virtualx-engine/modules/gdscript/language_server/gdscript_language_server.h
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00

62 lines
2.8 KiB
C++

/*************************************************************************/
/* gdscript_language_server.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GDSCRIPT_LANGUAGE_SERVER_H
#define GDSCRIPT_LANGUAGE_SERVER_H
#include "../gdscript_parser.h"
#include "editor/editor_plugin.h"
#include "gdscript_language_protocol.h"
class GDScriptLanguageServer : public EditorPlugin {
GDCLASS(GDScriptLanguageServer, EditorPlugin);
GDScriptLanguageProtocol protocol;
Thread thread;
bool thread_running = false;
bool started = false;
bool use_thread = false;
String host = "127.0.0.1";
int port = 6005;
static void thread_main(void *p_userdata);
private:
void _notification(int p_what);
public:
GDScriptLanguageServer();
void start();
void stop();
};
void register_lsp_types();
#endif // GDSCRIPT_LANGUAGE_SERVER_H