virtualx-engine/modules/mono/mono_gd/gd_mono.h
Rémi Verschelde 25b2f1780a
Style: Harmonize header includes in modules
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module ("local" includes) should be listed
first in their own block using relative paths, before Godot's "core" includes
which use "absolute" (project folder relative) paths, and finally thirdparty
includes.

Includes in `#ifdef`s come after their relevant section, i.e. the overall
structure is:

- Local includes
  * Conditional local includes
- Core includes
  * Conditional core includes
- Thirdparty includes
  * Conditional thirdparty includes
2023-06-15 14:35:45 +02:00

182 lines
5.3 KiB
C++

/**************************************************************************/
/* gd_mono.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GD_MONO_H
#define GD_MONO_H
#include "../godotsharp_defs.h"
#include "core/io/config_file.h"
#ifndef GD_CLR_STDCALL
#ifdef WIN32
#define GD_CLR_STDCALL __stdcall
#else
#define GD_CLR_STDCALL
#endif
#endif
namespace gdmono {
#ifdef TOOLS_ENABLED
struct PluginCallbacks {
using FuncLoadProjectAssemblyCallback = bool(GD_CLR_STDCALL *)(const char16_t *, String *);
using FuncLoadToolsAssemblyCallback = Object *(GD_CLR_STDCALL *)(const char16_t *, const void **, int32_t);
using FuncUnloadProjectPluginCallback = bool(GD_CLR_STDCALL *)();
FuncLoadProjectAssemblyCallback LoadProjectAssemblyCallback = nullptr;
FuncLoadToolsAssemblyCallback LoadToolsAssemblyCallback = nullptr;
FuncUnloadProjectPluginCallback UnloadProjectPluginCallback = nullptr;
};
#endif
} // namespace gdmono
class GDMono {
bool initialized = false;
bool runtime_initialized = false;
bool finalizing_scripts_domain = false;
void *hostfxr_dll_handle = nullptr;
bool is_native_aot = false;
String project_assembly_path;
uint64_t project_assembly_modified_time = 0;
#ifdef TOOLS_ENABLED
bool _load_project_assembly();
#endif
uint64_t api_core_hash = 0;
#ifdef TOOLS_ENABLED
uint64_t api_editor_hash = 0;
#endif
void _init_godot_api_hashes();
#ifdef TOOLS_ENABLED
gdmono::PluginCallbacks plugin_callbacks;
#endif
protected:
static GDMono *singleton;
public:
#ifdef DEBUG_METHODS_ENABLED
uint64_t get_api_core_hash() {
if (api_core_hash == 0) {
api_core_hash = ClassDB::get_api_hash(ClassDB::API_CORE);
}
return api_core_hash;
}
#ifdef TOOLS_ENABLED
uint64_t get_api_editor_hash() {
if (api_editor_hash == 0) {
api_editor_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR);
}
return api_editor_hash;
}
#endif // TOOLS_ENABLED
#endif // DEBUG_METHODS_ENABLED
_FORCE_INLINE_ static String get_expected_api_build_config() {
#ifdef TOOLS_ENABLED
return "Debug";
#else
#ifdef DEBUG_ENABLED
return "Debug";
#else
return "Release";
#endif
#endif
}
static GDMono *get_singleton() {
return singleton;
}
_FORCE_INLINE_ bool is_initialized() const {
return initialized;
}
_FORCE_INLINE_ bool is_runtime_initialized() const {
return runtime_initialized;
}
_FORCE_INLINE_ bool is_finalizing_scripts_domain() {
return finalizing_scripts_domain;
}
_FORCE_INLINE_ const String &get_project_assembly_path() const {
return project_assembly_path;
}
_FORCE_INLINE_ uint64_t get_project_assembly_modified_time() const {
return project_assembly_modified_time;
}
#ifdef TOOLS_ENABLED
const gdmono::PluginCallbacks &get_plugin_callbacks() {
return plugin_callbacks;
}
#endif
#ifdef GD_MONO_HOT_RELOAD
Error reload_project_assemblies();
#endif
void initialize();
#ifdef TOOLS_ENABLED
void initialize_load_assemblies();
#endif
GDMono();
~GDMono();
};
namespace mono_bind {
class GodotSharp : public Object {
GDCLASS(GodotSharp, Object);
friend class GDMono;
void _reload_assemblies(bool p_soft_reload);
bool _is_runtime_initialized();
protected:
static GodotSharp *singleton;
static void _bind_methods();
public:
static GodotSharp *get_singleton() { return singleton; }
GodotSharp();
~GodotSharp();
};
} // namespace mono_bind
#endif // GD_MONO_H