28f51ba547
* Only two texture import modes for low/high quality now: * S3TC/BPTC * ETC2/ASTC * Makes sense given this is the general preferred and most compatible combination in most platforms. * Removed lossy_quality from VRAM texture compression options. It was unused everywhere. * Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA). * Changed MacOS export settings so required texture formats depend on the architecture selected. This solves the following problems: * Makes it simpler to import textures as high quality, without having to worry about the specific format used. * As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it.
382 lines
13 KiB
C++
382 lines
13 KiB
C++
/**************************************************************************/
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/* editor_export.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "editor_export.h"
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#include "core/config/project_settings.h"
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#include "core/io/config_file.h"
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EditorExport *EditorExport::singleton = nullptr;
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void EditorExport::_save() {
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Ref<ConfigFile> config;
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config.instantiate();
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for (int i = 0; i < export_presets.size(); i++) {
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Ref<EditorExportPreset> preset = export_presets[i];
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String section = "preset." + itos(i);
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config->set_value(section, "name", preset->get_name());
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config->set_value(section, "platform", preset->get_platform()->get_name());
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config->set_value(section, "runnable", preset->is_runnable());
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config->set_value(section, "dedicated_server", preset->is_dedicated_server());
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config->set_value(section, "custom_features", preset->get_custom_features());
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bool save_files = false;
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switch (preset->get_export_filter()) {
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case EditorExportPreset::EXPORT_ALL_RESOURCES: {
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config->set_value(section, "export_filter", "all_resources");
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} break;
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case EditorExportPreset::EXPORT_SELECTED_SCENES: {
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config->set_value(section, "export_filter", "scenes");
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save_files = true;
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} break;
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case EditorExportPreset::EXPORT_SELECTED_RESOURCES: {
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config->set_value(section, "export_filter", "resources");
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save_files = true;
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} break;
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case EditorExportPreset::EXCLUDE_SELECTED_RESOURCES: {
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config->set_value(section, "export_filter", "exclude");
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save_files = true;
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} break;
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case EditorExportPreset::EXPORT_CUSTOMIZED: {
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config->set_value(section, "export_filter", "customized");
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config->set_value(section, "customized_files", preset->get_customized_files());
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save_files = false;
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};
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}
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if (save_files) {
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Vector<String> export_files = preset->get_files_to_export();
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config->set_value(section, "export_files", export_files);
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}
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config->set_value(section, "include_filter", preset->get_include_filter());
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config->set_value(section, "exclude_filter", preset->get_exclude_filter());
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config->set_value(section, "export_path", preset->get_export_path());
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config->set_value(section, "encryption_include_filters", preset->get_enc_in_filter());
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config->set_value(section, "encryption_exclude_filters", preset->get_enc_ex_filter());
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config->set_value(section, "encrypt_pck", preset->get_enc_pck());
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config->set_value(section, "encrypt_directory", preset->get_enc_directory());
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config->set_value(section, "script_encryption_key", preset->get_script_encryption_key());
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String option_section = "preset." + itos(i) + ".options";
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for (const PropertyInfo &E : preset->get_properties()) {
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config->set_value(option_section, E.name, preset->get(E.name));
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}
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}
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config->save("res://export_presets.cfg");
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}
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void EditorExport::save_presets() {
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if (block_save) {
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return;
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}
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save_timer->start();
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}
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void EditorExport::_bind_methods() {
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ADD_SIGNAL(MethodInfo("export_presets_updated"));
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}
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void EditorExport::add_export_platform(const Ref<EditorExportPlatform> &p_platform) {
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export_platforms.push_back(p_platform);
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}
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int EditorExport::get_export_platform_count() {
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return export_platforms.size();
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}
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Ref<EditorExportPlatform> EditorExport::get_export_platform(int p_idx) {
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ERR_FAIL_INDEX_V(p_idx, export_platforms.size(), Ref<EditorExportPlatform>());
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return export_platforms[p_idx];
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}
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void EditorExport::add_export_preset(const Ref<EditorExportPreset> &p_preset, int p_at_pos) {
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if (p_at_pos < 0) {
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export_presets.push_back(p_preset);
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} else {
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export_presets.insert(p_at_pos, p_preset);
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}
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}
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String EditorExportPlatform::test_etc2() const {
