1bea8e1eac
-Added LocalVector (needed it) -Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too) -Fixes and changes all around the place -Added library for 128 bits fixed point (required for Delaunay3D)
48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
/*******************************************************************************
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* Copyright 2017-2018 Intel Corporation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*******************************************************************************/
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#include "cpu_engine.hpp"
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/*
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#include "cpu/ref_sum.hpp"
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#include "cpu/simple_sum.hpp"
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*/
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namespace mkldnn {
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namespace impl {
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namespace cpu {
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using spd_create_f = mkldnn::impl::engine_t::sum_primitive_desc_create_f;
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namespace {
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#define INSTANCE(...) __VA_ARGS__::pd_t::create
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static const spd_create_f cpu_sum_impl_list[] = {
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/*
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INSTANCE(simple_sum_t<data_type::f32>),
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INSTANCE(ref_sum_t),
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*/
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nullptr,
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};
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#undef INSTANCE
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}
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const spd_create_f *cpu_engine_t::get_sum_implementation_list() const {
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return cpu_sum_impl_list;
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}
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}
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}
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}
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