coords"), &TileMap::get_surrounding_tiles);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_used_cells", "layer"), &TileMap::get_used_cells);
|
|
ClassDB::bind_method(D_METHOD("get_used_rect"), &TileMap::get_used_rect);
|
|
|
|
ClassDB::bind_method(D_METHOD("map_to_world", "map_position"), &TileMap::map_to_world);
|
|
ClassDB::bind_method(D_METHOD("world_to_map", "world_position"), &TileMap::world_to_map);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_neighbor_cell", "coords", "neighbor"), &TileMap::get_neighbor_cell);
|
|
|
|
ClassDB::bind_method(D_METHOD("_update_dirty_quadrants"), &TileMap::_update_dirty_quadrants);
|
|
|
|
ClassDB::bind_method(D_METHOD("_set_tile_data", "layer", "data"), &TileMap::_set_tile_data);
|
|
ClassDB::bind_method(D_METHOD("_get_tile_data", "layer"), &TileMap::_get_tile_data);
|
|
|
|
ClassDB::bind_method(D_METHOD("_tile_set_changed_deferred_update"), &TileMap::_tile_set_changed_deferred_update);
|
|
|
|
GDVIRTUAL_BIND(_use_tile_data_runtime_update, "layer", "coords");
|
|
GDVIRTUAL_BIND(_tile_data_runtime_update, "layer", "coords", "tile_data");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tile_set", PROPERTY_HINT_RESOURCE_TYPE, "TileSet"), "set_tileset", "get_tileset");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_quadrant_size", PROPERTY_HINT_RANGE, "1,128,1"), "set_quadrant_size", "get_quadrant_size");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_animatable"), "set_collision_animatable", "is_collision_animatable");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_collision_visibility_mode", "get_collision_visibility_mode");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_navigation_visibility_mode", "get_navigation_visibility_mode");
|
|
|
|
ADD_ARRAY("layers", "layer_");
|
|
|
|
ADD_PROPERTY_DEFAULT("format", FORMAT_1);
|
|
|
|
ADD_SIGNAL(MethodInfo("changed"));
|
|
|
|
BIND_ENUM_CONSTANT(VISIBILITY_MODE_DEFAULT);
|
|
BIND_ENUM_CONSTANT(VISIBILITY_MODE_FORCE_HIDE);
|
|
BIND_ENUM_CONSTANT(VISIBILITY_MODE_FORCE_SHOW);
|
|
}
|
|
|
|
void TileMap::_tile_set_changed() {
|
|
emit_signal(SNAME("changed"));
|
|
_tile_set_changed_deferred_update_needed = true;
|
|
call_deferred(SNAME("_tile_set_changed_deferred_update"));
|
|
}
|
|
|
|
void TileMap::_tile_set_changed_deferred_update() {
|
|
if (_tile_set_changed_deferred_update_needed) {
|
|
_clear_internals();
|
|
_recreate_internals();
|
|
_tile_set_changed_deferred_update_needed = false;
|
|
}
|
|
}
|
|
|
|
TileMap::TileMap() {
|
|
set_notify_transform(true);
|
|
set_notify_local_transform(false);
|
|
|
|
layers.resize(1);
|
|
}
|
|
|
|
TileMap::~TileMap() {
|
|
if (tile_set.is_valid()) {
|
|
tile_set->disconnect("changed", callable_mp(this, &TileMap::_tile_set_changed));
|
|
}
|
|
|
|
_clear_internals();
|
|
}
|