42 lines
1.6 KiB
XML
42 lines
1.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PhysicsBody2D" inherits="CollisionObject2D" version="3.4">
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<brief_description>
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Base class for all objects affected by physics in 2D space.
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</brief_description>
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<description>
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PhysicsBody2D is an abstract base class for implementing a physics body. All *Body2D types inherit from it.
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/3.4/tutorials/physics/physics_introduction.html</link>
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</tutorials>
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<methods>
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<method name="add_collision_exception_with">
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<return type="void" />
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<argument index="0" name="body" type="Node" />
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<description>
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Adds a body to the list of bodies that this body can't collide with.
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</description>
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</method>
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<method name="get_collision_exceptions">
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<return type="Array" />
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<description>
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Returns an array of nodes that were added as collision exceptions for this body.
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</description>
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</method>
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<method name="remove_collision_exception_with">
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<return type="void" />
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<argument index="0" name="body" type="Node" />
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<description>
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Removes a body from the list of bodies that this body can't collide with.
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</description>
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</method>
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</methods>
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<members>
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<member name="input_pickable" type="bool" setter="set_pickable" getter="is_pickable" override="true" default="false" />
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<member name="layers" type="int" setter="_set_layers" getter="_get_layers">
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Both collision_layer and collision_mask. Returns collision_layer when accessed. Updates collision_layer and collision_mask when modified.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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