7c4c4b9987
If the module is enabled (default), 2D physics works as it did before. If the module is disabled and no other 2D physics server is registered (via a module or GDExtension), then we fall back to a dummy implementation which effectively disables 2D physics functionality (and a warning is printed). The dummy 2D physics server can also be selected explicitly, in which case no warning is printed. |
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.. | ||
joints | ||
animatable_body_2d.cpp | ||
animatable_body_2d.h | ||
area_2d.cpp | ||
area_2d.h | ||
character_body_2d.cpp | ||
character_body_2d.h | ||
collision_object_2d.cpp | ||
collision_object_2d.h | ||
collision_polygon_2d.cpp | ||
collision_polygon_2d.h | ||
collision_shape_2d.cpp | ||
collision_shape_2d.h | ||
kinematic_collision_2d.cpp | ||
kinematic_collision_2d.h | ||
physical_bone_2d.cpp | ||
physical_bone_2d.h | ||
physics_body_2d.cpp | ||
physics_body_2d.h | ||
ray_cast_2d.cpp | ||
ray_cast_2d.h | ||
rigid_body_2d.cpp | ||
rigid_body_2d.h | ||
SCsub | ||
shape_cast_2d.cpp | ||
shape_cast_2d.h | ||
static_body_2d.cpp | ||
static_body_2d.h |