virtualx-engine/servers/display_server_headless.h
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00

137 lines
7.8 KiB
C++

/**************************************************************************/
/* display_server_headless.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef DISPLAY_SERVER_HEADLESS_H
#define DISPLAY_SERVER_HEADLESS_H
#include "servers/display_server.h"
#include "servers/rendering/dummy/rasterizer_dummy.h"
class DisplayServerHeadless : public DisplayServer {
private:
friend class DisplayServer;
static Vector<String> get_rendering_drivers_func() {
Vector<String> drivers;
drivers.push_back("dummy");
return drivers;
}
static DisplayServer *create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, Error &r_error) {
r_error = OK;
RasterizerDummy::make_current();
return memnew(DisplayServerHeadless());
}
public:
bool has_feature(Feature p_feature) const override { return false; }
String get_name() const override { return "headless"; }
int get_screen_count() const override { return 0; }
Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const override { return Point2i(); }
Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const override { return Size2i(); }
Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override { return Rect2i(); }
int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const override { return 96; /* 0 might cause issues */ }
float screen_get_scale(int p_screen = SCREEN_OF_MAIN_WINDOW) const override { return 1; }
float screen_get_max_scale() const override { return 1; }
float screen_get_refresh_rate(int p_screen = SCREEN_OF_MAIN_WINDOW) const override { return SCREEN_REFRESH_RATE_FALLBACK; }
Vector<DisplayServer::WindowID> get_window_list() const override { return Vector<DisplayServer::WindowID>(); }
WindowID create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i(), int p_screen = 0) override { return 0; }
void show_window(WindowID p_id) override {}
void delete_sub_window(WindowID p_id) override {}
WindowID get_window_at_screen_position(const Point2i &p_position) const override { return 0; }
void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID) override {}
ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const override { return ObjectID(); }
void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override {}
void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override {}
void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override {}
void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override {}
void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override {}
void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID) override {}
void window_set_mouse_passthrough(const Vector<Vector2> &p_region, WindowID p_window = MAIN_WINDOW_ID) override {}
int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const override { return -1; }
void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID) override {}
Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const override { return Point2i(); }
Point2i window_get_position_with_decorations(WindowID p_window = MAIN_WINDOW_ID) const override { return Point2i(); }
void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID) override {}
void window_set_transient(WindowID p_window, WindowID p_parent) override {}
void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override {}
Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const override { return Size2i(); }
void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override {}
Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const override { return Size2i(); }
void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override {}
Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const override { return Size2i(); }
Size2i window_get_size_with_decorations(WindowID p_window = MAIN_WINDOW_ID) const override { return Size2i(); }
void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID) override {}
WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const override { return WINDOW_MODE_MINIMIZED; }
void window_set_vsync_mode(VSyncMode p_vsync_mode, WindowID p_window = MAIN_WINDOW_ID) override {}
VSyncMode window_get_vsync_mode(WindowID p_window) const override { return VSyncMode::VSYNC_ENABLED; }
bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const override { return false; }
void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID) override {}
bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const override { return false; }
void window_request_attention(WindowID p_window = MAIN_WINDOW_ID) override {}
void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID) override {}
bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const override { return false; }
bool can_any_window_draw() const override { return false; }
void window_set_ime_active(const bool p_active, WindowID p_window = MAIN_WINDOW_ID) override {}
void window_set_ime_position(const Point2i &p_pos, WindowID p_window = MAIN_WINDOW_ID) override {}
void process_events() override {}
void set_icon(const Ref<Image> &p_icon) override {}
DisplayServerHeadless() {}
~DisplayServerHeadless() {}
};
#endif // DISPLAY_SERVER_HEADLESS_H