virtualx-engine/drivers/vulkan
Micky c1b5b68eee Rename remaining "*_enable" to "*_enabled"
Material.`proximity_fade_enable` -> `proximity_fade_enabled`
Material.`set_proximity_fade` -> `set_proximity_fade_enabled`
(Material.`is_proximity_fade_enabled` is unchanged)

Area3D.`reverb_bus_enable` -> `reverb_bus_enabled`
(`set_use_reverb_bus` & `is_using_reverb_bus` are unchanged)

RDPipelineRasterizationState:
`depth_bias_enable` -> `depth_bias_enabled`
`set_depth_bias_enable` -> `set_depth_bias_enabled`
`get_depth_bias_enable` -> `get_depth_bias_enabled`

Bonus:
Area3D.`set_reverb_bus` -> `set_reverb_bus_name`
Area3D.`get_reverb_bus` -> `set_get_reverb_bus_name`
2022-09-21 22:47:46 +02:00
..
rendering_device_vulkan.cpp Rename remaining "*_enable" to "*_enabled" 2022-09-21 22:47:46 +02:00
rendering_device_vulkan.h Merge pull request #63003 from Geometror/msaa-2d 2022-08-30 14:54:20 +02:00
SCsub Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
vulkan_context.cpp Re-enable per-pixel transparency support on Linux, macOS, and Windows (for Vulkan and OpenGL rendering drivers). 2022-09-03 19:16:03 +03:00
vulkan_context.h Let platforms override the sizing of Vulkan swapchain and window 2022-08-25 19:16:36 +02:00
vulkan_hooks.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00