virtualx-engine/modules/mono/glue
Raul Santos fbd41a6eda
C#: Always convert float Variants to System.Double
Godot floats are always 64-bit.
The real_t feature only affects vectors, not scalars.
2022-12-02 17:04:11 +01:00
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GodotSharp C#: Always convert float Variants to System.Double 2022-12-02 17:04:11 +01:00
runtime_interop.cpp C#: Cleanup and sync StringExtensions with core 2022-11-25 17:30:32 +01:00
runtime_interop.h C#: Replace P/Invoke with delegate pointers 2022-08-22 03:36:52 +02:00