virtualx-engine/platform/javascript
Rémi Verschelde 4206975e3a
SCons: Fix Web build when compiler version isn't properly detected
Quick fix for #82585.

A better fix requires refactoring the way we detect the compiler version
to make it more reliable, and get a consistent output. But I prefer to
keep changes minimal for 3.x branches at this point.

Also set CI version to 3.1.39, which is what we use for official 3.6 builds
since 3.6-beta4.
2024-01-30 14:54:49 +01:00
..
api
export
js
.eslintrc.engine.js
.eslintrc.js
.eslintrc.libs.js
audio_driver_javascript.cpp
audio_driver_javascript.h
detect.py
dom_keys.inc
emscripten_helpers.py
godot_audio.h
godot_js.h
godot_webgl2.cpp
godot_webgl2.h
http_client.h.inc
http_client_javascript.cpp
javascript_main.cpp
javascript_runtime.cpp
javascript_singleton.cpp
logo.png
os_javascript.cpp
os_javascript.h
package-lock.json
package.json
platform_config.h
README.md
run_icon.png
SCsub
serve.py

HTML5 platform port

This folder contains the C++ and JavaScript code for the HTML5/WebAssembly platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for files used by this platform such as the HTML5 shell.

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.