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area_bullet.cpp
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- Enhanced the flush mechanism by flushing only needed thing.
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2020-07-27 08:25:47 +02:00 |
area_bullet.h
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- Enhanced the flush mechanism by flushing only needed thing.
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2020-07-27 08:25:47 +02:00 |
btRayShape.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
btRayShape.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
bullet_physics_server.cpp
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Move Bullet physics query flush from Bullet space pre-tick callback to
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2020-07-08 11:39:41 +01:00 |
bullet_physics_server.h
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- Enhanced the flush mechanism by flushing only needed thing.
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2020-07-27 08:25:47 +02:00 |
bullet_types_converter.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
bullet_types_converter.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
bullet_utilities.h
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
collision_object_bullet.cpp
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- Enhanced the flush mechanism by flushing only needed thing.
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2020-07-27 08:25:47 +02:00 |
collision_object_bullet.h
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- Enhanced the flush mechanism by flushing only needed thing.
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2020-07-27 08:25:47 +02:00 |
cone_twist_joint_bullet.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
cone_twist_joint_bullet.h
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
config.py
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DocData: Skip unexposed classes
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2020-04-20 12:51:10 +02:00 |
constraint_bullet.cpp
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Port member initialization from constructor to declaration (C++11)
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2020-05-14 10:01:56 +02:00 |
constraint_bullet.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
generic_6dof_joint_bullet.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
generic_6dof_joint_bullet.h
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
godot_collision_configuration.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
godot_collision_configuration.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
godot_collision_dispatcher.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
godot_collision_dispatcher.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
godot_motion_state.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
godot_ray_world_algorithm.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
godot_ray_world_algorithm.h
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
godot_result_callbacks.cpp
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Revert "Allow Area2D and 3D mouse events without a collision layer"
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2020-07-27 22:45:01 +02:00 |
godot_result_callbacks.h
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
hinge_joint_bullet.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
hinge_joint_bullet.h
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
joint_bullet.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
joint_bullet.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
pin_joint_bullet.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
pin_joint_bullet.h
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
register_types.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
register_types.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
rid_bullet.h
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
rigid_body_bullet.cpp
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Reload Bullet space override modifier even when RigidBody is inactive.
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2020-08-03 11:39:16 +01:00 |
rigid_body_bullet.h
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- Enhanced the flush mechanism by flushing only needed thing.
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2020-07-27 08:25:47 +02:00 |
SCsub
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Merge pull request #34236 from madmiraal/enable-bullet-debug
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2020-06-21 18:41:42 +02:00 |
shape_bullet.cpp
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Avoid adding margin twice along capsule Y axis
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2020-09-06 11:33:27 +02:00 |
shape_bullet.h
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Optimized physics object spawn time and optimized shape usage when the shape is not scaled
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2020-06-24 08:54:11 +02:00 |
shape_owner_bullet.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
shape_owner_bullet.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
slider_joint_bullet.cpp
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Style: Enforce separation line between function definitions
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2020-05-14 16:54:55 +02:00 |
slider_joint_bullet.h
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
soft_body_bullet.cpp
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- Enhanced the flush mechanism by flushing only needed thing.
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2020-07-27 08:25:47 +02:00 |
soft_body_bullet.h
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- Enhanced the flush mechanism by flushing only needed thing.
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2020-07-27 08:25:47 +02:00 |
space_bullet.cpp
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Fixes leak when creating bullet shape
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2020-08-05 10:04:04 +02:00 |
space_bullet.h
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- Enhanced the flush mechanism by flushing only needed thing.
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2020-07-27 08:25:47 +02:00 |