virtualx-engine/scene/gui/menu_button.cpp
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00

118 lines
4.6 KiB
C++

/*************************************************************************/
/* menu_button.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "menu_button.h"
#include "os/keyboard.h"
#include "scene/main/viewport.h"
void MenuButton::_unhandled_key_input(Ref<InputEvent> p_event) {
if (disable_shortcuts)
return;
if (p_event->is_pressed() && !p_event->is_echo() && (Object::cast_to<InputEventKey>(p_event.ptr()) || Object::cast_to<InputEventJoypadButton>(p_event.ptr()) || Object::cast_to<InputEventAction>(*p_event))) {
if (!get_parent() || !is_visible_in_tree() || is_disabled())
return;
bool global_only = (get_viewport()->get_modal_stack_top() && !get_viewport()->get_modal_stack_top()->is_a_parent_of(this));
if (popup->activate_item_by_event(p_event, global_only))
accept_event();
}
}
void MenuButton::pressed() {
emit_signal("about_to_show");
Size2 size = get_size();
Point2 gp = get_global_position();
popup->set_global_position(gp + Size2(0, size.height));
popup->set_size(Size2(size.width, 0));
popup->set_parent_rect(Rect2(Point2(gp - popup->get_global_position()), get_size()));
popup->popup();
popup->set_invalidate_click_until_motion();
}
void MenuButton::_gui_input(Ref<InputEvent> p_event) {
BaseButton::_gui_input(p_event);
}
PopupMenu *MenuButton::get_popup() const {
return popup;
}
Array MenuButton::_get_items() const {
return popup->get("items");
}
void MenuButton::_set_items(const Array &p_items) {
popup->set("items", p_items);
}
void MenuButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_popup"), &MenuButton::get_popup);
ClassDB::bind_method(D_METHOD("_unhandled_key_input"), &MenuButton::_unhandled_key_input);
ClassDB::bind_method(D_METHOD("_set_items"), &MenuButton::_set_items);
ClassDB::bind_method(D_METHOD("_get_items"), &MenuButton::_get_items);
ClassDB::bind_method(D_METHOD("set_disable_shortcuts", "disabled"), &MenuButton::set_disable_shortcuts);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "items", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_items", "_get_items");
ADD_SIGNAL(MethodInfo("about_to_show"));
}
void MenuButton::set_disable_shortcuts(bool p_disabled) {
disable_shortcuts = p_disabled;
}
MenuButton::MenuButton() {
set_flat(true);
set_disable_shortcuts(false);
set_enabled_focus_mode(FOCUS_NONE);
popup = memnew(PopupMenu);
popup->hide();
add_child(popup);
popup->set_as_toplevel(true);
popup->set_pass_on_modal_close_click(false);
connect("button_up", popup, "call_deferred", make_binds("grab_click_focus"));
set_process_unhandled_key_input(true);
set_action_mode(ACTION_MODE_BUTTON_PRESS);
}
MenuButton::~MenuButton() {
}