virtualx-engine/core/object
Haoyu Qiu 818acb4290 Make editor use translation domains
How editor plugins use this feature:
1. Pick a unique translation domain name.
2. `_enter_tree()`: load translations into that translation domain.
3. Call `set_translation_domain()` for its root UI node.
4. `_exit_tree()`: remove that translation domain.

Plugins can also set the translation domain to `godot.editor` for
nested nodes that should use editor translations. `EditorFileDialog`
automatically does this.
2024-09-17 13:09:44 +08:00
..
callable_method_pointer.cpp
callable_method_pointer.h
class_db.cpp Merge pull request #92888 from Hilderin/fix-unable-to-use-resourceLoader-in-c#-after-threaded-load 2024-09-12 09:25:05 +02:00
class_db.h Fix Unable to use ResourceLoader in C# after threaded load in GDScript #92798 2024-09-11 19:03:55 -04:00
make_virtuals.py
message_queue.cpp
message_queue.h
method_bind.cpp
method_bind.h
object.cpp Make editor use translation domains 2024-09-17 13:09:44 +08:00
object.h Allow configuring which translation domain Object.tr uses 2024-09-17 13:09:44 +08:00
object_id.h
ref_counted.cpp
ref_counted.h [Core] Optionally delete Ref nullptr comparisons 2024-09-12 11:26:49 +02:00
script_instance.cpp
script_instance.h
script_language.cpp Merge pull request #96024 from Ryan-000/expose_get_rpc_config 2024-09-16 13:34:34 +02:00
script_language.h Merge pull request #96024 from Ryan-000/expose_get_rpc_config 2024-09-16 13:34:34 +02:00
script_language_extension.cpp Fix virtual binding for ScriptLanguageExtension::_reload_scripts 2024-08-17 21:09:32 -07:00
script_language_extension.h Expose get_rpc_config and get_node_rpc_config 2024-09-04 15:45:22 -04:00
SCsub
undo_redo.cpp
undo_redo.h
worker_thread_pool.cpp WorkerThreadPool: Add safety point between languages finished and pool termination 2024-09-16 18:20:10 +02:00
worker_thread_pool.h WorkerThreadPool: Add safety point between languages finished and pool termination 2024-09-16 18:20:10 +02:00