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const bool etc2_supported = GLOBAL_GET("rendering/textures/vram_compression/import_etc2_astc");
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if (!etc2_supported) {
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return TTR("Target platform requires 'ETC2/ASTC' texture compression. Enable 'Import ETC2 ASTC' in Project Settings.");
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}
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return String();
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}
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String EditorExportPlatform::test_bc() const {
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const bool bc_supported = GLOBAL_GET("rendering/textures/vram_compression/import_s3tc_bptc");
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if (!bc_supported) {
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return TTR("Target platform requires 'S3TC/BPTC' texture compression. Enable 'Import S3TC BPTC' in Project Settings.");
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}
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return String();
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}
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int EditorExport::get_export_preset_count() const {
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return export_presets.size();
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}
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Ref<EditorExportPreset> EditorExport::get_export_preset(int p_idx) {
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ERR_FAIL_INDEX_V(p_idx, export_presets.size(), Ref<EditorExportPreset>());
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return export_presets[p_idx];
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}
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void EditorExport::remove_export_preset(int p_idx) {
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export_presets.remove_at(p_idx);
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save_presets();
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}
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void EditorExport::add_export_plugin(const Ref<EditorExportPlugin> &p_plugin) {
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if (!export_plugins.has(p_plugin)) {
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export_plugins.push_back(p_plugin);
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}
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}
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void EditorExport::remove_export_plugin(const Ref<EditorExportPlugin> &p_plugin) {
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export_plugins.erase(p_plugin);
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}
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Vector<Ref<EditorExportPlugin>> EditorExport::get_export_plugins() {
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return export_plugins;
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}
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void EditorExport::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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load_config();
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} break;
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case NOTIFICATION_PROCESS: {
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update_export_presets();
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} break;
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case NOTIFICATION_EXIT_TREE: {
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for (int i = 0; i < export_platforms.size(); i++) {
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export_platforms.write[i]->cleanup();
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}
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} break;
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}
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}
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void EditorExport::load_config() {
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Ref<ConfigFile> config;
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config.instantiate();
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Error err = config->load("res://export_presets.cfg");
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if (err != OK) {
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return;
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}
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block_save = true;
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int index = 0;
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while (true) {
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String section = "preset." + itos(index);
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if (!config->has_section(section)) {
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break;
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}
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String platform = config->get_value(section, "platform");
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Ref<EditorExportPreset> preset;
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for (int i = 0; i < export_platforms.size(); i++) {
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if (export_platforms[i]->get_name() == platform) {
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preset = export_platforms.write[i]->create_preset();
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break;
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}
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}
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if (!preset.is_valid()) {
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index++;
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ERR_CONTINUE(!preset.is_valid());
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}
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preset->set_name(config->get_value(section, "name"));
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preset->set_runnable(config->get_value(section, "runnable"));
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preset->set_dedicated_server(config->get_value(section, "dedicated_server", false));
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if (config->has_section_key(section, "custom_features")) {
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preset->set_custom_features(config->get_value(section, "custom_features"));
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}
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String export_filter = config->get_value(section, "export_filter");
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bool get_files = false;
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if (export_filter == "all_resources") {
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preset->set_export_filter(EditorExportPreset::EXPORT_ALL_RESOURCES);
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} else if (export_filter == "scenes") {
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preset->set_export_filter(EditorExportPreset::EXPORT_SELECTED_SCENES);
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get_files = true;
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} else if (export_filter == "resources") {
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preset->set_export_filter(EditorExportPreset::EXPORT_SELECTED_RESOURCES);
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get_files = true;
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} else if (export_filter == "exclude") {
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preset->set_export_filter(EditorExportPreset::EXCLUDE_SELECTED_RESOURCES);
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get_files = true;
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} else if (export_filter == "customized") {
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preset->set_export_filter(EditorExportPreset::EXPORT_CUSTOMIZED);
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preset->set_customized_files(config->get_value(section, "customized_files", Dictionary()));
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get_files = false;
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}
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if (get_files) {
