.. |
doc_classes
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D3D12: Get rid of DXIL.dll!
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2024-07-11 17:56:45 +02:00 |
export
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[Windows/Linux] Check custom export templates architecture.
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2024-08-16 15:52:12 +03:00 |
console_wrapper_windows.cpp
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[Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest.
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2024-08-28 11:15:57 +03:00 |
crash_handler_windows.h
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[Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols.
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2024-04-22 16:19:37 +03:00 |
crash_handler_windows_seh.cpp
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[Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols.
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2024-04-22 16:19:37 +03:00 |
crash_handler_windows_signal.cpp
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[Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols.
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2024-04-22 16:19:37 +03:00 |
detect.py
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MinGW: Use thin archives to reduce disk space
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2024-08-28 18:20:16 +08:00 |
display_server_windows.cpp
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[Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest.
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2024-08-28 11:15:57 +03:00 |
display_server_windows.h
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Merge pull request #95665 from Hilderin/fix-drag-drop-between-window
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2024-08-22 00:10:35 +02:00 |
gl_manager_windows_angle.cpp
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Windows: Update ANGLE surface size when window is resized
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2024-07-16 17:01:42 +08:00 |
gl_manager_windows_angle.h
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Windows: Update ANGLE surface size when window is resized
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2024-07-16 17:01:42 +08:00 |
gl_manager_windows_native.cpp
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[Windows] Use default aggregate initialization for NVAPI settings
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2024-07-25 14:41:46 +02:00 |
gl_manager_windows_native.h
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[Windows] Disable G-SYNC in windowed mode
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2024-06-29 13:40:15 +02:00 |
godot.ico
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[Windows] Optimize editor icon, use different icon for console executable.
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2022-11-29 09:39:03 +02:00 |
godot.natvis
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Style: Trim trailing whitespace and ensure newline at EOF
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2024-05-08 10:12:46 +02:00 |
godot_console.ico
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[Windows] Optimize editor icon, use different icon for console executable.
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2022-11-29 09:39:03 +02:00 |
godot_res.rc
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Windows: Implement DisplayServer::dialog_show and DisplayServer::dialog_input_text
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2024-03-04 12:53:22 -08:00 |
godot_res_wrap.rc
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[Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest.
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2024-08-28 11:15:57 +03:00 |
godot_windows.cpp
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[Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols.
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2024-04-22 16:19:37 +03:00 |
joypad_windows.cpp
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Reduce and prevent unnecessary random-access to List
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2024-05-04 16:08:55 +02:00 |
joypad_windows.h
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Reduce and prevent unnecessary random-access to List
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2024-05-04 16:08:55 +02:00 |
key_mapping_windows.cpp
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Add InputEventKey.location to tell left from right
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2024-01-26 14:42:28 +01:00 |
key_mapping_windows.h
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Add InputEventKey.location to tell left from right
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2024-01-26 14:42:28 +01:00 |
lang_table.h
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Style: Harmonize header includes in platform ports
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2023-06-08 15:19:19 +02:00 |
msvs.py
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Add new VS proj generation logic that supports any platform that wants to opt in
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2024-01-31 16:42:42 +01:00 |
native_menu_windows.cpp
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[NativeMenu] Do not auto toggle check/multi-state items. Add is_native_menu method.
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2024-07-08 11:20:28 +03:00 |
native_menu_windows.h
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[NativeMenu] Do not auto toggle check/multi-state items. Add is_native_menu method.
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2024-07-08 11:20:28 +03:00 |
os_windows.cpp
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[Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest.
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2024-08-28 11:15:57 +03:00 |
os_windows.h
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Respect integrated GPU preference in Windows Settings
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2024-07-16 23:46:37 +08:00 |
platform_config.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
platform_gl.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
platform_windows_builders.py
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Update pre-commit hooks configuration to use ruff instead of black
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2024-05-21 18:02:29 -05:00 |
README.md
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Minor typo and docs URL fixes
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2023-02-28 13:38:01 +01:00 |
rendering_context_driver_vulkan_windows.cpp
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Add debug utilities for Vulkan
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2024-08-21 23:48:08 +02:00 |
rendering_context_driver_vulkan_windows.h
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Avoid compiler error with RenderingContextDriverVulkanWindows.
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2024-04-06 15:53:10 -07:00 |
SCsub
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D3D12: Get rid of DXIL.dll!
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2024-07-11 17:56:45 +02:00 |
tts_windows.cpp
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clang-tidy: Enforce modernize-use-nullptr
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2024-03-12 10:59:53 -05:00 |
tts_windows.h
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Windows TTS: Use HashMap instead of RBMap for ids
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2023-04-11 15:54:21 +02:00 |
wgl_detect_version.cpp
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clang-tidy: Enforce modernize-use-nullptr
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2024-03-12 10:59:53 -05:00 |
wgl_detect_version.h
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[ANGLE] Add fallback control options and defaults.
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2023-10-03 16:23:43 +03:00 |
windows_terminal_logger.cpp
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[Windows] Use CRLF in the terminal prints.
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2024-05-20 14:23:17 +03:00 |
windows_terminal_logger.h
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Style: Harmonize header includes in platform ports
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2023-06-08 15:19:19 +02:00 |
windows_utils.cpp
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Fix type-limits warning in windows_utils
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2024-06-22 23:04:00 +02:00 |
windows_utils.h
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Add renaming of PDB files to avoid blocking them
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2024-04-05 00:14:23 +03:00 |