55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
#ifndef CPU_PARTICLES_EDITOR_PLUGIN_H
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#define CPU_PARTICLES_EDITOR_PLUGIN_H
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#include "editor/plugins/particles_editor_plugin.h"
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#include "scene/3d/cpu_particles.h"
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class CPUParticlesEditor : public ParticlesEditorBase {
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GDCLASS(CPUParticlesEditor, ParticlesEditorBase);
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enum Menu {
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MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE,
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MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_MESH,
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MENU_OPTION_CLEAR_EMISSION_VOLUME,
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};
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CPUParticles *node;
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void _menu_option(int);
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friend class CPUParticlesEditorPlugin;
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virtual void _generate_emission_points();
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protected:
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void _notification(int p_notification);
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void _node_removed(Node *p_node);
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static void _bind_methods();
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public:
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void edit(CPUParticles *p_particles);
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CPUParticlesEditor();
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};
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class CPUParticlesEditorPlugin : public EditorPlugin {
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GDCLASS(CPUParticlesEditorPlugin, EditorPlugin);
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CPUParticlesEditor *particles_editor;
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EditorNode *editor;
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public:
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virtual String get_name() const { return "CPUParticles"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_object);
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virtual bool handles(Object *p_object) const;
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virtual void make_visible(bool p_visible);
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CPUParticlesEditorPlugin(EditorNode *p_node);
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~CPUParticlesEditorPlugin();
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};
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#endif // CPU_PARTICLES_EDITOR_PLUGIN_H
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