virtualx-engine/thirdparty/squish
David Sichma 555c4bcb19 Fix GLES2 Red Green Texture Decompression
Replaced broken decompression code with two calls to DXT5 decompression.

This should fix some issues with normal maps as they usually are stored
as RG Textures and were decompressed incorrectly.
2018-11-27 20:45:28 +01:00
..
alpha.cpp
alpha.h
clusterfit.cpp
clusterfit.h squish: Update to upstream 1.14 2016-10-15 12:01:28 +02:00
colourblock.cpp Fix GLES2 Red Green Texture Decompression 2018-11-27 20:45:28 +01:00
colourblock.h
colourfit.cpp
colourfit.h squish: Update to upstream 1.14 2016-10-15 12:01:28 +02:00
colourset.cpp
colourset.h
config.h
godot-changes.patch Fix GLES2 Red Green Texture Decompression 2018-11-27 20:45:28 +01:00
maths.cpp
maths.h squish: Update to upstream 1.14 2016-10-15 12:01:28 +02:00
rangefit.cpp
rangefit.h
simd.h
simd_float.h squish: Update to upstream 1.14 2016-10-15 12:01:28 +02:00
simd_sse.h squish: Update to upstream 1.14 2016-10-15 12:01:28 +02:00
simd_ve.h
singlecolourfit.cpp
singlecolourfit.h
singlecolourlookup.inl squish: Update to upstream 1.14 2016-10-15 12:01:28 +02:00
squish.cpp Fix #12220: Add Decompress Bc5 to Squish 2017-12-16 15:38:36 +01:00
squish.h