virtualx-engine/platform/web
Rémi Verschelde 7ef9947d0e
Merge pull request #68870 from dsnopek/master-webxr-input
Get WebXR fully working in Godot 4!
2022-12-02 12:24:40 +01:00
..
api Rename JavaScript singleton to JavaScriptBridge 2022-09-02 21:11:15 +08:00
export Fix file locked issue when exporting to Web. 2022-10-11 20:49:51 +08:00
js Merge pull request #68870 from dsnopek/master-webxr-input 2022-12-02 12:24:40 +01:00
.eslintrc.engine.js [Web] Add feature detection helpers to JS Engine class. 2022-09-17 11:21:17 +02:00
.eslintrc.html.js [Web] Add auto-formatting to HTML files. 2022-10-11 19:42:12 +02:00
.eslintrc.js [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
.eslintrc.libs.js [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
audio_driver_web.cpp Remove NO_THREADS fallback code, Godot 4 requires thread support 2022-10-03 11:23:26 +02:00
audio_driver_web.h Remove NO_THREADS fallback code, Godot 4 requires thread support 2022-10-03 11:23:26 +02:00
detect.py ci: add Python static analysis check via mypy 2022-09-30 19:03:17 +07:00
display_server_web.cpp Fix viewport doesn't auto-resize on Web. 2022-11-08 18:33:24 +08:00
display_server_web.h Fix viewport doesn't auto-resize on Web. 2022-11-08 18:33:24 +08:00
dom_keys.inc [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
emscripten_helpers.py SCons: Unify tools/target build type configuration 2022-09-26 16:31:46 +02:00
godot_audio.h [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
godot_js.h [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
godot_webgl2.h Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
http_client_web.cpp [Net] Rename "ssl" references to "tls" in methods and members. 2022-09-08 03:24:23 +02:00
http_client_web.h [Net] Rename "ssl" references to "tls" in methods and members. 2022-09-08 03:24:23 +02:00
javascript_bridge_singleton.cpp Rename JavaScript singleton to JavaScriptBridge 2022-09-02 21:11:15 +08:00
logo.png [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
os_web.cpp [WebSocket] Fix debugger implementation. 2022-10-13 17:25:29 +02:00
os_web.h [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
package-lock.json CI: Update minimatch npm dependency to silence security report 2022-10-31 11:52:52 +01:00
package.json [Web] Add auto-formatting to HTML files. 2022-10-11 19:42:12 +02:00
platform_config.h [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
README.md [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
run_icon.png [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
SCsub Get WebXR fully working in Godot 4! 2022-12-01 21:46:30 -06:00
serve.py [Web] Add the "serve" and "run" scons targets. 2022-10-12 22:29:35 +02:00
web_main.cpp [Web] Improve Godot shutdown and cleanup. 2022-11-05 14:06:09 +01:00
web_runtime.cpp [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00

Web platform port

This folder contains the C++ and JavaScript code for the Web platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for additional files used by this platform such as the html shell (web page).

Documentation

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.