virtualx-engine/drivers/gles2
David Sichma c101dd5fa6 Keeping track of discard
Shader compilation now keeps track of the discard key word.

Previously only variables were monitored. But discard, which needs
special treatment in some cases, went unnoticed by the compiler as
discard is not a variable but a flow control.

This commit adds monitoring for discard.
2018-08-02 21:55:02 +02:00
..
shaders add initial GLES2 3D renderer 2018-07-27 14:15:46 +02:00
rasterizer_canvas_gles2.cpp add initial GLES2 3D renderer 2018-07-27 14:15:46 +02:00
rasterizer_canvas_gles2.h add initial GLES2 3D renderer 2018-07-27 14:15:46 +02:00
rasterizer_gles2.cpp add initial GLES2 3D renderer 2018-07-27 14:15:46 +02:00
rasterizer_gles2.h Rasterizers are now in sync with engine 2018-06-05 16:33:02 +02:00
rasterizer_scene_gles2.cpp add initial GLES2 3D renderer 2018-07-27 14:15:46 +02:00
rasterizer_scene_gles2.h add initial GLES2 3D renderer 2018-07-27 14:15:46 +02:00
rasterizer_storage_gles2.cpp add initial GLES2 3D renderer 2018-07-27 14:15:46 +02:00
rasterizer_storage_gles2.h add initial GLES2 3D renderer 2018-07-27 14:15:46 +02:00
SCsub add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
shader_compiler_gles2.cpp Keeping track of discard 2018-08-02 21:55:02 +02:00
shader_compiler_gles2.h s/2017/2018/g for gles2, websocket, linux appdata 2018-03-21 16:07:51 +07:00
shader_gles2.cpp add initial GLES2 3D renderer 2018-07-27 14:15:46 +02:00
shader_gles2.h add initial GLES2 3D renderer 2018-07-27 14:15:46 +02:00