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Vector<String> files = config->get_value(section, "export_files");
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for (int i = 0; i < files.size(); i++) {
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if (!FileAccess::exists(files[i])) {
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preset->remove_export_file(files[i]);
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} else {
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preset->add_export_file(files[i]);
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}
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}
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}
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preset->set_include_filter(config->get_value(section, "include_filter"));
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preset->set_exclude_filter(config->get_value(section, "exclude_filter"));
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preset->set_export_path(config->get_value(section, "export_path", ""));
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if (config->has_section_key(section, "encrypt_pck")) {
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preset->set_enc_pck(config->get_value(section, "encrypt_pck"));
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}
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if (config->has_section_key(section, "encrypt_directory")) {
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preset->set_enc_directory(config->get_value(section, "encrypt_directory"));
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}
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if (config->has_section_key(section, "encryption_include_filters")) {
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preset->set_enc_in_filter(config->get_value(section, "encryption_include_filters"));
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}
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if (config->has_section_key(section, "encryption_exclude_filters")) {
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preset->set_enc_ex_filter(config->get_value(section, "encryption_exclude_filters"));
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}
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if (config->has_section_key(section, "script_encryption_key")) {
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preset->set_script_encryption_key(config->get_value(section, "script_encryption_key"));
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}
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String option_section = "preset." + itos(index) + ".options";
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List<String> options;
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config->get_section_keys(option_section, &options);
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for (const String &E : options) {
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Variant value = config->get_value(option_section, E);
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preset->set(E, value);
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}
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add_export_preset(preset);
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index++;
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}
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block_save = false;
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}
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void EditorExport::update_export_presets() {
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HashMap<StringName, List<EditorExportPlatform::ExportOption>> platform_options;
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for (int i = 0; i < export_platforms.size(); i++) {
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Ref<EditorExportPlatform> platform = export_platforms[i];
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if (platform->should_update_export_options()) {
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List<EditorExportPlatform::ExportOption> options;
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platform->get_export_options(&options);
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platform_options[platform->get_name()] = options;
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}
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}
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bool export_presets_updated = false;
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for (int i = 0; i < export_presets.size(); i++) {
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Ref<EditorExportPreset> preset = export_presets[i];
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if (platform_options.has(preset->get_platform()->get_name())) {
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export_presets_updated = true;
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List<EditorExportPlatform::ExportOption> options = platform_options[preset->get_platform()->get_name()];
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// Copy the previous preset values
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HashMap<StringName, Variant> previous_values = preset->values;
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// Clear the preset properties and values prior to reloading
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preset->properties.clear();
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preset->values.clear();
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preset->update_visibility.clear();
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for (const EditorExportPlatform::ExportOption &E : options) {
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preset->properties.push_back(E.option);
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StringName option_name = E.option.name;
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preset->values[option_name] = previous_values.has(option_name) ? previous_values[option_name] : E.default_value;
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preset->update_visibility[option_name] = E.update_visibility;
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}
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}
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}
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if (export_presets_updated) {
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emit_signal(_export_presets_updated);
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}
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}
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bool EditorExport::poll_export_platforms() {
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bool changed = false;
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for (int i = 0; i < export_platforms.size(); i++) {
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if (export_platforms.write[i]->poll_export()) {
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changed = true;
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}
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}
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return changed;
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}
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EditorExport::EditorExport() {
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save_timer = memnew(Timer);
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add_child(save_timer);
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save_timer->set_wait_time(0.8);
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save_timer->set_one_shot(true);
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save_timer->connect("timeout", callable_mp(this, &EditorExport::_save));
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_export_presets_updated = "export_presets_updated";
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singleton = this;
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set_process(true);
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GLOBAL_DEF("editor/export/convert_text_resources_to_binary", true);
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}
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EditorExport::~EditorExport() {
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}
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